Ryujinx/src/Ryujinx.Graphics.Metal/Sampler.cs

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using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
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using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
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[SupportedOSPlatform("macos")]
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class Sampler : ISampler
{
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private readonly MTLSamplerState _mtlSamplerState;
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public Sampler(MTLDevice device, SamplerCreateInfo info)
{
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(MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert();
var samplerState = device.NewSamplerState(new MTLSamplerDescriptor
{
BorderColor = MTLSamplerBorderColor.TransparentBlack,
MinFilter = minFilter,
MagFilter = info.MagFilter.Convert(),
MipFilter = mipFilter,
CompareFunction = info.CompareOp.Convert(),
LodMinClamp = info.MinLod,
LodMaxClamp = info.MaxLod,
LodAverage = false,
MaxAnisotropy = Math.Max((uint)info.MaxAnisotropy, 1),
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SAddressMode = info.AddressU.Convert(),
TAddressMode = info.AddressV.Convert(),
RAddressMode = info.AddressP.Convert()
});
_mtlSamplerState = samplerState;
}
public MTLSamplerState GetSampler()
{
return _mtlSamplerState;
}
public void Dispose()
{
}
}
}