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27 lines
940 B
C#
27 lines
940 B
C#
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
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{
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public readonly CommandType CommandType => CommandType.SetImageArray;
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private ShaderStage _stage;
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private int _binding;
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private TableRef<IImageArray> _array;
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public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
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{
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_stage = stage;
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_binding = binding;
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_array = array;
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}
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public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
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}
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}
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}
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