mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-13 09:10:18 +00:00
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
26 lines
940 B
C#
26 lines
940 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
|
|
{
|
|
public readonly CommandType CommandType => CommandType.SetImageArray;
|
|
private ShaderStage _stage;
|
|
private int _binding;
|
|
private TableRef<IImageArray> _array;
|
|
|
|
public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
|
|
{
|
|
_stage = stage;
|
|
_binding = binding;
|
|
_array = array;
|
|
}
|
|
|
|
public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
|
|
}
|
|
}
|
|
}
|