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Resolve remaining pipeline creation errors when extended pipeline states extension not supported
This commit is contained in:
parent
07f80bdbb7
commit
2298362e7f
5 changed files with 57 additions and 37 deletions
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@ -639,7 +639,7 @@ namespace Ryujinx.Graphics.Vulkan
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _newState.Topology;
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var oldTopology = _supportExtDynamic ? DynamicState._topology : _newState.Topology;
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var oldViewports = DynamicState.Viewports;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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@ -1023,41 +1023,13 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetPrimitiveRestart(bool enable, int index)
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public void SetPrimitiveRestart(bool enable, int index)
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{
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{
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bool primitiveRestartEnable = enable;
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bool topologySupportsRestart;
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if (Gd.Capabilities.SupportsPrimitiveTopologyListRestart)
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{
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topologySupportsRestart = Gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
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_newState.Topology != Silk.NET.Vulkan.PrimitiveTopology.PatchList;
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}
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else
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{
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topologySupportsRestart = _newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.LineStrip ||
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_newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip ||
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_newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.TriangleFan ||
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_newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency ||
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_newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency;
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}
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primitiveRestartEnable &= topologySupportsRestart;
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//Cannot disable primitiveRestartEnable for these Topologies on MacOS
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if ((_newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.LineStrip || _newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip ||
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_newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency ||
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_newState.Topology == Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency) && Gd.IsMoltenVk)
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{
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primitiveRestartEnable = true;
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}
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if (_supportExtDynamic2)
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if (_supportExtDynamic2)
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{
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{
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DynamicState.SetPrimitiveRestartEnable(primitiveRestartEnable);
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DynamicState.SetPrimitiveRestartEnable(enable);
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}
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}
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else
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else
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{
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{
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_newState.PrimitiveRestartEnable = primitiveRestartEnable;
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_newState.PrimitiveRestartEnable = enable;
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}
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}
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// TODO: What to do about the index?
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// TODO: What to do about the index?
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@ -4,6 +4,7 @@ using Silk.NET.Vulkan;
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using System;
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using System;
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using Format = Silk.NET.Vulkan.Format;
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using Format = Silk.NET.Vulkan.Format;
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using PolygonMode = Silk.NET.Vulkan.PolygonMode;
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using PolygonMode = Silk.NET.Vulkan.PolygonMode;
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using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
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namespace Ryujinx.Graphics.Vulkan
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namespace Ryujinx.Graphics.Vulkan
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{
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{
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@ -152,7 +153,7 @@ namespace Ryujinx.Graphics.Vulkan
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0);
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0);
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}
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}
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public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd)
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public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd, bool hasTCS)
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{
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{
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var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
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var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
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var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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@ -219,7 +220,8 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.StencilBackDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = extendedDynamicState ? 0 : state.StencilTest.BackFunc.Convert();
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pipeline.StencilBackCompareOp = extendedDynamicState ? 0 : state.StencilTest.BackFunc.Convert();
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pipeline.Topology = extendedDynamicState ? gd.TopologyRemap(state.Topology).Convert().ConvertToClass() : gd.TopologyRemap(state.Topology).Convert();
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var topology = hasTCS ? PrimitiveTopology.Patches : state.Topology;
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pipeline.Topology = extendedDynamicState ? gd.TopologyRemap(topology).Convert().ConvertToClass() : gd.TopologyRemap(topology).Convert();
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int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
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int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
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int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
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int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
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@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Vulkan
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private uint _patchControlPoints;
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private uint _patchControlPoints;
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private PrimitiveTopology _topology;
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public PrimitiveTopology _topology;
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private bool _primitiveRestartEnable;
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private bool _primitiveRestartEnable;
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@ -455,7 +455,33 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly void RecordPrimitiveRestartEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
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private readonly void RecordPrimitiveRestartEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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{
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gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, _primitiveRestartEnable);
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bool primitiveRestartEnable = _primitiveRestartEnable;
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bool topologySupportsRestart;
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if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
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{
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topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
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_topology != PrimitiveTopology.PatchList;
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}
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else
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{
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topologySupportsRestart = _topology == PrimitiveTopology.LineStrip ||
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_topology == PrimitiveTopology.TriangleStrip ||
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_topology == PrimitiveTopology.TriangleFan ||
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_topology == PrimitiveTopology.LineStripWithAdjacency ||
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_topology == PrimitiveTopology.TriangleStripWithAdjacency;
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}
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primitiveRestartEnable &= topologySupportsRestart;
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//Cannot disable primitiveRestartEnable for these Topologies on MacOS
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if (gd.IsMoltenVk)
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{
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primitiveRestartEnable = true;
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}
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gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, primitiveRestartEnable);
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}
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}
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private readonly void RecordPrimitiveTopology(VulkanRenderer gd, CommandBuffer commandBuffer)
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private readonly void RecordPrimitiveTopology(VulkanRenderer gd, CommandBuffer commandBuffer)
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@ -488,7 +488,27 @@ namespace Ryujinx.Graphics.Vulkan
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if (!_supportsExtDynamicState2.ExtendedDynamicState2)
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if (!_supportsExtDynamicState2.ExtendedDynamicState2)
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{
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{
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inputAssemblyState.PrimitiveRestartEnable = PrimitiveRestartEnable;
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bool primitiveRestartEnable = PrimitiveRestartEnable;
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bool topologySupportsRestart;
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if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
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{
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topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
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Topology != PrimitiveTopology.PatchList;
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}
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else
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{
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topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
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Topology == PrimitiveTopology.TriangleStrip ||
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Topology == PrimitiveTopology.TriangleFan ||
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Topology == PrimitiveTopology.LineStripWithAdjacency ||
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Topology == PrimitiveTopology.TriangleStripWithAdjacency;
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}
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primitiveRestartEnable &= topologySupportsRestart;
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inputAssemblyState.PrimitiveRestartEnable = primitiveRestartEnable;
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rasterizationState.DepthBiasEnable = DepthBiasEnable;
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rasterizationState.DepthBiasEnable = DepthBiasEnable;
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rasterizationState.RasterizerDiscardEnable = RasterizerDiscardEnable;
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rasterizationState.RasterizerDiscardEnable = RasterizerDiscardEnable;
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}
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}
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@ -552,7 +552,7 @@ namespace Ryujinx.Graphics.Vulkan
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// The active attachment formats have been provided by the abstraction layer.
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// The active attachment formats have been provided by the abstraction layer.
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var renderPass = CreateDummyRenderPass();
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var renderPass = CreateDummyRenderPass();
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PipelineState pipeline = _state.ToVulkanPipelineState(_gd);
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PipelineState pipeline = _state.ToVulkanPipelineState(_gd, HasTessellationControlShader);
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ShaderTopology = pipeline.Topology;
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ShaderTopology = pipeline.Topology;
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