Fix missing geometry shader passthrough inputs

This commit is contained in:
gdk 2022-02-11 00:04:59 -03:00
parent c3c3914ed3
commit 36250137e3

View file

@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
} }
else else
{ {
int usedAttributes = context.Config.UsedInputAttributes; int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
while (usedAttributes != 0) while (usedAttributes != 0)
{ {
int index = BitOperations.TrailingZeroCount(usedAttributes); int index = BitOperations.TrailingZeroCount(usedAttributes);