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Prompt user on first launch to manage profiles
Related to #3396 Checks if system/Profiles.json exists, if it does not then prompt the user to manage user profiles.
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3 changed files with 24 additions and 1 deletions
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@ -43,7 +43,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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// Use a random UserId as default to avoid issues in multiplayer per #3396.
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UserId userId = new UserId(Guid.NewGuid().ToString().Replace("-", ""));
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AddUser("RyuPlayer", defaultUserImage, userId);
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OpenUser(userId);
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@ -118,6 +118,13 @@ namespace Ryujinx.Ava
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}
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}
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// Check if we've made any profiles yet
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if (!File.Exists(Path.Combine(AppDataManager.BaseDirPath, "system", "Profiles.json")))
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{
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MainWindow.ShowNewUserEditPrompt = true;
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}
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if (CommandLineState.LaunchPathArg != null)
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{
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MainWindow.DeferLoadApplication(CommandLineState.LaunchPathArg, CommandLineState.StartFullscreenArg);
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@ -54,6 +54,8 @@ namespace Ryujinx.Ava.UI.Windows
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public SettingsWindow SettingsWindow { get; set; }
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public static bool ShowKeyErrorOnLoad { get; set; }
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public static bool ShowNewUserEditPrompt { get; set; }
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public ApplicationLibrary ApplicationLibrary { get; set; }
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public MainWindow()
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@ -295,6 +297,20 @@ namespace Ryujinx.Ava.UI.Windows
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await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
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}
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if (ShowNewUserEditPrompt)
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{
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ShowNewUserEditPrompt = false;
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await Dispatcher.UIThread.InvokeAsync(async () =>
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{
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UserResult result = await ContentDialogHelper.CreateInfoDialog("The default profile has been created.", "Would you like to manage profiles now?", "Yes", "No", "First Launch");
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if (result == UserResult.Ok)
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{
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await ViewModel.ManageProfiles();
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}
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});
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}
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if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
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{
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await Updater.BeginParse(this, false).ContinueWith(task =>
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