nit: Mask -> Masks

This commit is contained in:
gdk 2022-02-10 18:03:52 -03:00 committed by Mary
parent 2894566235
commit 7b2d42f017

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@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.OpenGL
private ClipDepthMode _clipDepthMode;
private uint _fragmentOutputMap;
private uint _componentMask;
private uint _currentComponentMask;
private uint _componentMasks;
private uint _currentComponentMasks;
private uint _scissorEnables;
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.OpenGL
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
_fragmentOutputMap = uint.MaxValue;
_componentMask = uint.MaxValue;
_componentMasks = uint.MaxValue;
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
@ -1047,11 +1047,11 @@ namespace Ryujinx.Graphics.OpenGL
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
{
_componentMask = 0;
_componentMasks = 0;
for (int index = 0; index < componentMasks.Length; index++)
{
_componentMask |= componentMasks[index] << (index * 4);
_componentMasks |= componentMasks[index] << (index * 4);
RestoreComponentMask(index, force: false);
}
@ -1455,10 +1455,10 @@ namespace Ryujinx.Graphics.OpenGL
uint blueMask = _fpIsBgra[index].X == 0 ? 4u : 1u;
int shift = index * 4;
uint componentMask = _componentMask & _fragmentOutputMap;
uint componentMask = _componentMasks & _fragmentOutputMap;
uint checkMask = 0xfu << shift;
if (!force && (componentMask & checkMask) == (_currentComponentMask & checkMask))
if (!force && (componentMask & checkMask) == (_currentComponentMasks & checkMask))
{
return;
}
@ -1473,8 +1473,8 @@ namespace Ryujinx.Graphics.OpenGL
(componentMask & blueMask) != 0,
(componentMask & 8u) != 0);
_currentComponentMask &= ~checkMask;
_currentComponentMask |= componentMask;
_currentComponentMasks &= ~checkMask;
_currentComponentMasks |= componentMask;
}
public void RestoreScissor0Enable()