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No flush for regular buffer copies
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@ -299,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
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dstBuffer.ClearModified(dstAddress, size);
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memoryManager.Physical.WriteUntracked(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size, true));
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memoryManager.Physical.WriteUntracked(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size));
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}
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}
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