No flush for regular buffer copies

This commit is contained in:
gdk 2022-03-16 15:57:51 -03:00
parent 8ecaf6adfe
commit 924bfa0e38

View file

@ -299,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
dstBuffer.ClearModified(dstAddress, size);
memoryManager.Physical.WriteUntracked(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size, true));
memoryManager.Physical.WriteUntracked(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size));
}
}