mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-01-12 21:59:12 +00:00
Merge branch 'master' into OpenGLSpirv
This commit is contained in:
commit
af18eb84e6
195 changed files with 4235 additions and 815 deletions
|
@ -233,6 +233,29 @@ dotnet_naming_style.IPascalCase.required_suffix =
|
|||
dotnet_naming_style.IPascalCase.word_separator =
|
||||
dotnet_naming_style.IPascalCase.capitalization = pascal_case
|
||||
|
||||
# TODO:
|
||||
# .NET 8 migration (new warnings are caused by the NET 8 C# compiler and analyzer)
|
||||
# The following info messages might need to be fixed in the source code instead of hiding the actual message
|
||||
# Without the following lines, dotnet format would fail
|
||||
# Disable "Collection initialization can be simplified"
|
||||
dotnet_diagnostic.IDE0028.severity = none
|
||||
dotnet_diagnostic.IDE0300.severity = none
|
||||
dotnet_diagnostic.IDE0301.severity = none
|
||||
dotnet_diagnostic.IDE0302.severity = none
|
||||
dotnet_diagnostic.IDE0305.severity = none
|
||||
# Disable "'new' expression can be simplified"
|
||||
dotnet_diagnostic.IDE0090.severity = none
|
||||
# Disable "Use primary constructor"
|
||||
dotnet_diagnostic.IDE0290.severity = none
|
||||
# Disable "Member '' does not access instance data and can be marked as static"
|
||||
dotnet_diagnostic.CA1822.severity = none
|
||||
# Disable "Change type of field '' from '' to '' for improved performance"
|
||||
dotnet_diagnostic.CA1859.severity = none
|
||||
# Disable "Prefer 'static readonly' fields over constant array arguments if the called method is called repeatedly and is not mutating the passed array"
|
||||
dotnet_diagnostic.CA1861.severity = none
|
||||
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
|
||||
dotnet_diagnostic.CA1862.severity = none
|
||||
|
||||
[src/Ryujinx.HLE/HOS/Services/**.cs]
|
||||
# Disable "mark members as static" rule for services
|
||||
dotnet_diagnostic.CA1822.severity = none
|
||||
|
|
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
|
@ -30,7 +30,7 @@ jobs:
|
|||
|
||||
- os: windows-latest
|
||||
OS_NAME: Windows x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: win10-x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: win-x64
|
||||
RELEASE_ZIP_OS_NAME: win_x64
|
||||
|
||||
fail-fast: false
|
||||
|
|
4
.github/workflows/flatpak.yml
vendored
4
.github/workflows/flatpak.yml
vendored
|
@ -49,7 +49,9 @@ jobs:
|
|||
run: python -m pip install PyYAML lxml
|
||||
|
||||
- name: Restore Nuget packages
|
||||
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
|
||||
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
|
||||
# So we just publish to grab the dependencies
|
||||
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
|
||||
|
||||
- name: Generate nuget_sources.json
|
||||
shell: python
|
||||
|
|
8
.github/workflows/release.yml
vendored
8
.github/workflows/release.yml
vendored
|
@ -25,7 +25,7 @@ env:
|
|||
jobs:
|
||||
tag:
|
||||
name: Create tag
|
||||
runs-on: ubuntu-latest
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
|
@ -59,7 +59,7 @@ jobs:
|
|||
|
||||
- os: windows-latest
|
||||
OS_NAME: Windows x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: win10-x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: win-x64
|
||||
RELEASE_ZIP_OS_NAME: win_x64
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
@ -156,11 +156,11 @@ jobs:
|
|||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Setup LLVM 14
|
||||
- name: Setup LLVM 15
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 14
|
||||
sudo ./llvm.sh 15
|
||||
|
||||
- name: Install rcodesign
|
||||
run: |
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="Avalonia" Version="11.0.4" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.4" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.4" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.4" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.4" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.2" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.2" />
|
||||
<PackageVersion Include="Avalonia" Version="11.0.5" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.5" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.5" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.5" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.5" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.3" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.3" />
|
||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
|
@ -18,23 +18,25 @@
|
|||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
|
||||
<PackageVersion Include="LibHac" Version="0.18.0" />
|
||||
<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenTK.Core" Version="4.8.1" />
|
||||
<PackageVersion Include="OpenTK.Graphics" Version="4.8.1" />
|
||||
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.1" />
|
||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
|
||||
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
|
||||
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
|
||||
|
@ -43,10 +45,10 @@
|
|||
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
||||
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
|
||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.0" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="7.0.2" />
|
||||
<PackageVersion Include="System.Drawing.Common" Version="8.0.0" />
|
||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.3" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="8.0.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
@ -68,7 +68,7 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
|
|||
If you wish to build the emulator yourself, follow these steps:
|
||||
|
||||
### Step 1
|
||||
Install the X64 version of [.NET 7.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/7.0).
|
||||
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
|
||||
### Step 2
|
||||
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
|
@ -141,3 +141,5 @@ See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY
|
|||
|
||||
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
|
||||
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
|
||||
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
|
||||
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.
|
||||
|
|
|
@ -682,3 +682,32 @@
|
|||
END OF TERMS AND CONDITIONS
|
||||
```
|
||||
</details>
|
||||
|
||||
# ShellLink (MIT)
|
||||
<details>
|
||||
<summary>See License</summary>
|
||||
|
||||
```
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 Yorick Koster, Securify B.V.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
</details>
|
||||
|
|
|
@ -3,8 +3,8 @@ Version=1.0
|
|||
Name=Ryujinx
|
||||
Type=Application
|
||||
Icon=Ryujinx
|
||||
Exec=env DOTNET_EnableAlternateStackCheck=1 Ryujinx %f
|
||||
Comment=A Nintendo Switch Emulator
|
||||
Exec=Ryujinx.sh %f
|
||||
Comment=Plays Nintendo Switch applications
|
||||
GenericName=Nintendo Switch Emulator
|
||||
Terminal=false
|
||||
Categories=Game;Emulator;
|
||||
|
|
13
distribution/linux/shortcut-template.desktop
Normal file
13
distribution/linux/shortcut-template.desktop
Normal file
|
@ -0,0 +1,13 @@
|
|||
[Desktop Entry]
|
||||
Version=1.0
|
||||
Name={0}
|
||||
Type=Application
|
||||
Icon={1}
|
||||
Exec={2} %f
|
||||
Comment=Nintendo Switch application
|
||||
GenericName=Nintendo Switch Emulator
|
||||
Terminal=false
|
||||
Categories=Game;Emulator;
|
||||
Keywords=Switch;Nintendo;Emulator;
|
||||
StartupWMClass=Ryujinx
|
||||
PrefersNonDefaultGPU=true
|
|
@ -43,7 +43,7 @@
|
|||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>11.0</string>
|
||||
<string>12.0</string>
|
||||
<key>UTExportedTypeDeclarations</key>
|
||||
<array>
|
||||
<dict>
|
||||
|
|
35
distribution/macos/shortcut-template.plist
Normal file
35
distribution/macos/shortcut-template.plist
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>{0}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>{1}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>{2}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>11.0</string>
|
||||
<key>UIPrerenderedIcon</key>
|
||||
<true/>
|
||||
<key>LSEnvironment</key>
|
||||
<dict>
|
||||
<key>DOTNET_DefaultStackSize</key>
|
||||
<string>200000</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"sdk": {
|
||||
"version": "7.0.200",
|
||||
"version": "8.0.100",
|
||||
"rollForward": "latestFeature"
|
||||
}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -38,7 +38,9 @@ namespace ARMeilleure.Decoders
|
|||
{
|
||||
block = new Block(blkAddress);
|
||||
|
||||
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) || opsCount > instructionLimit || !memory.IsMapped(blkAddress))
|
||||
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) ||
|
||||
opsCount > instructionLimit ||
|
||||
(visited.Count > 0 && !memory.IsMapped(blkAddress)))
|
||||
{
|
||||
block.Exit = true;
|
||||
block.EndAddress = blkAddress;
|
||||
|
|
|
@ -117,12 +117,11 @@ namespace ARMeilleure.Translation.Cache
|
|||
|
||||
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
|
||||
|
||||
bool result = TryFind(funcOffset, out CacheEntry entry);
|
||||
Debug.Assert(result);
|
||||
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
|
||||
Remove(funcOffset);
|
||||
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
|
||||
{
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
_cacheEntries.RemoveAt(entryIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -181,22 +180,7 @@ namespace ARMeilleure.Translation.Cache
|
|||
_cacheEntries.Insert(index, entry);
|
||||
}
|
||||
|
||||
private static void Remove(int offset)
|
||||
{
|
||||
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
index = ~index - 1;
|
||||
}
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
_cacheEntries.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryFind(int offset, out CacheEntry entry)
|
||||
public static bool TryFind(int offset, out CacheEntry entry, out int entryIndex)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
|
@ -210,11 +194,13 @@ namespace ARMeilleure.Translation.Cache
|
|||
if (index >= 0)
|
||||
{
|
||||
entry = _cacheEntries[index];
|
||||
entryIndex = index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
entry = default;
|
||||
entryIndex = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,7 +95,7 @@ namespace ARMeilleure.Translation.Cache
|
|||
{
|
||||
int offset = (int)((long)controlPc - context.ToInt64());
|
||||
|
||||
if (!JitCache.TryFind(offset, out CacheEntry funcEntry))
|
||||
if (!JitCache.TryFind(offset, out CacheEntry funcEntry, out _))
|
||||
{
|
||||
return null; // Not found.
|
||||
}
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="OpenTK.OpenAL" />
|
||||
<PackageReference Include="OpenTK.Audio.OpenAL" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<RuntimeIdentifiers>win10-x64;linux-x64;osx-x64</RuntimeIdentifiers>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -15,11 +15,11 @@
|
|||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.dylib</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win10-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.so</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Utils
|
|||
throw new ArgumentOutOfRangeException(nameof(backingMemory), backingMemory.Length, null);
|
||||
}
|
||||
|
||||
MemoryMarshal.Write(backingMemory.Span[..size], ref data);
|
||||
MemoryMarshal.Write(backingMemory.Span[..size], in data);
|
||||
|
||||
backingMemory = backingMemory[size..];
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Utils
|
|||
throw new ArgumentOutOfRangeException(nameof(backingMemory), backingMemory.Length, null);
|
||||
}
|
||||
|
||||
MemoryMarshal.Write(backingMemory[..size], ref data);
|
||||
MemoryMarshal.Write(backingMemory[..size], in data);
|
||||
|
||||
backingMemory = backingMemory[size..];
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -190,6 +190,7 @@ namespace Ryujinx.Ava
|
|||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
|
||||
ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event += UpdateColorSpacePassthrough;
|
||||
|
||||
ConfigurationState.Instance.System.EnableInternetAccess.Event += UpdateEnableInternetAccessState;
|
||||
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
|
||||
ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState;
|
||||
|
||||
|
@ -408,6 +409,11 @@ namespace Ryujinx.Ava
|
|||
});
|
||||
}
|
||||
|
||||
private void UpdateEnableInternetAccessState(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Device.Configuration.EnableInternetAccess = e.NewValue;
|
||||
}
|
||||
|
||||
private void UpdateLanInterfaceIdState(object sender, ReactiveEventArgs<string> e)
|
||||
{
|
||||
Device.Configuration.MultiplayerLanInterfaceId = e.NewValue;
|
||||
|
@ -710,7 +716,7 @@ namespace Ryujinx.Ava
|
|||
|
||||
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
|
||||
{
|
||||
appMetadata.LastPlayed = DateTime.UtcNow;
|
||||
appMetadata.UpdatePreGame();
|
||||
});
|
||||
|
||||
return true;
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
"MenuBarFileOpenEmuFolder": "Open Ryujinx Folder",
|
||||
"MenuBarFileOpenLogsFolder": "Open Logs Folder",
|
||||
"MenuBarFileExit": "_Exit",
|
||||
"MenuBarOptions": "Options",
|
||||
"MenuBarOptions": "_Options",
|
||||
"MenuBarOptionsToggleFullscreen": "Toggle Fullscreen",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "Start Games in Fullscreen Mode",
|
||||
"MenuBarOptionsStopEmulation": "Stop Emulation",
|
||||
|
@ -30,7 +30,7 @@
|
|||
"MenuBarToolsManageFileTypes": "Manage file types",
|
||||
"MenuBarToolsInstallFileTypes": "Install file types",
|
||||
"MenuBarToolsUninstallFileTypes": "Uninstall file types",
|
||||
"MenuBarHelp": "Help",
|
||||
"MenuBarHelp": "_Help",
|
||||
"MenuBarHelpCheckForUpdates": "Check for Updates",
|
||||
"MenuBarHelpAbout": "About",
|
||||
"MenuSearch": "Search...",
|
||||
|
@ -72,6 +72,8 @@
|
|||
"GameListContextMenuExtractDataRomFSToolTip": "Extract the RomFS section from Application's current config (including updates)",
|
||||
"GameListContextMenuExtractDataLogo": "Logo",
|
||||
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
|
||||
"GameListContextMenuCreateShortcut": "Create Application Shortcut",
|
||||
"GameListContextMenuCreateShortcutToolTip": "Create a Desktop Shortcut that launches the selected Application",
|
||||
"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
|
||||
"StatusBarSystemVersion": "System Version: {0}",
|
||||
"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
|
||||
|
@ -650,7 +652,7 @@
|
|||
"UserEditorTitle": "Edit User",
|
||||
"UserEditorTitleCreate": "Create User",
|
||||
"SettingsTabNetworkInterface": "Network Interface:",
|
||||
"NetworkInterfaceTooltip": "The network interface used for LAN features",
|
||||
"NetworkInterfaceTooltip": "The network interface used for LAN/LDN features",
|
||||
"NetworkInterfaceDefault": "Default",
|
||||
"PackagingShaders": "Packaging Shaders",
|
||||
"AboutChangelogButton": "View Changelog on GitHub",
|
||||
|
|
|
@ -173,7 +173,7 @@ namespace Ryujinx.Ava.Common
|
|||
string extension = Path.GetExtension(titleFilePath).ToLower();
|
||||
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
|
||||
{
|
||||
PartitionFileSystem pfs;
|
||||
IFileSystem pfs;
|
||||
|
||||
if (extension == ".xci")
|
||||
{
|
||||
|
@ -181,7 +181,9 @@ namespace Ryujinx.Ava.Common
|
|||
}
|
||||
else
|
||||
{
|
||||
pfs = new PartitionFileSystem(file.AsStorage());
|
||||
var pfsTemp = new PartitionFileSystem();
|
||||
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
|
||||
pfs = pfsTemp;
|
||||
}
|
||||
|
||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
||||
|
|
|
@ -6,13 +6,13 @@ using Ryujinx.Common;
|
|||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.SystemInfo;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using Ryujinx.Ui.Common.SystemInfo;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>1.0.0-dirty</Version>
|
||||
|
@ -25,6 +25,16 @@
|
|||
<TrimMode>partial</TrimMode>
|
||||
</PropertyGroup>
|
||||
|
||||
<!--
|
||||
FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json.
|
||||
See:
|
||||
https://github.com/amwx/FluentAvalonia/issues/481
|
||||
https://devblogs.microsoft.com/dotnet/system-text-json-in-dotnet-8/
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<JsonSerializerIsReflectionEnabledByDefault>true</JsonSerializerIsReflectionEnabledByDefault>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Avalonia" />
|
||||
<PackageReference Include="Avalonia.Desktop" />
|
||||
|
@ -40,7 +50,7 @@
|
|||
<PackageReference Include="OpenTK.Core" />
|
||||
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
|
||||
<PackageReference Include="Silk.NET.Vulkan" />
|
||||
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
|
||||
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
|
||||
|
|
|
@ -12,6 +12,11 @@
|
|||
Click="ToggleFavorite_Click"
|
||||
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
|
||||
<MenuItem
|
||||
Click="CreateApplicationShortcut_Click"
|
||||
Header="{locale:Locale GameListContextMenuCreateShortcut}"
|
||||
IsEnabled="{Binding CreateShortcutEnabled}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCreateShortcutToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Click="OpenUserSaveDirectory_Click"
|
||||
|
|
|
@ -337,6 +337,17 @@ namespace Ryujinx.Ava.UI.Controls
|
|||
}
|
||||
}
|
||||
|
||||
public void CreateApplicationShortcut_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
ApplicationData selectedApplication = viewModel.SelectedApplication;
|
||||
ShortcutHelper.CreateAppShortcut(selectedApplication.Path, selectedApplication.TitleName, selectedApplication.TitleId, selectedApplication.Icon);
|
||||
}
|
||||
}
|
||||
|
||||
public async void RunApplication_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
|
|
@ -126,17 +126,17 @@
|
|||
Spacing="5">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding TimePlayed}"
|
||||
Text="{Binding TimePlayedString}"
|
||||
TextAlignment="Right"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding LastPlayed, Converter={helpers:NullableDateTimeConverter}}"
|
||||
Text="{Binding LastPlayedString, Converter={helpers:LocalizedNeverConverter}}"
|
||||
TextAlignment="Right"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding FileSize}"
|
||||
Text="{Binding FileSizeString}"
|
||||
TextAlignment="Right"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
|
|
31
src/Ryujinx.Ava/UI/Controls/SliderScroll.axaml.cs
Normal file
31
src/Ryujinx.Ava/UI/Controls/SliderScroll.axaml.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Controls
|
||||
{
|
||||
public class SliderScroll : Slider
|
||||
{
|
||||
protected override Type StyleKeyOverride => typeof(Slider);
|
||||
|
||||
protected override void OnPointerWheelChanged(PointerWheelEventArgs e)
|
||||
{
|
||||
var newValue = Value + e.Delta.Y * TickFrequency;
|
||||
|
||||
if (newValue < Minimum)
|
||||
{
|
||||
Value = Minimum;
|
||||
}
|
||||
else if (newValue > Maximum)
|
||||
{
|
||||
Value = Maximum;
|
||||
}
|
||||
else
|
||||
{
|
||||
Value = newValue;
|
||||
}
|
||||
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
}
|
43
src/Ryujinx.Ava/UI/Helpers/LocalizedNeverConverter.cs
Normal file
43
src/Ryujinx.Ava/UI/Helpers/LocalizedNeverConverter.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using Avalonia.Data.Converters;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
/// <summary>
|
||||
/// This <see cref="IValueConverter"/> makes sure that the string "Never" that's returned by <see cref="ValueFormatUtils.FormatDateTime"/> is properly localized in the Avalonia UI.
|
||||
/// After the Avalonia UI has been made the default and the GTK UI is removed, <see cref="ValueFormatUtils"/> should be updated to directly return a localized string.
|
||||
/// </summary>
|
||||
internal class LocalizedNeverConverter : MarkupExtension, IValueConverter
|
||||
{
|
||||
private static readonly LocalizedNeverConverter _instance = new();
|
||||
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
if (value is not string valStr)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
if (valStr == "Never")
|
||||
{
|
||||
return LocaleManager.Instance[LocaleKeys.Never];
|
||||
}
|
||||
|
||||
return valStr;
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override object ProvideValue(IServiceProvider serviceProvider)
|
||||
{
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,38 +0,0 @@
|
|||
using Avalonia.Data.Converters;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
internal class NullableDateTimeConverter : MarkupExtension, IValueConverter
|
||||
{
|
||||
private static readonly NullableDateTimeConverter _instance = new();
|
||||
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
return LocaleManager.Instance[LocaleKeys.Never];
|
||||
}
|
||||
|
||||
if (value is DateTime dateTime)
|
||||
{
|
||||
return dateTime.ToLocalTime().ToString(culture);
|
||||
}
|
||||
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override object ProvideValue(IServiceProvider serviceProvider)
|
||||
{
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -86,7 +86,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||
public static partial IntPtr SetCursor(IntPtr handle);
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
public static partial IntPtr CreateCursor(IntPtr hInst, int xHotSpot, int yHotSpot, int nWidth, int nHeight, byte[] pvAndPlane, byte[] pvXorPlane);
|
||||
public static partial IntPtr CreateCursor(IntPtr hInst, int xHotSpot, int yHotSpot, int nWidth, int nHeight, [In] byte[] pvAndPlane, [In] byte[] pvXorPlane);
|
||||
|
||||
[LibraryImport("user32.dll", SetLastError = true, EntryPoint = "RegisterClassExW")]
|
||||
public static partial ushort RegisterClassEx(ref WndClassEx param);
|
||||
|
|
|
@ -13,20 +13,19 @@ namespace Ryujinx.Ava.UI.Models.Generic
|
|||
|
||||
public int Compare(ApplicationData x, ApplicationData y)
|
||||
{
|
||||
var aValue = x.LastPlayed;
|
||||
var bValue = y.LastPlayed;
|
||||
DateTime aValue = DateTime.UnixEpoch, bValue = DateTime.UnixEpoch;
|
||||
|
||||
if (!aValue.HasValue)
|
||||
if (x?.LastPlayed != null)
|
||||
{
|
||||
aValue = DateTime.UnixEpoch;
|
||||
aValue = x.LastPlayed.Value;
|
||||
}
|
||||
|
||||
if (!bValue.HasValue)
|
||||
if (y?.LastPlayed != null)
|
||||
{
|
||||
bValue = DateTime.UnixEpoch;
|
||||
bValue = y.LastPlayed.Value;
|
||||
}
|
||||
|
||||
return (IsAscending ? 1 : -1) * DateTime.Compare(bValue.Value, aValue.Value);
|
||||
return (IsAscending ? 1 : -1) * DateTime.Compare(aValue, bValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
31
src/Ryujinx.Ava/UI/Models/Generic/TimePlayedSortComparer.cs
Normal file
31
src/Ryujinx.Ava/UI/Models/Generic/TimePlayedSortComparer.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using Ryujinx.Ui.App.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models.Generic
|
||||
{
|
||||
internal class TimePlayedSortComparer : IComparer<ApplicationData>
|
||||
{
|
||||
public TimePlayedSortComparer() { }
|
||||
public TimePlayedSortComparer(bool isAscending) { IsAscending = isAscending; }
|
||||
|
||||
public bool IsAscending { get; }
|
||||
|
||||
public int Compare(ApplicationData x, ApplicationData y)
|
||||
{
|
||||
TimeSpan aValue = TimeSpan.Zero, bValue = TimeSpan.Zero;
|
||||
|
||||
if (x?.TimePlayed != null)
|
||||
{
|
||||
aValue = x.TimePlayed;
|
||||
}
|
||||
|
||||
if (y?.TimePlayed != null)
|
||||
{
|
||||
bValue = y.TimePlayed;
|
||||
}
|
||||
|
||||
return (IsAscending ? 1 : -1) * TimeSpan.Compare(aValue, bValue);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using System;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -38,26 +38,7 @@ namespace Ryujinx.Ava.UI.Models
|
|||
|
||||
public bool SizeAvailable { get; set; }
|
||||
|
||||
public string SizeString => GetSizeString();
|
||||
|
||||
private string GetSizeString()
|
||||
{
|
||||
const int Scale = 1024;
|
||||
string[] orders = { "GiB", "MiB", "KiB" };
|
||||
long max = (long)Math.Pow(Scale, orders.Length);
|
||||
|
||||
foreach (string order in orders)
|
||||
{
|
||||
if (Size > max)
|
||||
{
|
||||
return $"{decimal.Divide(Size, max):##.##} {order}";
|
||||
}
|
||||
|
||||
max /= Scale;
|
||||
}
|
||||
|
||||
return "0 KiB";
|
||||
}
|
||||
public string SizeString => ValueFormatUtils.FormatFileSize(Size);
|
||||
|
||||
public SaveModel(SaveDataInfo info)
|
||||
{
|
||||
|
|
|
@ -126,7 +126,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
{
|
||||
using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
|
||||
|
||||
PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
|
||||
PartitionFileSystem partitionFileSystem = new();
|
||||
partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
|
||||
|
||||
_virtualFileSystem.ImportTickets(partitionFileSystem);
|
||||
|
||||
|
@ -232,7 +233,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
using FileStream containerFile = File.OpenRead(path);
|
||||
|
||||
PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
|
||||
PartitionFileSystem partitionFileSystem = new();
|
||||
partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
|
||||
bool containsDownloadableContent = false;
|
||||
|
||||
_virtualFileSystem.ImportTickets(partitionFileSystem);
|
||||
|
|
|
@ -356,6 +356,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
public bool OpenBcatSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
|
||||
|
||||
public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild();
|
||||
|
||||
public string LoadHeading
|
||||
{
|
||||
get => _loadHeading;
|
||||
|
@ -928,21 +930,20 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
return SortMode switch
|
||||
{
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
|
||||
ApplicationSort.Developer => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Developer)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.Developer),
|
||||
ApplicationSort.LastPlayed => new LastPlayedSortComparer(IsAscending),
|
||||
ApplicationSort.FileSize => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileSizeBytes)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileSizeBytes),
|
||||
ApplicationSort.TotalTimePlayed => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TimePlayedNum)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.TimePlayedNum),
|
||||
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
|
||||
ApplicationSort.TotalTimePlayed => new TimePlayedSortComparer(IsAscending),
|
||||
ApplicationSort.FileType => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileExtension)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileExtension),
|
||||
ApplicationSort.FileSize => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileSize)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileSize),
|
||||
ApplicationSort.Path => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Path)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.Path),
|
||||
ApplicationSort.Favorite => !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.Favorite),
|
||||
ApplicationSort.Developer => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Developer)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.Developer),
|
||||
ApplicationSort.FileType => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileExtension)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileExtension),
|
||||
ApplicationSort.Path => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Path)
|
||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.Path),
|
||||
_ => null,
|
||||
#pragma warning restore IDE0055
|
||||
};
|
||||
|
@ -1488,7 +1489,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
Logger.RestartTime();
|
||||
|
||||
SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(path);
|
||||
SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(path, ConfigurationState.Instance.System.Language);
|
||||
|
||||
PrepareLoadScreen();
|
||||
|
||||
|
@ -1547,13 +1548,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
{
|
||||
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
||||
{
|
||||
if (appMetadata.LastPlayed.HasValue)
|
||||
{
|
||||
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
|
||||
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
||||
}
|
||||
|
||||
appMetadata.LastPlayed = DateTime.UtcNow;
|
||||
appMetadata.UpdatePostGame();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1696,7 +1691,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -170,7 +170,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
try
|
||||
{
|
||||
(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, new PartitionFileSystem(file.AsStorage()), TitleId.ToString("x16"), 0);
|
||||
var pfs = new PartitionFileSystem();
|
||||
pfs.Initialize(file.AsStorage()).ThrowIfFailure();
|
||||
(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, pfs, TitleId.ToString("x16"), 0);
|
||||
|
||||
if (controlNca != null && patchNca != null)
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
|
@ -460,7 +461,7 @@
|
|||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Width="130"
|
||||
Maximum="1"
|
||||
TickFrequency="0.01"
|
||||
|
@ -480,7 +481,7 @@
|
|||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Width="130"
|
||||
Maximum="2"
|
||||
TickFrequency="0.01"
|
||||
|
@ -604,7 +605,7 @@
|
|||
<StackPanel
|
||||
HorizontalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Width="130"
|
||||
Maximum="1"
|
||||
TickFrequency="0.01"
|
||||
|
@ -1083,7 +1084,7 @@
|
|||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Width="130"
|
||||
Maximum="1"
|
||||
TickFrequency="0.01"
|
||||
|
@ -1105,7 +1106,7 @@
|
|||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Width="130"
|
||||
Maximum="2"
|
||||
TickFrequency="0.01"
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
|
@ -23,11 +24,11 @@
|
|||
Margin="0"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsMotionGyroSensitivity}" />
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Margin="0,-5,0,-5"
|
||||
Width="150"
|
||||
MaxWidth="150"
|
||||
TickFrequency="0.01"
|
||||
TickFrequency="1"
|
||||
IsSnapToTickEnabled="True"
|
||||
SmallChange="0.01"
|
||||
Maximum="100"
|
||||
|
@ -45,11 +46,11 @@
|
|||
Margin="0"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsMotionGyroDeadzone}" />
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Margin="0,-5,0,-5"
|
||||
Width="150"
|
||||
MaxWidth="150"
|
||||
TickFrequency="0.01"
|
||||
TickFrequency="1"
|
||||
IsSnapToTickEnabled="True"
|
||||
SmallChange="0.01"
|
||||
Maximum="100"
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
<UserControl
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
|
@ -21,7 +22,7 @@
|
|||
TextWrapping="WrapWithOverflow"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRumbleStrongMultiplier}" />
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Margin="0,-5,0,-5"
|
||||
Width="200"
|
||||
TickFrequency="0.01"
|
||||
|
@ -41,7 +42,7 @@
|
|||
TextWrapping="WrapWithOverflow"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRumbleWeakMultiplier}" />
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Margin="0,-5,0,-5"
|
||||
Width="200"
|
||||
MaxWidth="200"
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
|
@ -176,6 +177,7 @@
|
|||
Content="{Binding VolumeStatusText}"
|
||||
IsChecked="{Binding VolumeMuted}"
|
||||
IsVisible="{Binding !ShowLoadProgress}"
|
||||
PointerWheelChanged="VolumeStatus_OnPointerWheelChanged"
|
||||
Background="Transparent"
|
||||
BorderThickness="0"
|
||||
CornerRadius="0">
|
||||
|
@ -192,7 +194,7 @@
|
|||
<ToggleSplitButton.Flyout>
|
||||
<Flyout Placement="Bottom" ShowMode="TransientWithDismissOnPointerMoveAway">
|
||||
<Grid Margin="0">
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
MaxHeight="40"
|
||||
Width="150"
|
||||
Margin="0"
|
||||
|
|
|
@ -53,5 +53,20 @@ namespace Ryujinx.Ava.UI.Views.Main
|
|||
{
|
||||
Window.LoadApplications();
|
||||
}
|
||||
|
||||
private void VolumeStatus_OnPointerWheelChanged(object sender, PointerWheelEventArgs e)
|
||||
{
|
||||
// Change the volume by 5% at a time
|
||||
float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
|
||||
|
||||
Window.ViewModel.Volume = newValue switch
|
||||
{
|
||||
< 0 => 0,
|
||||
> 1 => 1,
|
||||
_ => newValue,
|
||||
};
|
||||
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
|
@ -50,7 +51,7 @@
|
|||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale IconSize}"
|
||||
ToolTip.Tip="{locale:Locale IconSizeTooltip}" />
|
||||
<Slider
|
||||
<controls:SliderScroll
|
||||
Width="150"
|
||||
Height="35"
|
||||
Margin="5,-10,5,0"
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
|
@ -63,13 +64,13 @@
|
|||
Maximum="100" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<Slider Value="{Binding Volume}"
|
||||
<controls:SliderScroll Value="{Binding Volume}"
|
||||
Margin="250,0,0,0"
|
||||
ToolTip.Tip="{locale:Locale AudioVolumeTooltip}"
|
||||
Minimum="0"
|
||||
Maximum="100"
|
||||
SmallChange="5"
|
||||
TickFrequency="5"
|
||||
SmallChange="1"
|
||||
TickFrequency="1"
|
||||
IsSnapToTickEnabled="True"
|
||||
LargeChange="10"
|
||||
Width="350" />
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
|
@ -177,7 +178,7 @@
|
|||
<TextBlock Text="FSR" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
<Slider Value="{Binding ScalingFilterLevel}"
|
||||
<controls:SliderScroll Value="{Binding ScalingFilterLevel}"
|
||||
ToolTip.Tip="{locale:Locale GraphicsScalingFilterLevelTooltip}"
|
||||
MinWidth="150"
|
||||
Margin="10,-3,0,0"
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace Ryujinx.Common.Configuration
|
|||
string appDataPath;
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
|
||||
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Application Support");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -3,5 +3,6 @@
|
|||
public enum MultiplayerMode
|
||||
{
|
||||
Disabled,
|
||||
LdnMitm,
|
||||
}
|
||||
}
|
||||
|
|
38
src/Ryujinx.Common/PreciseSleep/IPreciseSleepEvent.cs
Normal file
38
src/Ryujinx.Common/PreciseSleep/IPreciseSleepEvent.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Common.PreciseSleep
|
||||
{
|
||||
/// <summary>
|
||||
/// An event which works similarly to an AutoResetEvent, but is backed by a
|
||||
/// more precise timer that allows waits of less than a millisecond.
|
||||
/// </summary>
|
||||
public interface IPreciseSleepEvent : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Adjust a timepoint to better fit the host clock.
|
||||
/// When no adjustment is made, the input timepoint will be returned.
|
||||
/// </summary>
|
||||
/// <param name="timePoint">Timepoint to adjust</param>
|
||||
/// <param name="timeoutNs">Requested timeout in nanoseconds</param>
|
||||
/// <returns>Adjusted timepoint</returns>
|
||||
long AdjustTimePoint(long timePoint, long timeoutNs);
|
||||
|
||||
/// <summary>
|
||||
/// Sleep until a timepoint, or a signal is received.
|
||||
/// Given no signal, may wake considerably before, or slightly after the timeout.
|
||||
/// </summary>
|
||||
/// <param name="timePoint">Timepoint to sleep until</param>
|
||||
/// <returns>True if signalled or waited, false if a wait could not be performed</returns>
|
||||
bool SleepUntil(long timePoint);
|
||||
|
||||
/// <summary>
|
||||
/// Sleep until a signal is received.
|
||||
/// </summary>
|
||||
void Sleep();
|
||||
|
||||
/// <summary>
|
||||
/// Signal the event, waking any sleeping thread or the next attempted sleep.
|
||||
/// </summary>
|
||||
void Signal();
|
||||
}
|
||||
}
|
160
src/Ryujinx.Common/PreciseSleep/Nanosleep.cs
Normal file
160
src/Ryujinx.Common/PreciseSleep/Nanosleep.cs
Normal file
|
@ -0,0 +1,160 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Common.PreciseSleep
|
||||
{
|
||||
/// <summary>
|
||||
/// Access to Linux/MacOS nanosleep, with platform specific bias to improve precision.
|
||||
/// </summary>
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("linux")]
|
||||
[SupportedOSPlatform("android")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
internal static partial class Nanosleep
|
||||
{
|
||||
private const long LinuxBaseNanosleepBias = 50000; // 0.05ms
|
||||
|
||||
// Penalty for max allowed sleep duration
|
||||
private const long LinuxNanosleepAccuracyPenaltyThreshold = 200000; // 0.2ms
|
||||
private const long LinuxNanosleepAccuracyPenalty = 30000; // 0.03ms
|
||||
|
||||
// Penalty for base sleep duration
|
||||
private const long LinuxNanosleepBasePenaltyThreshold = 500000; // 0.5ms
|
||||
private const long LinuxNanosleepBasePenalty = 30000; // 0.03ms
|
||||
private const long LinuxNanosleepPenaltyPerMillisecond = 18000; // 0.018ms
|
||||
private const long LinuxNanosleepPenaltyCap = 18000; // 0.018ms
|
||||
|
||||
private const long LinuxStrictBiasOffset = 150_000; // 0.15ms
|
||||
|
||||
// Nanosleep duration is biased depending on the requested timeout on MacOS.
|
||||
// These match the results when measuring on an M1 processor at AboveNormal priority.
|
||||
private const long MacosBaseNanosleepBias = 5000; // 0.005ms
|
||||
private const long MacosBiasPerMillisecond = 140000; // 0.14ms
|
||||
private const long MacosBiasMaxNanoseconds = 20_000_000; // 20ms
|
||||
private const long MacosStrictBiasOffset = 150_000; // 0.15ms
|
||||
|
||||
public static long Bias { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Get bias for a given nanosecond timeout.
|
||||
/// Some platforms calculate their bias differently, this method can be used to counteract it.
|
||||
/// </summary>
|
||||
/// <param name="timeoutNs">Nanosecond timeout</param>
|
||||
/// <returns>Bias in nanoseconds</returns>
|
||||
public static long GetBias(long timeoutNs)
|
||||
{
|
||||
if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
|
||||
{
|
||||
long biasNs = Math.Min(timeoutNs, MacosBiasMaxNanoseconds);
|
||||
return MacosBaseNanosleepBias + biasNs * MacosBiasPerMillisecond / 1_000_000;
|
||||
}
|
||||
else
|
||||
{
|
||||
long bias = LinuxBaseNanosleepBias;
|
||||
|
||||
if (timeoutNs > LinuxNanosleepBasePenaltyThreshold)
|
||||
{
|
||||
long penalty = (timeoutNs - LinuxNanosleepBasePenaltyThreshold) * LinuxNanosleepPenaltyPerMillisecond / 1_000_000;
|
||||
bias += LinuxNanosleepBasePenalty + Math.Min(LinuxNanosleepPenaltyCap, penalty);
|
||||
}
|
||||
|
||||
return bias;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a stricter bias for a given nanosecond timeout,
|
||||
/// which can improve the chances the sleep completes before the timeout.
|
||||
/// Some platforms calculate their bias differently, this method can be used to counteract it.
|
||||
/// </summary>
|
||||
/// <param name="timeoutNs">Nanosecond timeout</param>
|
||||
/// <returns>Strict bias in nanoseconds</returns>
|
||||
public static long GetStrictBias(long timeoutNs)
|
||||
{
|
||||
if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
|
||||
{
|
||||
return GetBias(timeoutNs) + MacosStrictBiasOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
long bias = GetBias(timeoutNs) + LinuxStrictBiasOffset;
|
||||
|
||||
if (timeoutNs > LinuxNanosleepAccuracyPenaltyThreshold)
|
||||
{
|
||||
bias += LinuxNanosleepAccuracyPenalty;
|
||||
}
|
||||
|
||||
return bias;
|
||||
}
|
||||
}
|
||||
|
||||
static Nanosleep()
|
||||
{
|
||||
Bias = GetBias(0);
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct Timespec
|
||||
{
|
||||
public long tv_sec; // Seconds
|
||||
public long tv_nsec; // Nanoseconds
|
||||
}
|
||||
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static partial int nanosleep(ref Timespec req, ref Timespec rem);
|
||||
|
||||
/// <summary>
|
||||
/// Convert a timeout in nanoseconds to a timespec for nanosleep.
|
||||
/// </summary>
|
||||
/// <param name="nanoseconds">Timeout in nanoseconds</param>
|
||||
/// <returns>Timespec for nanosleep</returns>
|
||||
private static Timespec GetTimespecFromNanoseconds(ulong nanoseconds)
|
||||
{
|
||||
return new Timespec
|
||||
{
|
||||
tv_sec = (long)(nanoseconds / 1_000_000_000),
|
||||
tv_nsec = (long)(nanoseconds % 1_000_000_000)
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sleep for approximately a given time period in nanoseconds.
|
||||
/// </summary>
|
||||
/// <param name="nanoseconds">Time to sleep for in nanoseconds</param>
|
||||
public static void Sleep(long nanoseconds)
|
||||
{
|
||||
nanoseconds -= GetBias(nanoseconds);
|
||||
|
||||
if (nanoseconds >= 0)
|
||||
{
|
||||
Timespec req = GetTimespecFromNanoseconds((ulong)nanoseconds);
|
||||
Timespec rem = new();
|
||||
|
||||
nanosleep(ref req, ref rem);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sleep for at most a given time period in nanoseconds.
|
||||
/// Uses a stricter bias to wake before the requested duration.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Due to OS scheduling behaviour, this timeframe may still be missed.
|
||||
/// </remarks>
|
||||
/// <param name="nanoseconds">Maximum allowed time for sleep</param>
|
||||
public static void SleepAtMost(long nanoseconds)
|
||||
{
|
||||
// Stricter bias to ensure we wake before the timepoint.
|
||||
nanoseconds -= GetStrictBias(nanoseconds);
|
||||
|
||||
if (nanoseconds >= 0)
|
||||
{
|
||||
Timespec req = GetTimespecFromNanoseconds((ulong)nanoseconds);
|
||||
Timespec rem = new();
|
||||
|
||||
nanosleep(ref req, ref rem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
84
src/Ryujinx.Common/PreciseSleep/NanosleepEvent.cs
Normal file
84
src/Ryujinx.Common/PreciseSleep/NanosleepEvent.cs
Normal file
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.PreciseSleep
|
||||
{
|
||||
/// <summary>
|
||||
/// A precise sleep event for linux and macos that uses nanosleep for more precise timeouts.
|
||||
/// </summary>
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("linux")]
|
||||
[SupportedOSPlatform("android")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
internal class NanosleepEvent : IPreciseSleepEvent
|
||||
{
|
||||
private readonly AutoResetEvent _waitEvent = new(false);
|
||||
private readonly NanosleepPool _pool;
|
||||
|
||||
public NanosleepEvent()
|
||||
{
|
||||
_pool = new NanosleepPool(_waitEvent);
|
||||
}
|
||||
|
||||
public long AdjustTimePoint(long timePoint, long timeoutNs)
|
||||
{
|
||||
// No adjustment
|
||||
return timePoint;
|
||||
}
|
||||
|
||||
public bool SleepUntil(long timePoint)
|
||||
{
|
||||
long now = PerformanceCounter.ElapsedTicks;
|
||||
long delta = (timePoint - now);
|
||||
long ms = Math.Min(delta / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
|
||||
long ns = (delta * 1_000_000) / PerformanceCounter.TicksPerMillisecond;
|
||||
|
||||
if (ms > 0)
|
||||
{
|
||||
_waitEvent.WaitOne((int)ms);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (ns - Nanosleep.Bias > 0)
|
||||
{
|
||||
// Don't bother starting a sleep if there's already a signal active.
|
||||
if (_waitEvent.WaitOne(0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// The 1ms wait will be interrupted by the nanosleep timeout if it completes.
|
||||
if (!_pool.SleepAndSignal(ns, timePoint))
|
||||
{
|
||||
// Too many threads on the pool.
|
||||
return false;
|
||||
}
|
||||
_waitEvent.WaitOne(1);
|
||||
_pool.IgnoreSignal();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Sleep()
|
||||
{
|
||||
_waitEvent.WaitOne();
|
||||
}
|
||||
|
||||
public void Signal()
|
||||
{
|
||||
_waitEvent.Set();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
_pool.Dispose();
|
||||
_waitEvent.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
228
src/Ryujinx.Common/PreciseSleep/NanosleepPool.cs
Normal file
228
src/Ryujinx.Common/PreciseSleep/NanosleepPool.cs
Normal file
|
@ -0,0 +1,228 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.PreciseSleep
|
||||
{
|
||||
/// <summary>
|
||||
/// A pool of threads used to allow "interruptable" nanosleep for a single target event.
|
||||
/// </summary>
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("linux")]
|
||||
[SupportedOSPlatform("android")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
internal class NanosleepPool : IDisposable
|
||||
{
|
||||
public const int MaxThreads = 8;
|
||||
|
||||
/// <summary>
|
||||
/// A thread that nanosleeps and may signal an event on wake.
|
||||
/// When a thread is assigned a nanosleep to perform, it also gets a signal ID.
|
||||
/// The pool's target event is only signalled if this ID matches the latest dispatched one.
|
||||
/// </summary>
|
||||
private class NanosleepThread : IDisposable
|
||||
{
|
||||
private static readonly long _timePointEpsilon;
|
||||
|
||||
static NanosleepThread()
|
||||
{
|
||||
_timePointEpsilon = PerformanceCounter.TicksPerMillisecond / 100; // 0.01ms
|
||||
}
|
||||
|
||||
private readonly Thread _thread;
|
||||
private readonly NanosleepPool _parent;
|
||||
private readonly AutoResetEvent _newWaitEvent;
|
||||
private bool _running = true;
|
||||
|
||||
private long _signalId;
|
||||
private long _nanoseconds;
|
||||
private long _timePoint;
|
||||
|
||||
public long SignalId => _signalId;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new NanosleepThread for a parent pool, with a specified thread ID.
|
||||
/// </summary>
|
||||
/// <param name="parent">Parent NanosleepPool</param>
|
||||
/// <param name="id">Thread ID</param>
|
||||
public NanosleepThread(NanosleepPool parent, int id)
|
||||
{
|
||||
_parent = parent;
|
||||
_newWaitEvent = new(false);
|
||||
|
||||
_thread = new Thread(Loop)
|
||||
{
|
||||
Name = $"Common.Nanosleep.{id}",
|
||||
Priority = ThreadPriority.AboveNormal,
|
||||
IsBackground = true
|
||||
};
|
||||
|
||||
_thread.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Service requests to perform a nanosleep, signal parent pool when complete.
|
||||
/// </summary>
|
||||
private void Loop()
|
||||
{
|
||||
_newWaitEvent.WaitOne();
|
||||
|
||||
while (_running)
|
||||
{
|
||||
Nanosleep.Sleep(_nanoseconds);
|
||||
|
||||
_parent.Signal(this);
|
||||
_newWaitEvent.WaitOne();
|
||||
}
|
||||
|
||||
_newWaitEvent.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assign a nanosleep for this thread to perform, then signal at the end.
|
||||
/// </summary>
|
||||
/// <param name="nanoseconds">Nanoseconds to sleep</param>
|
||||
/// <param name="signalId">Signal ID</param>
|
||||
/// <param name="timePoint">Target timepoint</param>
|
||||
public void SleepAndSignal(long nanoseconds, long signalId, long timePoint)
|
||||
{
|
||||
_signalId = signalId;
|
||||
_nanoseconds = nanoseconds;
|
||||
_timePoint = timePoint;
|
||||
_newWaitEvent.Set();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resurrect an active nanosleep's signal if its target timepoint is a close enough match.
|
||||
/// </summary>
|
||||
/// <param name="signalId">New signal id to assign the nanosleep</param>
|
||||
/// <param name="timePoint">Target timepoint</param>
|
||||
/// <returns>True if resurrected, false otherwise</returns>
|
||||
public bool Resurrect(long signalId, long timePoint)
|
||||
{
|
||||
if (Math.Abs(timePoint - _timePoint) < _timePointEpsilon)
|
||||
{
|
||||
_signalId = signalId;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dispose the NanosleepThread, interrupting its worker loop.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
if (_running)
|
||||
{
|
||||
_running = false;
|
||||
_newWaitEvent.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly object _lock = new();
|
||||
private readonly List<NanosleepThread> _threads = new();
|
||||
private readonly List<NanosleepThread> _active = new();
|
||||
private readonly Stack<NanosleepThread> _free = new();
|
||||
private readonly AutoResetEvent _signalTarget;
|
||||
|
||||
private long _signalId;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new NanosleepPool with a target event to signal when a nanosleep completes.
|
||||
/// </summary>
|
||||
/// <param name="signalTarget">Event to signal when nanosleeps complete</param>
|
||||
public NanosleepPool(AutoResetEvent signalTarget)
|
||||
{
|
||||
_signalTarget = signalTarget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signal the target event (if the source sleep has not been superseded)
|
||||
/// and free the nanosleep thread.
|
||||
/// </summary>
|
||||
/// <param name="thread">Nanosleep thread that completed</param>
|
||||
private void Signal(NanosleepThread thread)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_active.Remove(thread);
|
||||
_free.Push(thread);
|
||||
|
||||
if (thread.SignalId == _signalId)
|
||||
{
|
||||
_signalTarget.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sleep for the given number of nanoseconds and signal the target event.
|
||||
/// This does not block the caller thread.
|
||||
/// </summary>
|
||||
/// <param name="nanoseconds">Nanoseconds to sleep</param>
|
||||
/// <param name="timePoint">Target timepoint</param>
|
||||
/// <returns>True if the signal will be set, false otherwise</returns>
|
||||
public bool SleepAndSignal(long nanoseconds, long timePoint)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_signalId++;
|
||||
|
||||
// Check active sleeps, if any line up with the requested timepoint then resurrect that nanosleep.
|
||||
foreach (NanosleepThread existing in _active)
|
||||
{
|
||||
if (existing.Resurrect(_signalId, timePoint))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_free.TryPop(out NanosleepThread thread))
|
||||
{
|
||||
if (_threads.Count >= MaxThreads)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
thread = new NanosleepThread(this, _threads.Count);
|
||||
|
||||
_threads.Add(thread);
|
||||
}
|
||||
|
||||
_active.Add(thread);
|
||||
|
||||
thread.SleepAndSignal(nanoseconds, _signalId, timePoint);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ignore the latest nanosleep.
|
||||
/// </summary>
|
||||
public void IgnoreSignal()
|
||||
{
|
||||
_signalId++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dispose the NanosleepPool, disposing all of its active threads.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
foreach (NanosleepThread thread in _threads)
|
||||
{
|
||||
thread.Dispose();
|
||||
}
|
||||
|
||||
_threads.Clear();
|
||||
}
|
||||
}
|
||||
}
|
104
src/Ryujinx.Common/PreciseSleep/PreciseSleepHelper.cs
Normal file
104
src/Ryujinx.Common/PreciseSleep/PreciseSleepHelper.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using Ryujinx.Common.SystemInterop;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.PreciseSleep
|
||||
{
|
||||
public static class PreciseSleepHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a precise sleep event for the current platform.
|
||||
/// </summary>
|
||||
/// <returns>A precise sleep event</returns>
|
||||
public static IPreciseSleepEvent CreateEvent()
|
||||
{
|
||||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS() || OperatingSystem.IsAndroid())
|
||||
{
|
||||
return new NanosleepEvent();
|
||||
}
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
return new WindowsSleepEvent();
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SleepEvent();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sleeps up to the closest point to the timepoint that the OS reasonably allows.
|
||||
/// The provided event is used by the timer to wake the current thread, and should not be signalled from any other source.
|
||||
/// </summary>
|
||||
/// <param name="evt">Event used to wake this thread</param>
|
||||
/// <param name="timePoint">Target timepoint in host ticks</param>
|
||||
public static void SleepUntilTimePoint(EventWaitHandle evt, long timePoint)
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
WindowsGranularTimer.Instance.SleepUntilTimePointWithoutExternalSignal(evt, timePoint);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Events might oversleep by a little, depending on OS.
|
||||
// We don't want to miss the timepoint, so bias the wait to be lower.
|
||||
// Nanosleep can possibly handle it better, too.
|
||||
long accuracyBias = PerformanceCounter.TicksPerMillisecond / 2;
|
||||
long now = PerformanceCounter.ElapsedTicks + accuracyBias;
|
||||
long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
|
||||
|
||||
if (ms > 0)
|
||||
{
|
||||
evt.WaitOne((int)ms);
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS() || OperatingSystem.IsAndroid())
|
||||
{
|
||||
// Do a nanosleep.
|
||||
now = PerformanceCounter.ElapsedTicks;
|
||||
long ns = ((timePoint - now) * 1_000_000) / PerformanceCounter.TicksPerMillisecond;
|
||||
|
||||
Nanosleep.SleepAtMost(ns);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spinwait until the given timepoint. If wakeSignal is or becomes 1, return early.
|
||||
/// Thread is allowed to yield.
|
||||
/// </summary>
|
||||
/// <param name="timePoint">Target timepoint in host ticks</param>
|
||||
/// <param name="wakeSignal">Returns early if this is set to 1</param>
|
||||
public static void SpinWaitUntilTimePoint(long timePoint, ref long wakeSignal)
|
||||
{
|
||||
SpinWait spinWait = new();
|
||||
|
||||
while (Interlocked.Read(ref wakeSignal) != 1 && PerformanceCounter.ElapsedTicks < timePoint)
|
||||
{
|
||||
// Our time is close - don't let SpinWait go off and potentially Thread.Sleep().
|
||||
if (spinWait.NextSpinWillYield)
|
||||
{
|
||||
Thread.Yield();
|
||||
|
||||
spinWait.Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
spinWait.SpinOnce();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spinwait until the given timepoint, with no opportunity to wake early.
|
||||
/// </summary>
|
||||
/// <param name="timePoint">Target timepoint in host ticks</param>
|
||||
public static void SpinWaitUntilTimePoint(long timePoint)
|
||||
{
|
||||
while (PerformanceCounter.ElapsedTicks < timePoint)
|
||||
{
|
||||
Thread.SpinWait(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
51
src/Ryujinx.Common/PreciseSleep/SleepEvent.cs
Normal file
51
src/Ryujinx.Common/PreciseSleep/SleepEvent.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.PreciseSleep
|
||||
{
|
||||
/// <summary>
|
||||
/// A cross-platform precise sleep event that has millisecond granularity.
|
||||
/// </summary>
|
||||
internal class SleepEvent : IPreciseSleepEvent
|
||||
{
|
||||
private readonly AutoResetEvent _waitEvent = new(false);
|
||||
|
||||
public long AdjustTimePoint(long timePoint, long timeoutNs)
|
||||
{
|
||||
// No adjustment
|
||||
return timePoint;
|
||||
}
|
||||
|
||||
public bool SleepUntil(long timePoint)
|
||||
{
|
||||
long now = PerformanceCounter.ElapsedTicks;
|
||||
long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
|
||||
|
||||
if (ms > 0)
|
||||
{
|
||||
_waitEvent.WaitOne((int)ms);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Sleep()
|
||||
{
|
||||
_waitEvent.WaitOne();
|
||||
}
|
||||
|
||||
public void Signal()
|
||||
{
|
||||
_waitEvent.Set();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
_waitEvent.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
220
src/Ryujinx.Common/PreciseSleep/WindowsGranularTimer.cs
Normal file
220
src/Ryujinx.Common/PreciseSleep/WindowsGranularTimer.cs
Normal file
|
@ -0,0 +1,220 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.SystemInterop
|
||||
{
|
||||
/// <summary>
|
||||
/// Timer that attempts to align with the hardware timer interrupt,
|
||||
/// and can alert listeners on ticks.
|
||||
/// </summary>
|
||||
[SupportedOSPlatform("windows")]
|
||||
internal partial class WindowsGranularTimer
|
||||
{
|
||||
private const int MinimumGranularity = 5000;
|
||||
|
||||
private static readonly WindowsGranularTimer _instance = new();
|
||||
public static WindowsGranularTimer Instance => _instance;
|
||||
|
||||
private readonly struct WaitingObject
|
||||
{
|
||||
public readonly long Id;
|
||||
public readonly EventWaitHandle Signal;
|
||||
public readonly long TimePoint;
|
||||
|
||||
public WaitingObject(long id, EventWaitHandle signal, long timePoint)
|
||||
{
|
||||
Id = id;
|
||||
Signal = signal;
|
||||
TimePoint = timePoint;
|
||||
}
|
||||
}
|
||||
|
||||
[LibraryImport("ntdll.dll", SetLastError = true)]
|
||||
private static partial int NtSetTimerResolution(int DesiredResolution, [MarshalAs(UnmanagedType.Bool)] bool SetResolution, out int CurrentResolution);
|
||||
|
||||
[LibraryImport("ntdll.dll", SetLastError = true)]
|
||||
private static partial int NtQueryTimerResolution(out int MaximumResolution, out int MinimumResolution, out int CurrentResolution);
|
||||
|
||||
[LibraryImport("ntdll.dll", SetLastError = true)]
|
||||
private static partial uint NtDelayExecution([MarshalAs(UnmanagedType.Bool)] bool Alertable, ref long DelayInterval);
|
||||
|
||||
public long GranularityNs => _granularityNs;
|
||||
public long GranularityTicks => _granularityTicks;
|
||||
|
||||
private readonly Thread _timerThread;
|
||||
private long _granularityNs = MinimumGranularity * 100L;
|
||||
private long _granularityTicks;
|
||||
private long _lastTicks = PerformanceCounter.ElapsedTicks;
|
||||
private long _lastId;
|
||||
|
||||
private readonly object _lock = new();
|
||||
private readonly List<WaitingObject> _waitingObjects = new();
|
||||
|
||||
private WindowsGranularTimer()
|
||||
{
|
||||
_timerThread = new Thread(Loop)
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "Common.WindowsTimer",
|
||||
Priority = ThreadPriority.Highest
|
||||
};
|
||||
|
||||
_timerThread.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measure and initialize the timer's target granularity.
|
||||
/// </summary>
|
||||
private void Initialize()
|
||||
{
|
||||
NtQueryTimerResolution(out _, out int min, out int curr);
|
||||
|
||||
if (min > 0)
|
||||
{
|
||||
min = Math.Max(min, MinimumGranularity);
|
||||
|
||||
_granularityNs = min * 100L;
|
||||
NtSetTimerResolution(min, true, out _);
|
||||
}
|
||||
else
|
||||
{
|
||||
_granularityNs = curr * 100L;
|
||||
}
|
||||
|
||||
_granularityTicks = (_granularityNs * PerformanceCounter.TicksPerMillisecond) / 1_000_000;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main loop for the timer thread. Wakes every clock tick and signals any listeners,
|
||||
/// as well as keeping track of clock alignment.
|
||||
/// </summary>
|
||||
private void Loop()
|
||||
{
|
||||
Initialize();
|
||||
while (true)
|
||||
{
|
||||
long delayInterval = -1; // Next tick
|
||||
NtSetTimerResolution((int)(_granularityNs / 100), true, out _);
|
||||
NtDelayExecution(false, ref delayInterval);
|
||||
|
||||
long newTicks = PerformanceCounter.ElapsedTicks;
|
||||
long nextTicks = newTicks + _granularityTicks;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
for (int i = 0; i < _waitingObjects.Count; i++)
|
||||
{
|
||||
if (nextTicks > _waitingObjects[i].TimePoint)
|
||||
{
|
||||
// The next clock tick will be after the timepoint, we need to signal now.
|
||||
_waitingObjects[i].Signal.Set();
|
||||
|
||||
_waitingObjects.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
_lastTicks = newTicks;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sleep until a timepoint.
|
||||
/// </summary>
|
||||
/// <param name="evt">Reset event to use to be awoken by the clock tick, or an external signal</param>
|
||||
/// <param name="timePoint">Target timepoint</param>
|
||||
/// <returns>True if waited or signalled, false otherwise</returns>
|
||||
public bool SleepUntilTimePoint(AutoResetEvent evt, long timePoint)
|
||||
{
|
||||
if (evt.WaitOne(0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
long id;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
// Return immediately if the next tick is after the requested timepoint.
|
||||
long nextTicks = _lastTicks + _granularityTicks;
|
||||
|
||||
if (nextTicks > timePoint)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
id = ++_lastId;
|
||||
|
||||
_waitingObjects.Add(new WaitingObject(id, evt, timePoint));
|
||||
}
|
||||
|
||||
evt.WaitOne();
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
for (int i = 0; i < _waitingObjects.Count; i++)
|
||||
{
|
||||
if (id == _waitingObjects[i].Id)
|
||||
{
|
||||
_waitingObjects.RemoveAt(i--);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sleep until a timepoint, but don't expect any external signals.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Saves some effort compared to the sleep that expects to be signalled.
|
||||
/// </remarks>
|
||||
/// <param name="evt">Reset event to use to be awoken by the clock tick</param>
|
||||
/// <param name="timePoint">Target timepoint</param>
|
||||
/// <returns>True if waited, false otherwise</returns>
|
||||
public bool SleepUntilTimePointWithoutExternalSignal(EventWaitHandle evt, long timePoint)
|
||||
{
|
||||
long id;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
// Return immediately if the next tick is after the requested timepoint.
|
||||
long nextTicks = _lastTicks + _granularityTicks;
|
||||
|
||||
if (nextTicks > timePoint)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
id = ++_lastId;
|
||||
|
||||
_waitingObjects.Add(new WaitingObject(id, evt, timePoint));
|
||||
}
|
||||
|
||||
evt.WaitOne();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the two nearest clock ticks for a given timepoint.
|
||||
/// </summary>
|
||||
/// <param name="timePoint">Target timepoint</param>
|
||||
/// <returns>The nearest clock ticks before and after the given timepoint</returns>
|
||||
public (long, long) ReturnNearestTicks(long timePoint)
|
||||
{
|
||||
long last = _lastTicks;
|
||||
long delta = timePoint - last;
|
||||
|
||||
long lowTicks = delta / _granularityTicks;
|
||||
long highTicks = (delta + _granularityTicks - 1) / _granularityTicks;
|
||||
|
||||
return (last + lowTicks * _granularityTicks, last + highTicks * _granularityTicks);
|
||||
}
|
||||
}
|
||||
}
|
92
src/Ryujinx.Common/PreciseSleep/WindowsSleepEvent.cs
Normal file
92
src/Ryujinx.Common/PreciseSleep/WindowsSleepEvent.cs
Normal file
|
@ -0,0 +1,92 @@
|
|||
using Ryujinx.Common.SystemInterop;
|
||||
using System;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.PreciseSleep
|
||||
{
|
||||
/// <summary>
|
||||
/// A precise sleep event that uses Windows specific methods to increase clock resolution beyond 1ms,
|
||||
/// use the clock's phase for more precise waits, and potentially align timepoints with it.
|
||||
/// </summary>
|
||||
[SupportedOSPlatform("windows")]
|
||||
internal class WindowsSleepEvent : IPreciseSleepEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The clock can drift a bit, so add this to encourage the clock to still wait if the next tick is forecasted slightly before it.
|
||||
/// </summary>
|
||||
private const long ErrorBias = 50000;
|
||||
|
||||
/// <summary>
|
||||
/// Allowed to be 0.05ms away from the clock granularity to reduce precision.
|
||||
/// </summary>
|
||||
private const long ClockAlignedBias = 50000;
|
||||
|
||||
/// <summary>
|
||||
/// The fraction of clock granularity above the timepoint that will align it down to the lower timepoint.
|
||||
/// Currently set to the lower 1/4, so for 0.5ms granularity: 0.1ms would be rounded down, 0.2 ms would be rounded up.
|
||||
/// </summary>
|
||||
private const long ReverseTimePointFraction = 4;
|
||||
|
||||
private readonly AutoResetEvent _waitEvent = new(false);
|
||||
private readonly WindowsGranularTimer _timer = WindowsGranularTimer.Instance;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to disable timepoint realignment.
|
||||
/// </summary>
|
||||
public bool Precise { get; set; } = false;
|
||||
|
||||
public long AdjustTimePoint(long timePoint, long timeoutNs)
|
||||
{
|
||||
if (Precise || timePoint == long.MaxValue)
|
||||
{
|
||||
return timePoint;
|
||||
}
|
||||
|
||||
// Does the timeout align with the host clock?
|
||||
|
||||
long granularity = _timer.GranularityNs;
|
||||
long misalignment = timeoutNs % granularity;
|
||||
|
||||
if ((misalignment < ClockAlignedBias || misalignment > granularity - ClockAlignedBias) && timeoutNs > ClockAlignedBias)
|
||||
{
|
||||
// Inaccurate sleep for 0.5ms increments, typically.
|
||||
|
||||
(long low, long high) = _timer.ReturnNearestTicks(timePoint);
|
||||
|
||||
if (timePoint - low < _timer.GranularityTicks / ReverseTimePointFraction)
|
||||
{
|
||||
timePoint = low;
|
||||
}
|
||||
else
|
||||
{
|
||||
timePoint = high;
|
||||
}
|
||||
}
|
||||
|
||||
return timePoint;
|
||||
}
|
||||
|
||||
public bool SleepUntil(long timePoint)
|
||||
{
|
||||
return _timer.SleepUntilTimePoint(_waitEvent, timePoint + (ErrorBias * PerformanceCounter.TicksPerMillisecond) / 1_000_000);
|
||||
}
|
||||
|
||||
public void Sleep()
|
||||
{
|
||||
_waitEvent.WaitOne();
|
||||
}
|
||||
|
||||
public void Signal()
|
||||
{
|
||||
_waitEvent.Set();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
_waitEvent.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
|
|
@ -74,5 +74,10 @@ namespace Ryujinx.Common.Utilities
|
|||
{
|
||||
return ConvertIpv4Address(IPAddress.Parse(ipAddress));
|
||||
}
|
||||
|
||||
public static IPAddress ConvertUint(uint ipAddress)
|
||||
{
|
||||
return new IPAddress(new byte[] { (byte)((ipAddress >> 24) & 0xFF), (byte)((ipAddress >> 16) & 0xFF), (byte)((ipAddress >> 8) & 0xFF), (byte)(ipAddress & 0xFF) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
62
src/Ryujinx.Cpu/AppleHv/HvCodePatcher.cs
Normal file
62
src/Ryujinx.Cpu/AppleHv/HvCodePatcher.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
namespace Ryujinx.Cpu.AppleHv
|
||||
{
|
||||
static class HvCodePatcher
|
||||
{
|
||||
private const uint XMask = 0x3f808000u;
|
||||
private const uint XValue = 0x8000000u;
|
||||
|
||||
private const uint ZrIndex = 31u;
|
||||
|
||||
public static void RewriteUnorderedExclusiveInstructions(Span<byte> code)
|
||||
{
|
||||
Span<uint> codeUint = MemoryMarshal.Cast<byte, uint>(code);
|
||||
Span<Vector128<uint>> codeVector = MemoryMarshal.Cast<byte, Vector128<uint>>(code);
|
||||
|
||||
Vector128<uint> mask = Vector128.Create(XMask);
|
||||
Vector128<uint> value = Vector128.Create(XValue);
|
||||
|
||||
for (int index = 0; index < codeVector.Length; index++)
|
||||
{
|
||||
Vector128<uint> v = codeVector[index];
|
||||
|
||||
if (Vector128.EqualsAny(Vector128.BitwiseAnd(v, mask), value))
|
||||
{
|
||||
int baseIndex = index * 4;
|
||||
|
||||
for (int instIndex = baseIndex; instIndex < baseIndex + 4; instIndex++)
|
||||
{
|
||||
ref uint inst = ref codeUint[instIndex];
|
||||
|
||||
if ((inst & XMask) != XValue)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isPair = (inst & (1u << 21)) != 0;
|
||||
bool isLoad = (inst & (1u << 22)) != 0;
|
||||
|
||||
uint rt2 = (inst >> 10) & 0x1fu;
|
||||
uint rs = (inst >> 16) & 0x1fu;
|
||||
|
||||
if (isLoad && rs != ZrIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!isPair && rt2 != ZrIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set the ordered flag.
|
||||
inst |= 1u << 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -128,21 +128,6 @@ namespace Ryujinx.Cpu.AppleHv
|
|||
}
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
/// <summary>
|
||||
/// Ensures the combination of virtual address and size is part of the addressable space and fully mapped.
|
||||
/// </summary>
|
||||
/// <param name="va">Virtual address of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
private void AssertMapped(ulong va, ulong size)
|
||||
{
|
||||
if (!ValidateAddressAndSize(va, size) || !IsRangeMappedImpl(va, size))
|
||||
{
|
||||
throw new InvalidMemoryRegionException($"Not mapped: va=0x{va:X16}, size=0x{size:X16}");
|
||||
}
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Map(ulong va, ulong pa, ulong size, MemoryMapFlags flags)
|
||||
{
|
||||
|
@ -736,6 +721,24 @@ namespace Ryujinx.Cpu.AppleHv
|
|||
return (int)(vaSpan / PageSize);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Reprotect(ulong va, ulong size, MemoryPermission protection)
|
||||
{
|
||||
if (protection.HasFlag(MemoryPermission.Execute))
|
||||
{
|
||||
// Some applications use unordered exclusive memory access instructions
|
||||
// where it is not valid to do so, leading to memory re-ordering that
|
||||
// makes the code behave incorrectly on some CPUs.
|
||||
// To work around this, we force all such accesses to be ordered.
|
||||
|
||||
using WritableRegion writableRegion = GetWritableRegion(va, (int)size);
|
||||
|
||||
HvCodePatcher.RewriteUnorderedExclusiveInstructions(writableRegion.Memory.Span);
|
||||
}
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void TrackingReprotect(ulong va, ulong size, MemoryPermission protection)
|
||||
{
|
||||
|
|
|
@ -575,24 +575,17 @@ namespace Ryujinx.Cpu.Jit
|
|||
}
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private ulong GetPhysicalAddress(ulong va)
|
||||
{
|
||||
// We return -1L if the virtual address is invalid or unmapped.
|
||||
if (!ValidateAddress(va) || !IsMapped(va))
|
||||
{
|
||||
return ulong.MaxValue;
|
||||
}
|
||||
|
||||
return GetPhysicalAddressInternal(va);
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
private ulong GetPhysicalAddressInternal(ulong va)
|
||||
{
|
||||
return PteToPa(_pageTable.Read<ulong>((va / PageSize) * PteSize) & ~(0xffffUL << 48)) + (va & PageMask);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Reprotect(ulong va, ulong size, MemoryPermission protection)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void TrackingReprotect(ulong va, ulong size, MemoryPermission protection)
|
||||
{
|
||||
|
@ -698,9 +691,5 @@ namespace Ryujinx.Cpu.Jit
|
|||
/// Disposes of resources used by the memory manager.
|
||||
/// </summary>
|
||||
protected override void Destroy() => _pageTable.Dispose();
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private static void ThrowInvalidMemoryRegionException(string message) => throw new InvalidMemoryRegionException(message);
|
||||
#pragma warning restore IDE0051
|
||||
}
|
||||
}
|
||||
|
|
|
@ -615,6 +615,12 @@ namespace Ryujinx.Cpu.Jit
|
|||
return (int)(vaSpan / PageSize);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Reprotect(ulong va, ulong size, MemoryPermission protection)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void TrackingReprotect(ulong va, ulong size, MemoryPermission protection)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
public readonly bool SupportsTextureGatherOffsets;
|
||||
public readonly bool SupportsTextureShadowLod;
|
||||
public readonly bool SupportsVertexStoreAndAtomics;
|
||||
public readonly bool SupportsViewportIndexVertexTessellation;
|
||||
|
@ -93,6 +94,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
bool supportsTextureGatherOffsets,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsVertexStoreAndAtomics,
|
||||
bool supportsViewportIndexVertexTessellation,
|
||||
|
@ -144,6 +146,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
SupportsTextureGatherOffsets = supportsTextureGatherOffsets;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics;
|
||||
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
|
|
|
@ -211,6 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
int xCount = (int)_state.State.LineLengthIn;
|
||||
int yCount = (int)_state.State.LineCount;
|
||||
|
||||
_channel.TextureManager.RefreshModifiedTextures();
|
||||
_3dEngine.CreatePendingSyncs();
|
||||
_3dEngine.FlushUboDirty();
|
||||
|
||||
|
@ -279,7 +280,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
|
||||
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
|
||||
|
||||
if (completeSource && completeDest)
|
||||
// Try to set the texture data directly,
|
||||
// but only if we are doing a complete copy,
|
||||
// and not for block linear to linear copies, since those are typically accessed from the CPU.
|
||||
|
||||
if (completeSource && completeDest && !(dstLinear && !srcLinear))
|
||||
{
|
||||
var target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
|
|
|
@ -651,9 +651,35 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <returns>True if the format is valid, false otherwise</returns>
|
||||
public static bool TryGetTextureFormat(uint encoded, bool isSrgb, out FormatInfo format)
|
||||
{
|
||||
encoded |= (isSrgb ? 1u << 19 : 0u);
|
||||
bool isPacked = (encoded & 0x80000000u) != 0;
|
||||
if (isPacked)
|
||||
{
|
||||
encoded &= ~0x80000000u;
|
||||
}
|
||||
|
||||
return _textureFormats.TryGetValue((TextureFormat)encoded, out format);
|
||||
encoded |= isSrgb ? 1u << 19 : 0u;
|
||||
|
||||
bool found = _textureFormats.TryGetValue((TextureFormat)encoded, out format);
|
||||
|
||||
if (found && isPacked && !format.Format.IsDepthOrStencil())
|
||||
{
|
||||
// If the packed flag is set, then the components of the pixel are tightly packed into the
|
||||
// GPU registers on the shader.
|
||||
// We can get the same behaviour by aliasing the texture as a format with the same amount of
|
||||
// bytes per pixel, but only a single or the lowest possible number of components.
|
||||
|
||||
format = format.BytesPerPixel switch
|
||||
{
|
||||
1 => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
|
||||
2 => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
|
||||
4 => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
|
||||
8 => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
|
||||
16 => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
|
||||
_ => format,
|
||||
};
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -149,6 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
public bool HadPoolOwner { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Physical memory ranges where the texture data is located.
|
||||
/// </summary>
|
||||
public MultiRange Range { get; private set; }
|
||||
|
@ -1700,7 +1701,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (Group.Storage == this)
|
||||
{
|
||||
Group.Unmapped();
|
||||
|
||||
Group.ClearModified(unmapRange);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -107,8 +107,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Any texture that has been unmapped at any point or is partially unmapped
|
||||
// should update their pool references after the remap completes.
|
||||
|
||||
MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
|
||||
|
||||
foreach (var texture in _partiallyMappedTextures)
|
||||
{
|
||||
texture.UpdatePoolMappings();
|
||||
|
@ -735,9 +733,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
if (overlap.IsView)
|
||||
{
|
||||
overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
|
||||
TextureViewCompatibility.Incompatible :
|
||||
TextureViewCompatibility.CopyOnly;
|
||||
overlapCompatibility = TextureViewCompatibility.CopyOnly;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -815,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
Texture overlap = _textureOverlaps[index];
|
||||
OverlapInfo oInfo = _overlapInfo[index];
|
||||
|
||||
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
|
||||
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
|
||||
{
|
||||
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
|
||||
{
|
||||
|
|
|
@ -2,6 +2,8 @@ using Ryujinx.Common;
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
|
@ -226,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
// D32F and R32F texture have the same representation internally,
|
||||
// however the R32F format is used to sample from depth textures.
|
||||
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias))
|
||||
if (IsValidDepthAsColorAlias(lhs.FormatInfo.Format, rhs.FormatInfo.Format) && (forSampler || depthAlias))
|
||||
{
|
||||
return TextureMatchQuality.FormatAlias;
|
||||
}
|
||||
|
@ -239,14 +241,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
return TextureMatchQuality.FormatAlias;
|
||||
}
|
||||
|
||||
if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
|
||||
{
|
||||
return TextureMatchQuality.FormatAlias;
|
||||
}
|
||||
|
||||
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
|
||||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
||||
else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
|
||||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
||||
{
|
||||
return TextureMatchQuality.FormatAlias;
|
||||
}
|
||||
|
@ -345,7 +341,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (lhs.FormatInfo.BytesPerPixel != rhs.FormatInfo.BytesPerPixel && IsIncompatibleFormatAliasingAllowed(lhs.FormatInfo, rhs.FormatInfo))
|
||||
{
|
||||
alignedWidthMatches = lhsSize.Width * lhs.FormatInfo.BytesPerPixel == rhsSize.Width * rhs.FormatInfo.BytesPerPixel;
|
||||
// If the formats are incompatible, but the texture strides match,
|
||||
// we might allow them to be copy compatible depending on the format.
|
||||
// The strides are aligned because the format with higher bytes per pixel
|
||||
// might need a bit of padding at the end due to one width not being a multiple of the other.
|
||||
|
||||
Debug.Assert((1 << BitOperations.Log2((uint)lhs.FormatInfo.BytesPerPixel)) == lhs.FormatInfo.BytesPerPixel);
|
||||
Debug.Assert((1 << BitOperations.Log2((uint)rhs.FormatInfo.BytesPerPixel)) == rhs.FormatInfo.BytesPerPixel);
|
||||
|
||||
int alignment = Math.Max(lhs.FormatInfo.BytesPerPixel, rhs.FormatInfo.BytesPerPixel);
|
||||
|
||||
int lhsStride = BitUtils.AlignUp(lhsSize.Width * lhs.FormatInfo.BytesPerPixel, alignment);
|
||||
int rhsStride = BitUtils.AlignUp(rhsSize.Width * rhs.FormatInfo.BytesPerPixel, alignment);
|
||||
|
||||
alignedWidthMatches = lhsStride == rhsStride;
|
||||
}
|
||||
|
||||
TextureViewCompatibility result = TextureViewCompatibility.Full;
|
||||
|
@ -632,12 +641,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
|
||||
{
|
||||
return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
|
||||
bool forSampler = flags.HasFlag(TextureSearchFlags.ForSampler);
|
||||
bool depthAlias = flags.HasFlag(TextureSearchFlags.DepthAlias);
|
||||
|
||||
TextureMatchQuality matchQuality = FormatMatches(lhs, rhs, forSampler, depthAlias);
|
||||
|
||||
if (matchQuality == TextureMatchQuality.Perfect)
|
||||
{
|
||||
TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
|
||||
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
|
||||
_ => TextureViewCompatibility.Incompatible,
|
||||
};
|
||||
return TextureViewCompatibility.Full;
|
||||
}
|
||||
else if (matchQuality == TextureMatchQuality.FormatAlias)
|
||||
{
|
||||
return TextureViewCompatibility.FormatAlias;
|
||||
}
|
||||
else if (IsValidColorAsDepthAlias(lhsFormat.Format, rhsFormat.Format) || IsValidDepthAsColorAlias(lhsFormat.Format, rhsFormat.Format))
|
||||
{
|
||||
return TextureViewCompatibility.CopyOnly;
|
||||
}
|
||||
else
|
||||
{
|
||||
return TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
|
||||
|
@ -666,6 +690,30 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if it's valid to alias a color format as a depth format.
|
||||
/// </summary>
|
||||
/// <param name="lhsFormat">Source format to be checked</param>
|
||||
/// <param name="rhsFormat">Target format to be checked</param>
|
||||
/// <returns>True if it's valid to alias the formats</returns>
|
||||
private static bool IsValidColorAsDepthAlias(Format lhsFormat, Format rhsFormat)
|
||||
{
|
||||
return (lhsFormat == Format.R32Float && rhsFormat == Format.D32Float) ||
|
||||
(lhsFormat == Format.R16Unorm && rhsFormat == Format.D16Unorm);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if it's valid to alias a depth format as a color format.
|
||||
/// </summary>
|
||||
/// <param name="lhsFormat">Source format to be checked</param>
|
||||
/// <param name="rhsFormat">Target format to be checked</param>
|
||||
/// <returns>True if it's valid to alias the formats</returns>
|
||||
private static bool IsValidDepthAsColorAlias(Format lhsFormat, Format rhsFormat)
|
||||
{
|
||||
return (lhsFormat == Format.D32Float && rhsFormat == Format.R32Float) ||
|
||||
(lhsFormat == Format.D16Unorm && rhsFormat == Format.R16Unorm);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
|
||||
/// using copy dependencies.
|
||||
|
@ -685,7 +733,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
(lhsFormat, rhsFormat) = (rhsFormat, lhsFormat);
|
||||
}
|
||||
|
||||
return lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm;
|
||||
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
|
||||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -992,26 +992,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The action to perform when a memory tracking handle is flipped to dirty.
|
||||
/// This notifies overlapping textures that the memory needs to be synchronized.
|
||||
/// </summary>
|
||||
/// <param name="groupHandle">The handle that a dirty flag was set on</param>
|
||||
private void DirtyAction(TextureGroupHandle groupHandle)
|
||||
{
|
||||
// Notify all textures that belong to this handle.
|
||||
|
||||
Storage.SignalGroupDirty();
|
||||
|
||||
lock (groupHandle.Overlaps)
|
||||
{
|
||||
foreach (Texture overlap in groupHandle.Overlaps)
|
||||
{
|
||||
overlap.SignalGroupDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a CpuRegionHandle for a given address and size range in CPU VA.
|
||||
/// </summary>
|
||||
|
@ -1083,11 +1063,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
views,
|
||||
result.ToArray());
|
||||
|
||||
foreach (RegionHandle handle in result)
|
||||
{
|
||||
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
|
||||
}
|
||||
|
||||
return groupHandle;
|
||||
}
|
||||
|
||||
|
@ -1359,11 +1334,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
||||
|
||||
foreach (RegionHandle handle in cpuRegionHandles)
|
||||
{
|
||||
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
|
||||
}
|
||||
|
||||
handles = new TextureGroupHandle[] { groupHandle };
|
||||
}
|
||||
else
|
||||
|
@ -1619,6 +1589,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
|
||||
{
|
||||
handle.Modified = false;
|
||||
handle.DeferredCopy = null;
|
||||
Storage.SignalModifiedDirty();
|
||||
|
||||
lock (handle.Overlaps)
|
||||
|
@ -1659,6 +1630,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return;
|
||||
}
|
||||
|
||||
// If size is zero, we have nothing to flush.
|
||||
if (size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
||||
// In this case it will skip registering the action, but here we are already handling it,
|
||||
// so there shouldn't be any issue as it's the same handler for all actions.
|
||||
|
|
|
@ -152,6 +152,32 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Linear textures are presumed to be used for readback initially.
|
||||
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
|
||||
}
|
||||
|
||||
foreach (RegionHandle handle in handles)
|
||||
{
|
||||
handle.RegisterDirtyEvent(DirtyAction);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The action to perform when a memory tracking handle is flipped to dirty.
|
||||
/// This notifies overlapping textures that the memory needs to be synchronized.
|
||||
/// </summary>
|
||||
private void DirtyAction()
|
||||
{
|
||||
// Notify all textures that belong to this handle.
|
||||
|
||||
_group.Storage.SignalGroupDirty();
|
||||
|
||||
lock (Overlaps)
|
||||
{
|
||||
foreach (Texture overlap in Overlaps)
|
||||
{
|
||||
overlap.SignalGroupDirty();
|
||||
}
|
||||
}
|
||||
|
||||
DeferredCopy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -449,7 +475,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
public void DeferCopy(TextureGroupHandle copyFrom)
|
||||
{
|
||||
Modified = false;
|
||||
|
||||
DeferredCopy = copyFrom;
|
||||
|
||||
_group.Storage.SignalGroupDirty();
|
||||
|
@ -506,7 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
existing.Other.Handle.CreateCopyDependency(this);
|
||||
|
||||
if (copyToOther)
|
||||
if (copyToOther && Modified)
|
||||
{
|
||||
existing.Other.Handle.DeferCopy(this);
|
||||
}
|
||||
|
@ -550,10 +575,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (fromHandle != null)
|
||||
{
|
||||
// Only copy if the copy texture is still modified.
|
||||
// It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
|
||||
// DeferredCopy will be set to null if new data is written from CPU (see the DirtyAction method).
|
||||
// It will also set as unmodified if a copy is deferred to it.
|
||||
|
||||
shouldCopy = fromHandle.Modified;
|
||||
shouldCopy = true;
|
||||
|
||||
if (fromHandle._bindCount == 0)
|
||||
{
|
||||
|
|
|
@ -20,8 +20,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private readonly Texture[] _rtColors;
|
||||
private readonly ITexture[] _rtHostColors;
|
||||
private readonly bool[] _rtColorsBound;
|
||||
private Texture _rtDepthStencil;
|
||||
private ITexture _rtHostDs;
|
||||
private bool _rtDsBound;
|
||||
|
||||
public int ClipRegionWidth { get; private set; }
|
||||
public int ClipRegionHeight { get; private set; }
|
||||
|
@ -51,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
_rtColors = new Texture[Constants.TotalRenderTargets];
|
||||
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
|
||||
_rtColorsBound = new bool[Constants.TotalRenderTargets];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -154,7 +157,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (_rtColors[index] != color)
|
||||
{
|
||||
_rtColors[index]?.SignalModifying(false);
|
||||
if (_rtColorsBound[index])
|
||||
{
|
||||
_rtColors[index]?.SignalModifying(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rtColorsBound[index] = true;
|
||||
}
|
||||
|
||||
if (color != null)
|
||||
{
|
||||
|
@ -180,7 +190,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (_rtDepthStencil != depthStencil)
|
||||
{
|
||||
_rtDepthStencil?.SignalModifying(false);
|
||||
if (_rtDsBound)
|
||||
{
|
||||
_rtDepthStencil?.SignalModifying(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rtDsBound = true;
|
||||
}
|
||||
|
||||
if (depthStencil != null)
|
||||
{
|
||||
|
@ -413,21 +430,45 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
bool anyChanged = false;
|
||||
|
||||
if (_rtHostDs != _rtDepthStencil?.HostTexture)
|
||||
{
|
||||
_rtHostDs = _rtDepthStencil?.HostTexture;
|
||||
Texture dsTexture = _rtDepthStencil;
|
||||
ITexture hostDsTexture = null;
|
||||
|
||||
if (dsTexture != null)
|
||||
{
|
||||
hostDsTexture = dsTexture.HostTexture;
|
||||
|
||||
if (!_rtDsBound)
|
||||
{
|
||||
dsTexture.SignalModifying(true);
|
||||
_rtDsBound = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (_rtHostDs != hostDsTexture)
|
||||
{
|
||||
_rtHostDs = hostDsTexture;
|
||||
anyChanged = true;
|
||||
}
|
||||
|
||||
for (int index = 0; index < _rtColors.Length; index++)
|
||||
{
|
||||
ITexture hostTexture = _rtColors[index]?.HostTexture;
|
||||
Texture texture = _rtColors[index];
|
||||
ITexture hostTexture = null;
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
hostTexture = texture.HostTexture;
|
||||
|
||||
if (!_rtColorsBound[index])
|
||||
{
|
||||
texture.SignalModifying(true);
|
||||
_rtColorsBound[index] = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (_rtHostColors[index] != hostTexture)
|
||||
{
|
||||
_rtHostColors[index] = hostTexture;
|
||||
|
||||
anyChanged = true;
|
||||
}
|
||||
}
|
||||
|
@ -452,6 +493,31 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks all currently bound render target textures as modified, and also makes them be set as modified again on next use.
|
||||
/// </summary>
|
||||
public void RefreshModifiedTextures()
|
||||
{
|
||||
Texture dsTexture = _rtDepthStencil;
|
||||
|
||||
if (dsTexture != null && _rtDsBound)
|
||||
{
|
||||
dsTexture.SignalModifying(false);
|
||||
_rtDsBound = false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < _rtColors.Length; index++)
|
||||
{
|
||||
Texture texture = _rtColors[index];
|
||||
|
||||
if (texture != null && _rtColorsBound[index])
|
||||
{
|
||||
texture.SignalModifying(false);
|
||||
_rtColorsBound[index] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
|
||||
/// </summary>
|
||||
|
@ -488,11 +554,19 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
for (int i = 0; i < _rtColors.Length; i++)
|
||||
{
|
||||
_rtColors[i]?.DecrementReferenceCount();
|
||||
if (_rtColorsBound[i])
|
||||
{
|
||||
_rtColors[i]?.DecrementReferenceCount();
|
||||
}
|
||||
|
||||
_rtColors[i] = null;
|
||||
}
|
||||
|
||||
_rtDepthStencil?.DecrementReferenceCount();
|
||||
if (_rtDsBound)
|
||||
{
|
||||
_rtDepthStencil?.DecrementReferenceCount();
|
||||
}
|
||||
|
||||
_rtDepthStencil = null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
|
||||
{
|
||||
if (gpuVa != 0 && (int)format > 0)
|
||||
if (gpuVa != 0 && format != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5767;
|
||||
private const uint CodeGenVersion = 5958;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -186,6 +186,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
||||
|
||||
public bool QueryHostSupportsTextureGatherOffsets() => _context.Capabilities.SupportsTextureGatherOffsets;
|
||||
|
||||
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
||||
|
||||
public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback;
|
||||
|
|
|
@ -37,10 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
/// <returns>The incremented value of the syncpoint</returns>
|
||||
public uint IncrementSyncpoint(uint id)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
|
||||
|
||||
return _syncpoints[id].Increment();
|
||||
}
|
||||
|
@ -53,10 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
/// <returns>The value of the syncpoint</returns>
|
||||
public uint GetSyncpointValue(uint id)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
|
||||
|
||||
return _syncpoints[id].Value;
|
||||
}
|
||||
|
@ -72,10 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
|
||||
public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action<SyncpointWaiterHandle> callback)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
|
||||
|
||||
return _syncpoints[id].RegisterCallback(threshold, callback);
|
||||
}
|
||||
|
@ -88,10 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
|
||||
|
||||
_syncpoints[id].UnregisterCallback(waiterInformation);
|
||||
}
|
||||
|
@ -107,10 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
/// <returns>True if timed out</returns>
|
||||
public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
|
||||
|
||||
// TODO: Remove this when GPU channel scheduling will be implemented.
|
||||
if (timeout == Timeout.InfiniteTimeSpan)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
return to;
|
||||
}
|
||||
|
||||
private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
|
||||
public void PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
|
||||
{
|
||||
int dstWidth = width;
|
||||
int dstHeight = height;
|
||||
|
@ -445,8 +445,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
|
||||
|
||||
return to;
|
||||
}
|
||||
|
||||
private void EnsurePbo(TextureView view)
|
||||
|
|
|
@ -140,6 +140,28 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
|
||||
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
|
||||
}
|
||||
else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
|
||||
{
|
||||
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
|
||||
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
int srcWidth = Math.Max(1, Width >> level);
|
||||
int srcHeight = Math.Max(1, Height >> level);
|
||||
|
||||
int dstWidth = Math.Max(1, destinationView.Width >> (firstLevel + level));
|
||||
int dstHeight = Math.Max(1, destinationView.Height >> (firstLevel + level));
|
||||
|
||||
int minWidth = Math.Min(srcWidth, dstWidth);
|
||||
int minHeight = Math.Min(srcHeight, dstHeight);
|
||||
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
{
|
||||
_renderer.TextureCopy.PboCopy(this, destinationView, 0, firstLayer + layer, 0, firstLevel + level, minWidth, minHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
|
||||
|
@ -169,6 +191,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
{
|
||||
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
}
|
||||
else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
|
||||
{
|
||||
int minWidth = Math.Min(Width, destinationView.Width);
|
||||
int minHeight = Math.Min(Height, destinationView.Height);
|
||||
|
||||
_renderer.TextureCopy.PboCopy(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, minWidth, minHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
|
|
|
@ -163,6 +163,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
|
||||
supportsShaderFloat64: true,
|
||||
supportsTextureGatherOffsets: true,
|
||||
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
||||
supportsVertexStoreAndAtomics: true,
|
||||
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -339,6 +339,15 @@ namespace Ryujinx.Graphics.Shader
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU texture gather with multiple offsets support.
|
||||
/// </summary>
|
||||
/// <returns>True if the GPU and driver supports texture gather offsets, false otherwise</returns>
|
||||
bool QueryHostSupportsTextureGatherOffsets()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU texture shadow LOD support.
|
||||
/// </summary>
|
||||
|
|
|
@ -766,7 +766,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
|
||||
}
|
||||
|
||||
sourcesList.Add(Const((int)component));
|
||||
if (!hasDepthCompare)
|
||||
{
|
||||
sourcesList.Add(Const((int)component));
|
||||
}
|
||||
|
||||
Operand[] sources = sourcesList.ToArray();
|
||||
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
|
||||
|
|
|
@ -69,10 +69,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
|
||||
public Operand GetDest(int index)
|
||||
{
|
||||
if (index != 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
ArgumentOutOfRangeException.ThrowIfNotEqual(index, 0);
|
||||
|
||||
return _dest;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -29,7 +29,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
|
||||
{
|
||||
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
|
||||
Operand bindlessHandle = texOp.GetSource(0);
|
||||
|
||||
// In some cases the compiler uses a shuffle operation to get the handle,
|
||||
// for some textureGrad implementations. In those cases, we can skip the shuffle.
|
||||
if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
|
||||
{
|
||||
bindlessHandle = shuffleOp.GetSource(0);
|
||||
}
|
||||
|
||||
bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
|
||||
|
||||
// Some instructions do not encode an accurate sampler type:
|
||||
// - Most instructions uses the same type for 1D and Buffer.
|
||||
|
@ -55,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
if (bindlessHandle.AsgOp is not Operation handleCombineOp)
|
||||
if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -199,9 +208,64 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static bool TryGetOperation(INode asgOp, out Operation outOperation)
|
||||
{
|
||||
if (asgOp is PhiNode phi)
|
||||
{
|
||||
// If we have a phi, let's check if all inputs are effectively the same value.
|
||||
// If so, we can "see through" the phi and pick any of the inputs (since they are all the same).
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
|
||||
for (int index = 1; index < phi.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
|
||||
{
|
||||
outOperation = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
asgOp = firstSrc.AsgOp;
|
||||
}
|
||||
|
||||
if (asgOp is Operation operation)
|
||||
{
|
||||
outOperation = operation;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
outOperation = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type == y.Type && x.Type == OperandType.LocalVariable)
|
||||
{
|
||||
return x.AsgOp is Operation xOp &&
|
||||
y.AsgOp is Operation yOp &&
|
||||
xOp.Inst == Instruction.BitwiseOr &&
|
||||
yOp.Inst == Instruction.BitwiseOr &&
|
||||
AreBothEqualConstantBuffers(xOp.GetSource(0), yOp.GetSource(0)) &&
|
||||
AreBothEqualConstantBuffers(xOp.GetSource(1), yOp.GetSource(1));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool AreBothEqualConstantBuffers(Operand x, Operand y)
|
||||
{
|
||||
return x.Type == y.Type && x.Value == y.Value && x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
|
||||
{
|
||||
// Assume it was already checked that the operation is bitwise AND.
|
||||
|
||||
Operand src0 = asgOp.GetSource(0);
|
||||
Operand src1 = asgOp.GetSource(1);
|
||||
|
||||
|
@ -210,6 +274,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
// We can't check if the mask matches here as both operands are from a constant buffer.
|
||||
// Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
|
||||
// uses this one to store compiler constants.
|
||||
|
||||
return src0.GetCbufSlot() == 1 ? src1 : src0;
|
||||
}
|
||||
else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
|
||||
|
|
|
@ -303,7 +303,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
|
||||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
bool hasInvalidOffset = (hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset();
|
||||
bool needsOffsetsEmulation = hasOffsets && !gpuAccessor.QueryHostSupportsTextureGatherOffsets();
|
||||
|
||||
bool hasInvalidOffset = needsOffsetsEmulation || ((hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset());
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
|
@ -402,11 +404,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
offsets[index] = offset;
|
||||
}
|
||||
|
||||
hasInvalidOffset &= !areAllOffsetsConstant;
|
||||
|
||||
if (!hasInvalidOffset)
|
||||
if (!needsOffsetsEmulation)
|
||||
{
|
||||
return node;
|
||||
hasInvalidOffset &= !areAllOffsetsConstant;
|
||||
|
||||
if (!hasInvalidOffset)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasLodBias)
|
||||
|
@ -434,13 +439,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
if (isGather && !isShadow)
|
||||
if (isGather && !isShadow && hasOffsets)
|
||||
{
|
||||
Operand[] newSources = new Operand[sources.Length];
|
||||
|
||||
sources.CopyTo(newSources, 0);
|
||||
|
||||
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
|
||||
Operand[] texSizes = InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount);
|
||||
|
||||
int destIndex = 0;
|
||||
|
||||
|
@ -455,7 +460,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
{
|
||||
Operand offset = Local();
|
||||
|
||||
Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
|
||||
Operand intOffset = offsets[index + compIndex * coordsCount];
|
||||
|
||||
node.List.AddBefore(node, new Operation(
|
||||
Instruction.FP32 | Instruction.Divide,
|
||||
|
@ -478,7 +483,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
texOp.Format,
|
||||
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
|
||||
texOp.Binding,
|
||||
1,
|
||||
1 << 3, // W component: i=0, j=0
|
||||
new[] { dests[destIndex++] },
|
||||
newSources);
|
||||
|
||||
|
@ -502,7 +507,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
}
|
||||
else
|
||||
{
|
||||
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
|
||||
Operand[] texSizes = isGather
|
||||
? InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount)
|
||||
: InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
|
@ -549,6 +556,43 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|||
return node;
|
||||
}
|
||||
|
||||
private static Operand[] InsertTextureBaseSize(
|
||||
LinkedListNode<INode> node,
|
||||
TextureOperation texOp,
|
||||
Operand bindlessHandle,
|
||||
int coordsCount)
|
||||
{
|
||||
Operand[] texSizes = new Operand[coordsCount];
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
texSizes[index] = Local();
|
||||
|
||||
Operand[] texSizeSources;
|
||||
|
||||
if (bindlessHandle != null)
|
||||
{
|
||||
texSizeSources = new Operand[] { bindlessHandle, Const(0) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureQuerySize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { texSizes[index] },
|
||||
texSizeSources));
|
||||
}
|
||||
|
||||
return texSizes;
|
||||
}
|
||||
|
||||
private static Operand[] InsertTextureLod(
|
||||
LinkedListNode<INode> node,
|
||||
TextureOperation texOp,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
@ -102,11 +103,11 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RgbaColor32 operator <<(RgbaColor32 x, int shift)
|
||||
public static RgbaColor32 operator <<(RgbaColor32 x, [ConstantExpected] byte shift)
|
||||
{
|
||||
if (Sse2.IsSupported)
|
||||
{
|
||||
return new RgbaColor32(Sse2.ShiftLeftLogical(x._color, (byte)shift));
|
||||
return new RgbaColor32(Sse2.ShiftLeftLogical(x._color, shift));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -115,11 +116,11 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static RgbaColor32 operator >>(RgbaColor32 x, int shift)
|
||||
public static RgbaColor32 operator >>(RgbaColor32 x, [ConstantExpected] byte shift)
|
||||
{
|
||||
if (Sse2.IsSupported)
|
||||
{
|
||||
return new RgbaColor32(Sse2.ShiftRightLogical(x._color, (byte)shift));
|
||||
return new RgbaColor32(Sse2.ShiftRightLogical(x._color, shift));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PipelineStageFlags.AllCommandsBit,
|
||||
0,
|
||||
1,
|
||||
new ReadOnlySpan<MemoryBarrier>(memoryBarrier),
|
||||
new ReadOnlySpan<MemoryBarrier>(in memoryBarrier),
|
||||
0,
|
||||
ReadOnlySpan<BufferMemoryBarrier>.Empty,
|
||||
0,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue