Chad SPIR-V vs Virgin Spir-V

This commit is contained in:
sunshineinabox 2023-10-21 20:27:29 -07:00
parent 1f934246d4
commit c5feac85de
3 changed files with 5 additions and 5 deletions

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@ -139,7 +139,7 @@
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsAPI": "Graphics API",
"SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
"SettingsTabGraphicsEnableOGLSpirV": "Enable Spir-V Shaders on OpenGL",
"SettingsTabGraphicsEnableOGLSpirV": "Enable SPIR-V Shaders on OpenGL",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
@ -468,7 +468,7 @@
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
"OGLSpirVTooltip": "Saves shaders as Spir-V.\n\nLeave OFF if unsure.",
"OGLSpirVTooltip": "Saves shaders as SPIR-V.\n\nLeave OFF if unsure.",
"ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets",
"ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.",
"AnisotropyTooltip": "Level of Anisotropic Filtering (set to Auto to use the value requested by the game)",

View file

@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_isSpirVCapable = _context.Capabilities.SupportsSpirV;
if (!_isSpirVCapable)
{
Logger.Warning?.PrintMsg(LogClass.Gpu, $"Spir-V Not Available on OpenGL for your GPU");
Logger.Warning?.PrintMsg(LogClass.Gpu, $"SPIR-V Not Available on OpenGL for your GPU");
}
if (_diskCacheHostStorage.CacheEnabled)

View file

@ -2124,11 +2124,11 @@
</child>
<child>
<object class="GtkCheckButton" id="_enableOGLSpirV">
<property name="label" translatable="yes">Enable Spir-V Shader in OpenGL</property>
<property name="label" translatable="yes">Enable SPIR-V Shader in OpenGL</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Uses shaders in Spir-V format.&#13;Leave OFF if unsure.</property>
<property name="tooltip-text" translatable="yes">Uses shaders in SPIR-V format.&#13;Leave OFF if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>