Trivial renames

This commit is contained in:
Isaac Marovitz 2024-05-08 22:00:37 -04:00
parent 870988fcba
commit c1c0ccbaf5
No known key found for this signature in database
GPG key ID: 97250B2B09A132E1
35 changed files with 256 additions and 256 deletions

View file

@ -28,7 +28,6 @@
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.8.2" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
@ -39,6 +38,8 @@
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.OpenGL" Version="2.21.0" />
<PackageVersion Include="Silk.NET.OpenGL.Legacy" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
@ -49,4 +50,4 @@
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>
</Project>

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.OpenGL
{
public static void Clear(BufferHandle destination, int offset, int size, uint value)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, destination.ToInt32());
unsafe
{
@ -17,8 +17,8 @@ namespace Ryujinx.Graphics.OpenGL
valueArr[0] = value;
GL.ClearBufferSubData(
BufferTarget.CopyWriteBuffer,
PixelInternalFormat.Rgba8ui,
BufferTargetARB.CopyWriteBuffer,
InternalFormat.Rgba8ui,
(IntPtr)offset,
(IntPtr)size,
PixelFormat.RgbaInteger,
@ -36,8 +36,8 @@ namespace Ryujinx.Graphics.OpenGL
{
int handle = GL.GenBuffer();
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.DynamicDraw);
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle);
GL.BufferData(BufferTargetARB.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageARB.DynamicDraw);
return Handle.FromInt32<BufferHandle>(handle);
}
@ -46,24 +46,24 @@ namespace Ryujinx.Graphics.OpenGL
{
int handle = GL.GenBuffer();
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero,
BufferStorageFlags.MapPersistentBit |
BufferStorageFlags.MapCoherentBit |
BufferStorageFlags.ClientStorageBit |
BufferStorageFlags.MapReadBit);
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle);
GL.BufferStorage(BufferTargetARB.CopyWriteBuffer, size, IntPtr.Zero,
BufferStorageMask.MapPersistentBit |
BufferStorageMask.MapCoherentBit |
BufferStorageMask.ClientStorageBit |
BufferStorageMask.MapReadBit);
return Handle.FromInt32<BufferHandle>(handle);
}
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
GL.BindBuffer(BufferTargetARB.CopyReadBuffer, source.ToInt32());
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, destination.ToInt32());
GL.CopyBufferSubData(
BufferTarget.CopyReadBuffer,
BufferTarget.CopyWriteBuffer,
BufferTargetARB.CopyReadBuffer,
BufferTargetARB.CopyWriteBuffer,
(IntPtr)srcOffset,
(IntPtr)dstOffset,
(IntPtr)size);
@ -86,9 +86,9 @@ namespace Ryujinx.Graphics.OpenGL
{
IntPtr target = renderer.PersistentBuffers.Default.GetHostArray(size);
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
GL.BindBuffer(BufferTargetARB.CopyReadBuffer, buffer.ToInt32());
GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, target);
GL.GetBufferSubData(BufferTargetARB.CopyReadBuffer, (IntPtr)offset, size, target);
return new PinnedSpan<byte>(target.ToPointer(), size);
}
@ -96,19 +96,19 @@ namespace Ryujinx.Graphics.OpenGL
public static void Resize(BufferHandle handle, int size)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.StreamCopy);
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle.ToInt32());
GL.BufferData(BufferTargetARB.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageARB.StreamCopy);
}
public static void SetData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, buffer.ToInt32());
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, buffer.ToInt32());
unsafe
{
fixed (byte* ptr = data)
{
GL.BufferSubData(BufferTarget.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr);
GL.BufferSubData(BufferTargetARB.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr);
}
}
}

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using System;
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.OpenGL
public static void Initialize(GraphicsDebugLevel logLevel)
{
// Disable everything
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, false);
GL.DebugMessageControl(DebugSource.DontCare, DebugType.DontCare, DebugSeverity.DontCare, 0, (int[])null, false);
if (logLevel == GraphicsDebugLevel.None)
{
@ -30,16 +30,16 @@ namespace Ryujinx.Graphics.OpenGL
if (logLevel == GraphicsDebugLevel.Error)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSource.DontCare, DebugType.DebugTypeError, DebugSeverity.DontCare, 0, (int[])null, true);
}
else if (logLevel == GraphicsDebugLevel.Slowdowns)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypePerformance, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSource.DontCare, DebugType.DebugTypeError, DebugSeverity.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSource.DontCare, DebugType.DebugTypePerformance, DebugSeverity.DontCare, 0, (int[])null, true);
}
else
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSource.DontCare, DebugType.DontCare, DebugSeverity.DontCare, 0, (int[])null, true);
}
_counter = 0;
@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
{
int counter = Interlocked.Increment(ref _counter);
GL.PushDebugGroup(DebugSourceExternal.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
GL.PushDebugGroup(DebugSource.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
}
public static void PopGroup()
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.OpenGL
public static void Print(string dbgMsg, DebugType type = DebugType.DebugTypeMarker, DebugSeverity severity = DebugSeverity.DebugSeverityNotification, int id = 999999)
{
GL.DebugMessageInsert(DebugSourceExternal.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
GL.DebugMessageInsert(DebugSource.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
}
}
}

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.OpenGL.Image;
using System;

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.ActiveTexture(TextureUnit.Texture0);
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
@ -152,11 +152,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.Uniform1(_scaleYUniform, scaleY);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
// Sharpening Pass
GL.UseProgram(_sharpeningShaderProgram);
GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
textureView.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.UseProgram(previousProgram);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.OpenGL.Image;

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
namespace Ryujinx.Graphics.OpenGL.Effects
{

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@ -210,16 +210,16 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_edgeShaderPrograms[Quality]);
view.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
GL.BindImageTexture(0, blendOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.BindImageTexture(0, blendOutput.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_blendShaderPrograms[Quality]);
edgeOutput.Bind(0);
areaTexture.Bind(1);
@ -230,9 +230,9 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
GL.Uniform1(_samplerSearchUniform, 2);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_neighbourShaderPrograms[Quality]);
view.Bind(0);
blendOutput.Bind(1);
@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
GL.Uniform1(_samplerBlendUniform, 1);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.OpenGL
switch (mode)
{
case AddressMode.Clamp:
return TextureWrapMode.Clamp;
return GLEnum.Clamp;
case AddressMode.Repeat:
return TextureWrapMode.Repeat;
case AddressMode.MirrorClamp:
@ -154,94 +154,94 @@ namespace Ryujinx.Graphics.OpenGL
return All.UncorrelatedNv;
}
public static All Convert(this BlendFactor factor)
public static GLEnum Convert(this BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Zero:
case BlendFactor.ZeroGl:
return All.Zero;
return GLEnum.Zero;
case BlendFactor.One:
case BlendFactor.OneGl:
return All.One;
return GLEnum.One;
case BlendFactor.SrcColor:
case BlendFactor.SrcColorGl:
return All.SrcColor;
return GLEnum.SrcColor;
case BlendFactor.OneMinusSrcColor:
case BlendFactor.OneMinusSrcColorGl:
return All.OneMinusSrcColor;
return GLEnum.OneMinusSrcColor;
case BlendFactor.SrcAlpha:
case BlendFactor.SrcAlphaGl:
return All.SrcAlpha;
return GLEnum.SrcAlpha;
case BlendFactor.OneMinusSrcAlpha:
case BlendFactor.OneMinusSrcAlphaGl:
return All.OneMinusSrcAlpha;
return GLEnum.OneMinusSrcAlpha;
case BlendFactor.DstAlpha:
case BlendFactor.DstAlphaGl:
return All.DstAlpha;
return GLEnum.DstAlpha;
case BlendFactor.OneMinusDstAlpha:
case BlendFactor.OneMinusDstAlphaGl:
return All.OneMinusDstAlpha;
return GLEnum.OneMinusDstAlpha;
case BlendFactor.DstColor:
case BlendFactor.DstColorGl:
return All.DstColor;
return GLEnum.DstColor;
case BlendFactor.OneMinusDstColor:
case BlendFactor.OneMinusDstColorGl:
return All.OneMinusDstColor;
return GLEnum.OneMinusDstColor;
case BlendFactor.SrcAlphaSaturate:
case BlendFactor.SrcAlphaSaturateGl:
return All.SrcAlphaSaturate;
return GLEnum.SrcAlphaSaturate;
case BlendFactor.Src1Color:
case BlendFactor.Src1ColorGl:
return All.Src1Color;
return GLEnum.Src1Color;
case BlendFactor.OneMinusSrc1Color:
case BlendFactor.OneMinusSrc1ColorGl:
return All.OneMinusSrc1Color;
return GLEnum.OneMinusSrc1Color;
case BlendFactor.Src1Alpha:
case BlendFactor.Src1AlphaGl:
return All.Src1Alpha;
return GLEnum.Src1Alpha;
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
return All.OneMinusSrc1Alpha;
return GLEnum.OneMinusSrc1Alpha;
case BlendFactor.ConstantColor:
return All.ConstantColor;
return GLEnum.ConstantColor;
case BlendFactor.OneMinusConstantColor:
return All.OneMinusConstantColor;
return GLEnum.OneMinusConstantColor;
case BlendFactor.ConstantAlpha:
return All.ConstantAlpha;
return GLEnum.ConstantAlpha;
case BlendFactor.OneMinusConstantAlpha:
return All.OneMinusConstantAlpha;
return GLEnum.OneMinusConstantAlpha;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendFactor)} enum value: {factor}.");
return All.Zero;
return GLEnum.Zero;
}
public static BlendEquationMode Convert(this BlendOp op)
public static GLEnum Convert(this BlendOp op)
{
switch (op)
{
case BlendOp.Add:
case BlendOp.AddGl:
return BlendEquationMode.FuncAdd;
return GLEnum.FuncAdd;
case BlendOp.Minimum:
case BlendOp.MinimumGl:
return BlendEquationMode.Min;
return GLEnum.Min;
case BlendOp.Maximum:
case BlendOp.MaximumGl:
return BlendEquationMode.Max;
return GLEnum.Max;
case BlendOp.Subtract:
case BlendOp.SubtractGl:
return BlendEquationMode.FuncSubtract;
return GLEnum.FuncSubtract;
case BlendOp.ReverseSubtract:
case BlendOp.ReverseSubtractGl:
return BlendEquationMode.FuncReverseSubtract;
return GLEnum.FuncReverseSubtract;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
return BlendEquationMode.FuncAdd;
return GLEnum.FuncAdd;
}
public static TextureCompareMode Convert(this CompareMode mode)
@ -251,7 +251,7 @@ namespace Ryujinx.Graphics.OpenGL
case CompareMode.None:
return TextureCompareMode.None;
case CompareMode.CompareRToTexture:
return TextureCompareMode.CompareRToTexture;
return TextureCompareMode.CompareRefToTexture;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareMode)} enum value: {mode}.");
@ -259,86 +259,86 @@ namespace Ryujinx.Graphics.OpenGL
return TextureCompareMode.None;
}
public static All Convert(this CompareOp op)
public static GLEnum Convert(this CompareOp op)
{
switch (op)
{
case CompareOp.Never:
case CompareOp.NeverGl:
return All.Never;
return GLEnum.Never;
case CompareOp.Less:
case CompareOp.LessGl:
return All.Less;
return GLEnum.Less;
case CompareOp.Equal:
case CompareOp.EqualGl:
return All.Equal;
return GLEnum.Equal;
case CompareOp.LessOrEqual:
case CompareOp.LessOrEqualGl:
return All.Lequal;
return GLEnum.Lequal;
case CompareOp.Greater:
case CompareOp.GreaterGl:
return All.Greater;
return GLEnum.Greater;
case CompareOp.NotEqual:
case CompareOp.NotEqualGl:
return All.Notequal;
return GLEnum.Notequal;
case CompareOp.GreaterOrEqual:
case CompareOp.GreaterOrEqualGl:
return All.Gequal;
return GLEnum.Gequal;
case CompareOp.Always:
case CompareOp.AlwaysGl:
return All.Always;
return GLEnum.Always;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareOp)} enum value: {op}.");
return All.Never;
return GLEnum.Never;
}
public static ClipDepthMode Convert(this DepthMode mode)
public static GLEnum Convert(this DepthMode mode)
{
switch (mode)
{
case DepthMode.MinusOneToOne:
return ClipDepthMode.NegativeOneToOne;
return GLEnum.NegativeOneToOne;
case DepthMode.ZeroToOne:
return ClipDepthMode.ZeroToOne;
return GLEnum.ZeroToOne;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthMode)} enum value: {mode}.");
return ClipDepthMode.NegativeOneToOne;
return GLEnum.NegativeOneToOne;
}
public static All Convert(this DepthStencilMode mode)
public static GLEnum Convert(this DepthStencilMode mode)
{
switch (mode)
{
case DepthStencilMode.Depth:
return All.DepthComponent;
return GLEnum.DepthComponent;
case DepthStencilMode.Stencil:
return All.StencilIndex;
return GLEnum.StencilIndex;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
return All.Depth;
return GLEnum.Depth;
}
public static CullFaceMode Convert(this Face face)
public static GLEnum Convert(this Face face)
{
switch (face)
{
case Face.Back:
return CullFaceMode.Back;
return GLEnum.Back;
case Face.Front:
return CullFaceMode.Front;
return GLEnum.Front;
case Face.FrontAndBack:
return CullFaceMode.FrontAndBack;
return GLEnum.FrontAndBack;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
return CullFaceMode.Back;
return GLEnum.Back;
}
public static FrontFaceDirection Convert(this FrontFace frontFace)
@ -346,14 +346,14 @@ namespace Ryujinx.Graphics.OpenGL
switch (frontFace)
{
case FrontFace.Clockwise:
return FrontFaceDirection.Cw;
return FrontFaceDirection.CW;
case FrontFace.CounterClockwise:
return FrontFaceDirection.Ccw;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(FrontFace)} enum value: {frontFace}.");
return FrontFaceDirection.Cw;
return FrontFaceDirection.CW;
}
public static DrawElementsType Convert(this IndexType type)
@ -411,21 +411,21 @@ namespace Ryujinx.Graphics.OpenGL
return TextureMinFilter.Nearest;
}
public static OpenTK.Graphics.OpenGL.PolygonMode Convert(this GAL.PolygonMode mode)
public static Silk.NET.OpenGL.PolygonMode Convert(this GAL.PolygonMode mode)
{
switch (mode)
{
case GAL.PolygonMode.Point:
return OpenTK.Graphics.OpenGL.PolygonMode.Point;
return Silk.NET.OpenGL.PolygonMode.Point;
case GAL.PolygonMode.Line:
return OpenTK.Graphics.OpenGL.PolygonMode.Line;
return Silk.NET.OpenGL.PolygonMode.Line;
case GAL.PolygonMode.Fill:
return OpenTK.Graphics.OpenGL.PolygonMode.Fill;
return Silk.NET.OpenGL.PolygonMode.Fill;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(GAL.PolygonMode)} enum value: {mode}.");
return OpenTK.Graphics.OpenGL.PolygonMode.Fill;
return Silk.NET.OpenGL.PolygonMode.Fill;
}
public static PrimitiveType Convert(this PrimitiveTopology topology)
@ -615,47 +615,47 @@ namespace Ryujinx.Graphics.OpenGL
return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
}
public static All Convert(this LogicalOp op)
public static GLEnum Convert(this LogicalOp op)
{
switch (op)
{
case LogicalOp.Clear:
return All.Clear;
return GLEnum.Clear;
case LogicalOp.And:
return All.And;
return GLEnum.And;
case LogicalOp.AndReverse:
return All.AndReverse;
return GLEnum.AndReverse;
case LogicalOp.Copy:
return All.Copy;
return GLEnum.Copy;
case LogicalOp.AndInverted:
return All.AndInverted;
return GLEnum.AndInverted;
case LogicalOp.Noop:
return All.Noop;
return GLEnum.Noop;
case LogicalOp.Xor:
return All.Xor;
return GLEnum.Xor;
case LogicalOp.Or:
return All.Or;
return GLEnum.Or;
case LogicalOp.Nor:
return All.Nor;
return GLEnum.Nor;
case LogicalOp.Equiv:
return All.Equiv;
return GLEnum.Equiv;
case LogicalOp.Invert:
return All.Invert;
return GLEnum.Invert;
case LogicalOp.OrReverse:
return All.OrReverse;
return GLEnum.OrReverse;
case LogicalOp.CopyInverted:
return All.CopyInverted;
return GLEnum.CopyInverted;
case LogicalOp.OrInverted:
return All.OrInverted;
return GLEnum.OrInverted;
case LogicalOp.Nand:
return All.Nand;
return GLEnum.Nand;
case LogicalOp.Set:
return All.Set;
return GLEnum.Set;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(LogicalOp)} enum value: {op}.");
return All.Never;
return GLEnum.Never;
}
public static ShaderType Convert(this ShaderStage stage)

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
@ -107,11 +107,11 @@ namespace Ryujinx.Graphics.OpenGL
private static void SetDrawBuffersImpl(int colorsCount)
{
DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
DrawBufferMode[] drawBuffers = new DrawBufferMode[colorsCount];
for (int index = 0; index < colorsCount; index++)
{
drawBuffers[index] = DrawBuffersEnum.ColorAttachment0 + index;
drawBuffers[index] = DrawBufferMode.ColorAttachment0 + index;
}
GL.DrawBuffers(colorsCount, drawBuffers);

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using System;
namespace Ryujinx.Graphics.OpenGL
@ -27,9 +27,9 @@ namespace Ryujinx.Graphics.OpenGL
private static readonly Lazy<bool> _supportsTextureShadowLod = new(() => HasExtension("GL_EXT_texture_shadow_lod"));
private static readonly Lazy<bool> _supportsViewportSwizzle = new(() => HasExtension("GL_NV_viewport_swizzle"));
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize));
private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
private static readonly Lazy<int> _textureBufferOffsetAlignment = new(() => GetLimit(All.TextureBufferOffsetAlignment));
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(GLEnum.MaxComputeSharedMemorySize));
private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(GLEnum.ShaderStorageBufferOffsetAlignment));
private static readonly Lazy<int> _textureBufferOffsetAlignment = new(() => GetLimit(GLEnum.TextureBufferOffsetAlignment));
public enum GpuVendor
{
@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL
public static GpuVendor Vendor => _gpuVendor.Value;
private static readonly Lazy<float> _maxSupportedAnisotropy = new(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
private static readonly Lazy<float> _maxSupportedAnisotropy = new(GL.GetFloat((GetPName)GLEnum.MaxTextureMaxAnisotropy));
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.OpenGL
return false;
}
private static int GetLimit(All name)
private static int GetLimit(GLEnum name)
{
return GL.GetInteger((GetPName)name);
}

View file

@ -1,6 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
@ -50,7 +49,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (_images[i].Handle == 0)
{
GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
}
else
{
@ -58,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (format != 0)
{
GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, BufferAccessARB.ReadWrite, format);
}
}
}

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
@ -11,20 +11,20 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
Handle = GL.GenSampler();
GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
GL.SamplerParameter(Handle, SamplerParameterI.MinFilter, (int)info.MinFilter.Convert());
GL.SamplerParameter(Handle, SamplerParameterI.MagFilter, (int)info.MagFilter.Convert());
if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
{
GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
}
GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
GL.SamplerParameter(Handle, SamplerParameterI.WrapS, (int)info.AddressU.Convert());
GL.SamplerParameter(Handle, SamplerParameterI.WrapT, (int)info.AddressV.Convert());
GL.SamplerParameter(Handle, SamplerParameterI.WrapR, (int)info.AddressP.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
GL.SamplerParameter(Handle, SamplerParameterI.CompareMode, (int)info.CompareMode.Convert());
GL.SamplerParameter(Handle, SamplerParameterI.CompareFunc, (int)info.CompareOp.Convert());
unsafe
{
@ -36,14 +36,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
info.BorderColor.Alpha,
};
GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
GL.SamplerParameter(Handle, SamplerParameterF.BorderColor, borderColor);
}
GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
GL.SamplerParameter(Handle, SamplerParameterF.TextureMinLod, info.MinLod);
GL.SamplerParameter(Handle, SamplerParameterF.TextureMaxLod, info.MaxLod);
GL.SamplerParameter(Handle, SamplerParameterF.TextureLodBias, info.MipLodBias);
GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
GL.SamplerParameter(Handle, SamplerParameterF.MaxAnisotropy, info.MaxAnisotropy);
}
public void Bind(int unit)

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Buffers;
@ -95,9 +95,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
Bind(0);
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).InternalFormat;
GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
GL.TexBufferRange(TextureTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
}
public void Dispose()

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
@ -348,16 +348,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
EnsurePbo(from);
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyPboHandle);
from.WriteToPbo(0, forceBgra: true);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, _copyPboHandle);
to.ReadFromPbo(0, _copyPboSize);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, 0);
return to;
}
@ -393,7 +393,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
EnsurePbo(from);
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyPboHandle);
// The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
// The offset points to the base at which the requested layer is at.
@ -412,15 +412,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (to.Info.IsCompressed)
{
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
GL.PixelStore(GLEnum.UnpackCompressedBlockWidth, to.Info.BlockWidth);
GL.PixelStore(GLEnum.UnpackCompressedBlockHeight, to.Info.BlockHeight);
GL.PixelStore(GLEnum.UnpackCompressedBlockDepth, 1);
GL.PixelStore(GLEnum.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
}
}
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, _copyPboHandle);
to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
@ -432,14 +432,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (to.Info.IsCompressed)
{
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
GL.PixelStore(GLEnum.UnpackCompressedBlockWidth, 0);
GL.PixelStore(GLEnum.UnpackCompressedBlockHeight, 0);
GL.PixelStore(GLEnum.UnpackCompressedBlockDepth, 0);
GL.PixelStore(GLEnum.UnpackCompressedBlockSize, 0);
}
}
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, 0);
}
private void EnsurePbo(TextureView view)
@ -463,8 +463,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
_copyPboHandle = GL.GenBuffer();
_copyPboSize = requiredSize;
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
GL.BufferData(BufferTarget.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageHint.DynamicCopy);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyPboHandle);
GL.BufferData(BufferTargetARB.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageARB.DynamicCopy);
}
}

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using System;
using System.Collections.Generic;
using System.Globalization;
@ -111,8 +111,8 @@ void main()
for (int z = 0; z < depth; z++)
{
GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, TextureAccess.ReadOnly, srcFormat);
GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, TextureAccess.WriteOnly, dstFormat);
GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, BufferAccessARB.ReadOnly, srcFormat);
GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, BufferAccessARB.WriteOnly, dstFormat);
GL.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
}
@ -131,7 +131,7 @@ void main()
return componentsCount switch
{
1 => SizedInternalFormat.R8ui,
2 => SizedInternalFormat.Rg8ui,
2 => SizedInternalFormat.RG8ui,
4 => SizedInternalFormat.Rgba8ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}."),
};
@ -141,7 +141,7 @@ void main()
return componentsCount switch
{
1 => SizedInternalFormat.R16ui,
2 => SizedInternalFormat.Rg16ui,
2 => SizedInternalFormat.RG16ui,
4 => SizedInternalFormat.Rgba16ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}."),
};
@ -151,7 +151,7 @@ void main()
return componentsCount switch
{
1 => SizedInternalFormat.R32ui,
2 => SizedInternalFormat.Rg32ui,
2 => SizedInternalFormat.RG32ui,
4 => SizedInternalFormat.Rgba32ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}."),
};

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Numerics;
@ -119,8 +119,8 @@ void main()
for (int z = 0; z < depth; z++)
{
GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
GL.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
}
@ -149,8 +149,8 @@ void main()
for (int z = 0; z < depth; z++)
{
GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
GL.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
}
@ -171,7 +171,7 @@ void main()
1 => SizedInternalFormat.R8ui,
2 => SizedInternalFormat.R16ui,
4 => SizedInternalFormat.R32ui,
8 => SizedInternalFormat.Rg32ui,
8 => SizedInternalFormat.RG32ui,
16 => SizedInternalFormat.Rgba32ui,
_ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}."),
};
@ -189,7 +189,7 @@ void main()
handle,
texture.Info.Target.Convert(),
texture.Storage.Handle,
PixelInternalFormat.Rgba8,
InternalFormat.Rgba8,
texture.FirstLevel,
1,
texture.FirstLayer,

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
else
{
internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
internalFormat = (SizedInternalFormat)format.InternalFormat;
}
int levels = Info.GetLevelsClamped();
@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
case Target.Texture1D:
GL.TexStorage1D(
TextureTarget1d.Texture1D,
TextureTarget.Texture1D,
levels,
internalFormat,
Info.Width);
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture1DArray:
GL.TexStorage2D(
TextureTarget2d.Texture1DArray,
TextureTarget.Texture1DArray,
levels,
internalFormat,
Info.Width,
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2D:
GL.TexStorage2D(
TextureTarget2d.Texture2D,
TextureTarget.Texture2D,
levels,
internalFormat,
Info.Width,
@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2DArray:
GL.TexStorage3D(
TextureTarget3d.Texture2DArray,
TextureTarget.Texture2DArray,
levels,
internalFormat,
Info.Width,
@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2DMultisample:
GL.TexStorage2DMultisample(
TextureTargetMultisample2d.Texture2DMultisample,
TextureTarget.Texture2DMultisample,
Info.Samples,
internalFormat,
Info.Width,
@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2DMultisampleArray:
GL.TexStorage3DMultisample(
TextureTargetMultisample3d.Texture2DMultisampleArray,
TextureTarget.Texture2DMultisampleArray,
Info.Samples,
internalFormat,
Info.Width,
@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture3D:
GL.TexStorage3D(
TextureTarget3d.Texture3D,
TextureTarget.Texture3D,
levels,
internalFormat,
Info.Width,
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Cubemap:
GL.TexStorage2D(
TextureTarget2d.TextureCubeMap,
TextureTarget.TextureCubeMap,
levels,
internalFormat,
Info.Width,
@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.CubemapArray:
GL.TexStorage3D(
(TextureTarget3d)All.TextureCubeMapArray,
TextureTarget.TextureCubeMapArray,
levels,
internalFormat,
Info.Width,

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
PixelInternalFormat pixelInternalFormat;
InternalFormat pixelInternalFormat;
if (format.IsCompressed)
{
pixelInternalFormat = (PixelInternalFormat)format.PixelFormat;
pixelInternalFormat = (InternalFormat)format.PixelFormat;
}
else
{
pixelInternalFormat = format.PixelInternalFormat;
pixelInternalFormat = format.InternalFormat;
}
int levels = Info.GetLevelsClamped();
@ -322,7 +322,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
throw new NotSupportedException("Stride conversion for texture copy to buffer not supported.");
}
GL.BindBuffer(BufferTarget.PixelPackBuffer, range.Handle.ToInt32());
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, range.Handle.ToInt32());
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
if (format.PixelFormat == PixelFormat.DepthStencil)
@ -334,7 +334,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
Debug.Assert(offset == 0);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
}
public void WriteToPbo(int offset, bool forceBgra)
@ -405,9 +405,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (pixelType == PixelType.UnsignedShort565)
{
pixelType = PixelType.UnsignedShort565Reversed;
pixelType = PixelType.UnsignedShort565Rev;
}
else if (pixelType == PixelType.UnsignedShort565Reversed)
else if (pixelType == PixelType.UnsignedShort565Rev)
{
pixelType = PixelType.UnsignedShort565;
}

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.OpenGL
// This call is expected to fail if we're running with a core profile,
// as this clamp target was deprecated, but that's fine as a core profile
// should already have the desired behaviour were outputs are not clamped.
GL.ClampColor(ClampColorTarget.ClampFragmentColor, ClampColorMode.False);
GL.ClampColor(ClampColorTargetARB.FragmentColorArb, ClampColorModeARB.False);
}
private void PrintGpuInformation()

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@ -26,8 +26,8 @@ namespace Ryujinx.Graphics.OpenGL
public void Map(BufferHandle handle, int size)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle.ToInt32());
IntPtr ptr = GL.MapBufferRange(BufferTargetARB.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
_maps[handle] = ptr;
}
@ -36,8 +36,8 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_maps.ContainsKey(handle))
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle.ToInt32());
GL.UnmapBuffer(BufferTargetARB.CopyWriteBuffer);
_maps.Remove(handle);
}
@ -72,10 +72,10 @@ namespace Ryujinx.Graphics.OpenGL
_copyBufferHandle = GL.GenBuffer();
_copyBufferSize = requiredSize;
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, _copyBufferHandle);
GL.BufferStorage(BufferTargetARB.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
_bufferMap = GL.MapBufferRange(BufferTargetARB.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
}
}
@ -110,11 +110,11 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureBuffer(size);
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyBufferHandle);
view.WriteToPbo(0, false);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
Sync();
@ -125,11 +125,11 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureBuffer(size);
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyBufferHandle);
int offset = view.WriteToPbo2D(0, layer, level);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
Sync();
@ -140,12 +140,12 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureBuffer(size);
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
GL.BindBuffer(BufferTargetARB.CopyReadBuffer, buffer.ToInt32());
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, _copyBufferHandle);
GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
GL.CopyBufferSubData(BufferTargetARB.CopyReadBuffer, BufferTargetARB.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);
GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, 0);
Sync();

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@ -119,14 +119,14 @@ namespace Ryujinx.Graphics.OpenGL
{
_framebuffer.AttachColorLayerForClear(index, l);
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
GL.ClearBuffer(BufferKind.Color, index, colors);
}
_framebuffer.DetachColorLayerForClear(index);
}
else
{
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
GL.ClearBuffer(BufferKind.Color, index, colors);
}
RestoreComponentMask(index);
@ -187,11 +187,11 @@ namespace Ryujinx.Graphics.OpenGL
}
else if (depthMask)
{
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Depth, 0, ref depthValue);
GL.ClearBuffer(BufferKind.Depth, 0, ref depthValue);
}
else if (stencilMask != 0)
{
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
GL.ClearBuffer(BufferKind.Stencil, 0, ref stencilValue);
}
}
@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.OpenGL
PreDrawVbUnbounded();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer(BufferTargetARB.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.DrawArraysIndirect(_primitiveType, (IntPtr)indirectBuffer.Offset);
@ -651,8 +651,8 @@ namespace Ryujinx.Graphics.OpenGL
PreDrawVbUnbounded();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
GL.BindBuffer(BufferTargetARB.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer(BufferTargetARB.ParameterBuffer, parameterBuffer.Handle.ToInt32());
GL.MultiDrawArraysIndirectCount(
_primitiveType,

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
@ -24,14 +24,14 @@ namespace Ryujinx.Graphics.OpenGL.Queries
Query = GL.GenQuery();
_type = type;
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
GL.BindBuffer(BufferTargetARB.QueryBuffer, _buffer);
unsafe
{
long defaultValue = DefaultValue;
GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
GL.BufferStorage(BufferTargetARB.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageMask.MapReadBit | BufferStorageMask.MapWriteBit | BufferStorageMask.MapPersistentBit);
}
_bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
_bufferMap = GL.MapBufferRange(BufferTargetARB.QueryBuffer, IntPtr.Zero, sizeof(long), MapBufferAccessMask.ReadBit | MapBufferAccessMask.WriteBit | MapBufferAccessMask.PersistentBit);
}
public void Reset()
@ -51,11 +51,11 @@ namespace Ryujinx.Graphics.OpenGL.Queries
if (withResult)
{
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
GL.BindBuffer(BufferTargetARB.QueryBuffer, _buffer);
Marshal.WriteInt64(_bufferMap, -1L);
GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
GL.MemoryBarrier(MemoryBarrierFlags.QueryBufferBarrierBit | MemoryBarrierFlags.ClientMappedBufferBarrierBit);
GL.MemoryBarrier(MemoryBarrierMask.QueryBufferBarrierBit | MemoryBarrierMask.ClientMappedBufferBarrierBit);
}
else
{
@ -111,8 +111,8 @@ namespace Ryujinx.Graphics.OpenGL.Queries
public void Dispose()
{
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
GL.UnmapBuffer(BufferTarget.QueryBuffer);
GL.BindBuffer(BufferTargetARB.QueryBuffer, _buffer);
GL.UnmapBuffer(BufferTargetARB.QueryBuffer);
GL.DeleteBuffer(_buffer);
GL.DeleteQuery(Query);
}

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Threading;
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
return true;
}
if (ClearCounter || Type == QueryTarget.Timestamp)
if (ClearCounter || Type == QueryTarget.TimeElapsed)
{
result = 0;
}

View file

@ -6,7 +6,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Graphics" />
<PackageReference Include="Silk.NET.OpenGL" />
<PackageReference Include="Silk.NET.OpenGL.Legacy" />
</ItemGroup>
<ItemGroup>

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Numerics;
@ -134,19 +134,19 @@ namespace Ryujinx.Graphics.OpenGL
public void SetIndexBuffer(BufferRange range)
{
_indexBuffer = range;
GL.BindBuffer(BufferTarget.ElementArrayBuffer, range.Handle.ToInt32());
GL.BindBuffer(BufferTargetARB.ElementArrayBuffer, range.Handle.ToInt32());
}
public void SetRangeOfIndexBuffer()
{
Buffer.Resize(_tempIndexBuffer, _indexBuffer.Size);
Buffer.Copy(_indexBuffer.Handle, _tempIndexBuffer, _indexBuffer.Offset, 0, _indexBuffer.Size);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, _tempIndexBuffer.ToInt32());
GL.BindBuffer(BufferTargetARB.ElementArrayBuffer, _tempIndexBuffer.ToInt32());
}
public void RestoreIndexBuffer()
{
GL.BindBuffer(BufferTarget.ElementArrayBuffer, _indexBuffer.Handle.ToInt32());
GL.BindBuffer(BufferTargetARB.ElementArrayBuffer, _indexBuffer.Handle.ToInt32());
}
public void PreDraw(int vertexCount)

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Effects;
using Ryujinx.Graphics.OpenGL.Effects.Smaa;

View file

@ -27,7 +27,6 @@
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="OpenTK.Graphics" />
<PackageReference Include="SPB" />
<PackageReference Include="SharpZipLib" />
<PackageReference Include="SixLabors.ImageSharp" />

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Input.HLE;

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Graphics.OpenGL;
using SPB.Graphics;
using SPB.Graphics.OpenGL;

View file

@ -1,5 +1,5 @@
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.OpenGL;