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Avoid redundant color mask updates
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@ -1016,7 +1016,7 @@ namespace Ryujinx.Graphics.OpenGL
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prg.Bind();
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}
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if (prg.HasFragmentShader)
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if (prg.HasFragmentShader && _fragmentOutputMap != prg.FragmentOutputMap)
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{
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_fragmentOutputMap = prg.FragmentOutputMap;
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