mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
Do not set modified flag again if texture was not modified (#5909)
* Do not set modified flag again if texture was not modified * Formatting * Fix copy dep regression
This commit is contained in:
parent
51065d9129
commit
e6e5838916
|
@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
public bool AlwaysFlushOnOverlap { get; private set; }
|
public bool AlwaysFlushOnOverlap { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Indicates that the texture was fully unmapped since the modified flag was set, and flushes should be ignored until it is modified again.
|
/// Indicates that the texture was modified since the last time it was flushed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool FlushStale { get; private set; }
|
public bool ModifiedSinceLastFlush { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
|
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
|
||||||
|
@ -1417,7 +1417,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SignalModified()
|
public void SignalModified()
|
||||||
{
|
{
|
||||||
FlushStale = false;
|
|
||||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||||
|
|
||||||
if (_modifiedStale || Group.HasCopyDependencies)
|
if (_modifiedStale || Group.HasCopyDependencies)
|
||||||
|
@ -1438,15 +1437,18 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
if (bound)
|
if (bound)
|
||||||
{
|
{
|
||||||
FlushStale = false;
|
|
||||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
||||||
{
|
{
|
||||||
_modifiedStale = false;
|
_modifiedStale = false;
|
||||||
|
|
||||||
|
if (bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
||||||
|
{
|
||||||
Group.SignalModifying(this, bound);
|
Group.SignalModifying(this, bound);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_physicalMemory.TextureCache.Lift(this);
|
_physicalMemory.TextureCache.Lift(this);
|
||||||
|
|
||||||
|
@ -1703,12 +1705,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// <param name="unmapRange">The range of memory being unmapped</param>
|
/// <param name="unmapRange">The range of memory being unmapped</param>
|
||||||
public void Unmapped(MultiRange unmapRange)
|
public void Unmapped(MultiRange unmapRange)
|
||||||
{
|
{
|
||||||
if (unmapRange.Contains(Range))
|
|
||||||
{
|
|
||||||
// If this is a full unmap, prevent flushes until the texture is mapped again.
|
|
||||||
FlushStale = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ChangedMapping = true;
|
ChangedMapping = true;
|
||||||
|
|
||||||
if (Group.Storage == this)
|
if (Group.Storage == this)
|
||||||
|
|
|
@ -1660,13 +1660,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
}
|
}
|
||||||
|
|
||||||
// If size is zero, we have nothing to flush.
|
// If size is zero, we have nothing to flush.
|
||||||
// If the flush is stale, we should ignore it because the texture was unmapped since the modified
|
if (size == 0)
|
||||||
// flag was set, and flushing it is not safe anymore as the GPU might no longer own the memory.
|
|
||||||
if (size == 0 || Storage.FlushStale)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Storage.ModifiedSinceLastFlush = false;
|
||||||
|
|
||||||
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
||||||
// In this case it will skip registering the action, but here we are already handling it,
|
// In this case it will skip registering the action, but here we are already handling it,
|
||||||
// so there shouldn't be any issue as it's the same handler for all actions.
|
// so there shouldn't be any issue as it's the same handler for all actions.
|
||||||
|
|
|
@ -413,21 +413,35 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
bool anyChanged = false;
|
bool anyChanged = false;
|
||||||
|
|
||||||
if (_rtHostDs != _rtDepthStencil?.HostTexture)
|
Texture dsTexture = _rtDepthStencil;
|
||||||
{
|
ITexture hostDsTexture = null;
|
||||||
_rtHostDs = _rtDepthStencil?.HostTexture;
|
|
||||||
|
|
||||||
|
if (dsTexture != null)
|
||||||
|
{
|
||||||
|
hostDsTexture = dsTexture.HostTexture;
|
||||||
|
dsTexture.ModifiedSinceLastFlush = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_rtHostDs != hostDsTexture)
|
||||||
|
{
|
||||||
|
_rtHostDs = hostDsTexture;
|
||||||
anyChanged = true;
|
anyChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int index = 0; index < _rtColors.Length; index++)
|
for (int index = 0; index < _rtColors.Length; index++)
|
||||||
{
|
{
|
||||||
ITexture hostTexture = _rtColors[index]?.HostTexture;
|
Texture texture = _rtColors[index];
|
||||||
|
ITexture hostTexture = null;
|
||||||
|
|
||||||
|
if (texture != null)
|
||||||
|
{
|
||||||
|
hostTexture = texture.HostTexture;
|
||||||
|
texture.ModifiedSinceLastFlush = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (_rtHostColors[index] != hostTexture)
|
if (_rtHostColors[index] != hostTexture)
|
||||||
{
|
{
|
||||||
_rtHostColors[index] = hostTexture;
|
_rtHostColors[index] = hostTexture;
|
||||||
|
|
||||||
anyChanged = true;
|
anyChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue