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Fix storage buffers being lost when bindings are out of order
(also avoid allocations when changing bindings)
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1 changed files with 5 additions and 2 deletions
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@ -145,8 +145,11 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
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public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
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{
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{
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Array.Resize(ref _storageBuffers, first + buffers.Length);
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if (_storageBuffers.Length < first + buffers.Length)
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Array.Resize(ref _storageBufferRefs, first + buffers.Length);
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{
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Array.Resize(ref _storageBuffers, first + buffers.Length);
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Array.Resize(ref _storageBufferRefs, first + buffers.Length);
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}
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for (int i = 0; i < buffers.Length; i++)
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for (int i = 0; i < buffers.Length; i++)
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{
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{
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