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fix: pass array index as an additional argument to sample
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73bb0712a8
commit
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1 changed files with 6 additions and 20 deletions
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@ -184,13 +184,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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int pCount = coordsCount;
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int pCount = coordsCount;
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int arrayIndexElem = -1;
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if (isArray)
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{
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arrayIndexElem = pCount++;
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}
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if (isShadow && !isGather)
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if (isShadow && !isGather)
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{
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{
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pCount++;
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pCount++;
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@ -211,19 +204,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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for (int index = 0; index < count; index++)
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for (int index = 0; index < count; index++)
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{
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{
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if (arrayIndexElem == index)
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elems[index] = Src(coordType);
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{
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elems[index] = Src(AggregateType.S32);
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if (!intCoords)
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{
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elems[index] = "float(" + elems[index] + ")";
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}
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}
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else
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{
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elems[index] = Src(coordType);
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}
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}
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}
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string prefix = intCoords ? "int" : "float";
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string prefix = intCoords ? "int" : "float";
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@ -238,6 +219,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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Append(AssemblePVector(pCount));
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Append(AssemblePVector(pCount));
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if (isArray)
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{
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texCall += ", " + Src(AggregateType.S32);
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}
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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return texCall;
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return texCall;
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