Commit graph

611 commits

Author SHA1 Message Date
Ac_K 705e84a4e8 New translations en_us.json (Hebrew) 2024-05-14 20:18:50 +02:00
Ac_K 8a61095506 New translations en_us.json (Greek) 2024-05-14 20:18:49 +02:00
Ac_K 48898428f8 New translations en_us.json (German) 2024-05-14 20:18:48 +02:00
Ac_K e779384a4c New translations en_us.json (Arabic) 2024-05-14 20:18:47 +02:00
Ac_K 8b2a55ae7f New translations en_us.json (Spanish) 2024-05-14 20:18:46 +02:00
Ac_K 2ca0b17339
New Crowdin updates (#6590)
* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (French)

* New translations en_us.json (Russian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Korean)

* New translations en_us.json (Russian)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Polish)

* New translations en_us.json (Turkish)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Russian)

* New translations en_us.json (French)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Russian)

* New translations en_us.json (Russian)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (German)
2024-05-14 17:47:03 +02:00
Isaac Marovitz 47639e6eeb
Bump Avalonia.Svg (#6603)
* Bump Avalonia.Svg

* Remove using

* Bump Version

* Remove other reload
2024-05-14 17:36:11 +02:00
gdkchan cd78adf07f
Add missing lock on texture cache UpdateMapping method (#6657) 2024-05-14 17:23:13 +02:00
TSRBerry a3dc295c5f
Disable keyboard controller input while swkbd is open (foreground) (#6646)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute
2024-05-14 17:14:39 +02:00
gdkchan 2ef4f92b07
Make TextureGroup.ClearModified thread safe (#6686) 2024-05-14 17:06:36 +02:00
yell0wsuit 2b6cc4b353
Add the "Auto" theme option in setting (#6611)
* Add "Follow OS theme" option

* Update App.axaml.cs

* Add "Follow OS theme" option

* Update App.axaml.cs

* Remove `this`

* Remove annotation for nullable reference

* Change into switch expression to make it concise

* Change comments to XML docs

* Update en_US.json

* Fix icons in About dialog do not response to "auto" theme

The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow

* Newline at the end

* newline moment

* Update ThemeManager.cs

* bait to switch to lf

* change to lf

* temp. revert

* Add back ThemeManager.cs common, pls pass the format check

* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block

Finally solve the formatting check

* test formatting

* Update App.axaml.cs

* Ok i seem to forget to add version lol

* Fix info CA1816
2024-05-14 17:00:03 +02:00
gdkchan 3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles

* Shader cache version bump

* Add support for bindless textures from storage buffer on Vulkan
2024-05-14 16:47:16 +02:00
MutantAura 44dbab3848
discordRPC: Truncate game title and details if they exceed discord byte limit. (#6581)
* Truncate game title and details if they exceed DiscordRPC limit.

* Update implementation to a byte total check.

* Track if the string has actually been modified correctly.

* Allow an early function return and simplify logic.

* Better handling of large input strings and minimise loop opportunities.

* Remove unused using.

* Update to `applicationName` over `titleName`.
2024-05-14 16:36:44 +02:00
Tsubasa0504 cada4d04ef
HID: Stub IHidServer: 134 (SetNpadAnalogStickUseCenterClamp) (#6664)
* Add files via upload

* Update IHidServer.cs

mistakes...

* format

how do i do it

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* bruh

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use readuint32 instead

* second thought

* i hope it works

thanks someone higher up with the same thing

* pid

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* styles i think

* Apply suggestions from code review

Co-authored-by: makigumo <makigumo@users.noreply.github.com>

---------

Co-authored-by: Agatem <agaatem@outlook.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: makigumo <makigumo@users.noreply.github.com>
2024-05-14 16:26:49 +02:00
Luke Warner e9edf0ab7f
Update outdated Windows version warning (#6481)
* Change text

* clarify version number

* update gtk
2024-05-14 16:19:43 +02:00
TSRBerry 6e40b64554
Add linux specific files to local builds (#6762) 2024-05-14 16:06:40 +02:00
Marco Carvalho a23d8cb92f
Replace "List.ForEach" for "foreach" (#6783)
* Replace "List.ForEach" for "foreach"

* dotnet format

* Update Ptc.cs

* Update GpuContext.cs
2024-05-08 13:53:25 +02:00
Nicolas Abram ab12fbe963
Fix system dateTime loading in avalonia LoadCurrentConfiguration (#6676)
* Fix system dateTime loading in avalonia LoadCurrentConfiguration

* Rename local var to not use upper camel case
2024-05-02 13:33:28 +02:00
MutantAura d0cc13ce0b
UI: Fix some MainWindow bugs and implement menubar items to change window size. (#6750)
* Do not save window dimensions when maximized.

* Implement option to disable window size/position memory.

* Remove logging statements

* Implement menubar items for common window sizes.

* formatting fixes

* Set 720p window as a composite value.

* Remove unused using

* Fix exception paramter.

* Force restore window when a size change is requested

* Fix some resizing bugs.
2024-05-01 18:21:24 +02:00
Andrew Glaze 65c035cdf8
Fix alt key appearing as control in settings menus (#6742) 2024-04-29 18:18:27 +01:00
Exhigh 56c5dbe557
Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2024-04-28 20:21:08 -03:00
MaxLastBreath 5976a5161b
Fix direct keyboard not working when using a Controller. (#6716)
* Fix direct keyboard not working when connected with a controller

- Pass KeyboardDriver to NpadController.GetHLEKeyboardInput().
- Always fetch all keyboards if Direct Keyboard is turned on.
- Remove unnecessary return null.

* Get Keyboard Inputs outside of the controller loop.

- Moved GetHLEKeyboardInput outside of the controller loop.
- Made GetHLEKeyboardInput public static from public

* Removed extra newline

* Update src/Ryujinx.Input/HLE/NpadManager.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Input/HLE/NpadController.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-04-28 19:02:29 +02:00
riperiperi 3d4dea624d
HID: Correct direct mouse deltas (#6736)
The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.

Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
2024-04-28 18:55:37 +02:00
gdkchan c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00
jhorv 9b94662b4b
implement MemoryManagerHostTracked.GetReadOnlySequence() (#6695)
* implement `MemoryManagerHostTracked.GetReadOnlySequence()`, fixes crashes on game starts on MacOS

* whitespace fixes

* whitespace fixes

* add missing call to `SignalMemoryTracking()`

* adjust call to `SignalMemoryTracking()``

* don't use GetPhysicalAddressMemory()

* add newline for consistency
2024-04-21 16:34:04 -03:00
jhorv 216026c096
Use pooled memory and avoid memory copies (#6691)
* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
2024-04-21 12:57:35 +02:00
gdkchan 7070cf6ae5
End render target lifetime on syncpoint increment (#6687) 2024-04-20 22:35:20 -03:00
toofooboo 9839cd56fb
chore: remove repetitive words (#6690)
Signed-off-by: toofooboo <cmaker@foxmail.com>
2024-04-19 09:45:51 -03:00
Marco Carvalho 99f46e22e2
Do not compare Span<T> to 'null' or 'default' (#6683) 2024-04-19 09:21:21 -03:00
Marco Carvalho 22fb8c9d4f
Update to new standard for volatility operations (#6682) 2024-04-19 09:03:52 -03:00
gdkchan 2f93ae9a19
Fix unmapped address check when reading texture handles (#6679) 2024-04-18 19:28:16 -03:00
Isaac Marovitz 446f2854a5
Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00
Luke 8884d1fd73
Fix crash when changing controller config (#6654)
* fix needsMotionInputUpdate conditions

* Fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-04-15 18:02:09 -03:00
jhorv 268c9aecf8
Texture loading: reduce memory allocations (#6623)
* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
2024-04-14 17:06:14 -03:00
gdkchan e916662b0f
Account for swapchain image count change after re-creation (#6652) 2024-04-11 17:24:19 -03:00
gdkchan 2ddd3dd4a7
Allow BSD sockets Poll to exit when emulation ends (#6650) 2024-04-11 14:56:21 +02:00
gdkchan a8f7ababb5
Revert "Update StoreConstantToMemory to match StoreConstantToAddress on value…" (#6649)
This reverts commit 22e3ff06b5.
2024-04-10 21:50:06 -03:00
WilliamWsyHK 22e3ff06b5
Update StoreConstantToMemory to match StoreConstantToAddress on value read (#6642) 2024-04-11 00:03:37 +02:00
Isaac Marovitz 9480e5c5ce
Ava UI: Prevent Status Bar Backend Update (#6506)
* Prevent Status Bar Backend Update

* Make it a switch
2024-04-10 23:40:17 +02:00
gdkchan e7f2342eba
Fix input consumed by audio renderer SplitterState.Update (#6640)
* Fix input consumed by audio renderer SplitterState.Update

* Use sizeof(int) to make clear what the value is
2024-04-10 12:07:31 -03:00
gdkchan 543d75a587
CPU: Produce non-inf results for RSQRTE instruction with subnormal inputs (#6634)
* CPU: Produce non-inf results for RSQRTE instruction with subnormal inputs

* PPTC version bump
2024-04-09 14:34:14 -03:00
gdkchan 338ff79e1e
Use ResScaleUnsupported flag for texture arrays (#6626) 2024-04-09 14:24:46 -03:00
gdkchan 80201466ae
Fast D32S8 2D depth texture copy (#6636) 2024-04-09 14:03:55 -03:00
gdkchan 7a971edb57
Pin audio renderer update output buffers (#6633) 2024-04-08 20:26:47 -03:00
MutantAura c1b0ab805a
Disable CLI setting persistence for HW-accelerated GUI. (#6620) 2024-04-07 20:58:05 -03:00
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
gdkchan 808803d97a
CPU: Fix PC alignment for ADR thumb instruction (#6613)
* Fix PC alignment for ADR thumb instruction

* PPTC version bump
2024-04-07 18:17:49 -03:00
jhorv ead9a25141
Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments

* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation.

* new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments

* make some struct properties readonly

* put braces around `foreach` bodies

* encourage inlining of some PagedMemoryRange*Enumerator members

* DynamicRingBuffer:
 - use ByteMemoryPool
 - make some methods return without locking when size/count argument = 0
 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte
 - change Read(byte[]...) to Read(Span<byte>...)
 - change Write(byte[]...) to Write(Span<byte>...)

* change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering

* HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter

* change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte>

* MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()`

* rebase cleanup

* dotnet format fixes

* format and comment fixes

* format long parameter list - take 2

* - add support to HipcGenerator for buffers of type `Memory<byte>`
- change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy

* SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid

* DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
2024-04-07 18:07:32 -03:00
Marco Carvalho 3e0d67533f
Enhance Error Handling with Try-Pattern Refactoring (#6610)
* Enhance Error Handling with Try-Pattern Refactoring

* refactoring

* refactoring

* Update src/Ryujinx.HLE/FileSystem/ContentPath.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-04-07 17:55:34 -03:00
Marco Carvalho 0b55914864
Replacing the try-catch block with null-conditional and null-coalescing operators (#6612)
* Replacing the try-catch block with null-conditional and null-coalescing operators

* repeating
2024-04-07 16:49:14 -03:00
MutantAura 451a28afb8
misc: Add ANGLE configuration option to JSON and CLI (#6520)
* Add hardware-acceleration toggle to ConfigurationState.

* Add command line override for easier RenderDoc use.

* Adjust CLI arguments.

* fix whitespace format check

* fix copypasta in comment

* Add X11 rendering mode toggle

* Remove ANGLE specific comments.
2024-04-06 14:58:02 -03:00
gdkchan 12b235700c
Delete old 16KB page workarounds (#6584)
* Delete old 16KB page workarounds

* Rename Supports4KBPage to UsesPrivateAllocations

* Format whitespace

* This one should be false too

* Update XML doc
2024-04-06 13:51:44 -03:00
gdkchan 3be616207d
Vulkan: Fix swapchain image view leak (#6509) 2024-04-06 13:38:52 -03:00
gdkchan 791bf22109
Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508) 2024-04-06 13:25:51 -03:00
WilliamWsyHK c8bb05633e
Add mod enablement status in the log message (#6571) 2024-04-06 13:47:01 +02:00
Marco Carvalho 22c0aa9c90
"Task.Wait()" synchronously blocks, use "await" instead (#6598) 2024-04-06 13:36:18 +02:00
Ac_K 6d28b64312
ts: Migrate service to Horizon project (#6514)
* ts: Migrate service to Horizon project

This PR migrate the `ts` service (stored in `ptm`) to the Horizon project:
- It stubs all known IPCs.
- IpcServer consts are checked by RE.

Closes #6480

* Fix args
2024-04-05 15:45:43 -03:00
gdkchan 05c041feeb
Ignore diacritics on game search (#6602) 2024-04-05 15:26:45 -03:00
gdkchan 8c2da1aa04
Add missing ModWindowTitle locale key (#6601)
* Add missing ModWindowTitle locale key

* Fix this while I'm at it
2024-04-05 12:54:08 -03:00
jhorv 5def0429f8
Add support to IVirtualMemoryManager for zero-copy reads (#6251)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments

* make HvMemoryManager class sealed

* remove unused method

* adjust MemoryManagerHostTracked

* let MemoryManagerHostTracked override WriteImpl()
2024-04-04 22:23:03 -03:00
gdkchan 8e74fa3456
Stop clearing Modified flag on DiscardData (#6591) 2024-04-03 21:30:46 -03:00
Ac_K 6208c3e6f0
New Crowdin updates (#6550)
* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Italian)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (French)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Polish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Italian)

* New translations en_us.json (German)

* New translations en_us.json (Korean)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)
2024-04-02 13:21:14 -03:00
MutantAura 7124d679fd
UI: Friendly driver name reporting. (#6530)
* Implement friendly VkDriverID names for UI.

* Capitalise NVIDIA

* Prefer vendor name on macOS

* Typo fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-03-27 14:55:34 -03:00
gdkchan b323a01738
Implement host tracked memory manager mode (#6356)
* Add host tracked memory manager mode

* Skipping flush is no longer needed

* Formatting + revert unrelated change

* LightningJit: Ensure that dest register is saved for load ops that do partial updates

* avoid allocations when doing address space lookup

Add missing improvement

* IsRmwMemory -> IsPartialRegisterUpdateMemory

* Ensure we iterate all private allocations in range

* PR feedback and potential fixes

* Simplified bridges a lot

* Skip calling SignalMappingChanged if Guest is true

* Late map bridge too

* Force address masking for prefetch instructions

* Reprotection for bridges

* Move partition list validation to separate debug method

* Move host tracked related classes to HostTracked folder

* New HostTracked namespace

* Move host tracked modes to the end of enum to avoid PPTC invalidation

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-26 23:33:24 -03:00
jcm f6d24449b6
Recreate swapchain correctly when toggling VSync (#6521)
Co-authored-by: jcm <butt@butts.com>
2024-03-26 22:54:13 -03:00
gdkchan 72bdc24db8
Disable push descriptors for Intel ARC GPUs on Windows (#6551)
* Move some init logic out of PrintGpuInformation, then delete it

* Disable push descriptors for Intel ARC on Windows

* Re-add PrintGpuInformation just to show it in the log
2024-03-26 22:27:48 -03:00
SamusAranX 43514771bf
New gamecard icons (#6557)
* Replaced all gamecard images and added a blank variant

* File optimization
2024-03-23 21:33:27 +01:00
gdkchan dbfe859ed7
Add a few missing locale strings on Avalonia (#6556)
* Add a few missing locale strings on Avalonia

* Rename LDN MitM to ldn_mitm
2024-03-23 16:31:54 -03:00
Matt Heins c94a73ec60
Updates the default value for BufferedQuery (#6351)
AMD GPUs (possibly just RDNA 3) could hang with the previous value
until the MaxQueryRetries was hit.

Fix #6056

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-21 21:44:11 -03:00
WilliamWsyHK 20a280525f
[UI] Fix Display Name Translations & Update some Chinese Translations (#6388)
* Remove incorrect additional back-slash

* Touch-up on TChinese translations

* Little touch-up on SChinese translations
2024-03-21 20:08:25 +01:00
Ac_K 75a4ea3370
New Crowdin updates (#6541)
* New translations en_us.json (French)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* Add missing Thai language name

* Add new languages

* Enable RTL for Arabic

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-03-20 21:07:27 -03:00
Isaac Marovitz a0552fd78b
Ava UI: Fix locale crash (#6385)
* Fix locale crash

* Apply suggestions from code review

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-03-17 02:27:14 +01:00
Isaac Marovitz bb8c5ebae1
Ava UI: Content Dialog Fixes (#6482)
* Don’t use ContentDialogHelper when not necessary

* Remove `ExtendClientAreaToDecorationsHint`
2024-03-16 20:34:26 +01:00
standstaff e19e7622a3
chore: remove repetitive words (#6500)
Signed-off-by: standstaff <zhengxingru@yeah.net>
2024-03-16 19:49:54 +01:00
Isaac Marovitz 26026d1357
Fix Title Update Manager not refreshing app list (#6507) 2024-03-16 19:46:03 +01:00
TSRBerry 24068b023c
discord: Update ApplicationID (#6513) 2024-03-16 19:41:38 +01:00
riperiperi 1217a8e69b
GPU: Rebind RTs if scale changes when binding textures (#6493)
This fixes a longstanding issue with resolution scale that could result in flickering graphics, typically the first frame something is drawn, or on camera cuts in cutscenes.

The root cause of the issue is that texture scale can be changed when binding textures or images. This typically happens because a texture becomes a view of a larger texture, such as a 400x225 texture becoming a view of a 800x450 texture with two levels. If the 400x225 texture is bound as a render target and has state [1x Undesired], but the storage texture is [2x Scaled], the render target texture's scale is changed to [2x Scaled] to match its new storage. This means the scale changed after the render target state was processed...

This can cause a number of issues. When render target state is processed, texture scales are examined and potentially changed so that they are all the same value. If one texture is scaled, all textures must be. If one texture is blacklisted from scaling, all of them must be. This results in a single resolution scale value being assigned to the TextureManager, which also scales the scissor and viewport values.

If the scale is chosen as 1x, and a later texture binding changes one of the textures to be 2x, the scale in TextureManager no longer matches all of the bound textures. What's worse, the scales in these textures could mismatch entirely. This typically results in the support buffer scale, viewport and scissor being wrong for at least one of the bound render targets.

This PR fixes the issue by re-evaluating render target state if any scale mismatches the expected scale after texture bindings happen. This can actually cause scale to change again, so it must loop back to perform texture bindings again. This can happen as many times as it needs to, but I don't expect it to happen more than once. Problematic bindings will just result in a blacklist, which will propagate to other bound targets.
2024-03-14 19:59:09 -03:00
gdkchan 732db7581f
Consider Polygon as unsupported is triangle fans are unsupported on Vulkan (#6490) 2024-03-14 19:46:57 -03:00
riperiperi fdd3263e31
Separate guest/host tracking + unaligned protection (#6486)
* WIP: Separate guest/host tracking + unaligned protection

Allow memory manager to define support for single byte guest tracking

* Formatting

* Improve docs

* Properly handle cases where the address space bits are too low

* Address feedback
2024-03-14 19:38:27 -03:00
Isaac Marovitz ce607db944
Ava UI: Update Ava (#6430)
* Update Ava

* Newline
2024-03-14 02:29:13 +01:00
TSRBerry 6b4ee82e5d
infra: Fix updater for old Ava users (#6441)
* Add binaries with both names to release archives

* Add migration code for the new filename

* Add Ryujinx.Ava to all win/linux releases for a while
2024-03-13 23:26:35 +01:00
Keaton e2a655f1a4
Update AutoDeleteCache.cs (#6471)
Increase the texture cache limit from 512 MB to 1 GB.
2024-03-13 17:39:39 -03:00
Nicolas Abram d9a18919b0
Fix geometry shader passthrough issue (#6462)
* Fix geometry shader passthrough issue (Diagnosed by gdkchan)

* Fix whitespace formatting

* Fix whitespace formatting

* Bump shader cache version

* Don't apply PassthroughNV decorations to output geometry shader variables
2024-03-13 17:26:19 -03:00
Emmanuel Hansen 8354434a37
Passthrough mouse for win32 (#6450)
* passthrough mouse for win32

* remove unused enums
2024-03-11 21:21:39 -03:00
gdkchan 5a900f38c5
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
* Fix lost copy on shader SSA deconstruction

* Shader cache version bump
2024-03-10 21:16:40 -03:00
jhorv a3a63d4394
Refactor memory managers to a common base class, consolidate Read() method logic (#6360)
* - add new abstract class `VirtualMemoryManagerBase`
- rename `MemoryManagerBase` to `VirtualMemoryManagerRefCountedBase` and derive from `VirtualMemoryManagerBase`
- change `AddressSpaceManager`, `HvMemoryManager`, `MemoryManager`, and `MemoryManagerHostMapped` to implement abstract members and use the inherited `void VirtualMemoryManagerBase.Read(TVirtual va, Span<byte> data)` implementation.

* move property `AddressSpaceSize` up by the other properties
2024-03-09 21:01:51 -03:00
TSRBerry 3924bd1a43
Update dependencies from SixLabors to the latest version before the license change (#6440)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)

* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update for 2.x changes

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>

* Update SixLabors.ImageSharp to 2.1.7

This is the latest version we can update to without the license change.

* Update SixLabors.ImageSharp.Drawing to v1.0.0

This is the latest version we can update to without the license change.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
2024-03-08 13:16:32 -03:00
gdkchan 50458b2472
LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm (#6326)
* LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm

* Format whitespace

* Delete unused code

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-07 20:55:54 -03:00
MutantAura dda0f26067
UI: Update minimum window size to 800x500 (#6425) 2024-03-07 20:38:56 -03:00
Kyle 4e1a60328e
Add title of game to screenshot text (#6266)
* Add sanitize method

* Add app name to screenshot text output

* Add app name to screenshot text
2024-03-07 22:49:57 +00:00
Mary Guillemard ec6cb0abb4
infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 12:51:05 +01:00
Mary Guillemard 53b5985da6
Avalonia: only enable gamescope workaround under it (#6374)
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 11:16:46 +01:00
gdkchan 87f238be60
Change packed aliasing formats to UInt (#6358) 2024-02-24 19:02:20 -03:00
jhorv 08384ee5a8
IPC code gen improvements (#6352)
* HipcGenerator: skip do-nothing call to MemoryMarshal.Cast<byte, byte>() in generated code

* HipcGenerator: fix method name typos

* HipcGenerator: make generated methods use stackalloc for `isBufferMapAlias` bool array

* HipcGenerator: make generated GetCommandHandlers() method return a FrozenDictionary<int, CommandHandler>

* HipcGenerator: return `FrozenDictionary<,>.Empty` when there are no command implementations, otherwise create `FrozenDictionary` from a `IEnumerable<KeyValuePair<,>>`` instead of a `Dictionary<,>``
2024-02-23 21:12:24 -03:00
gdkchan d4d0a48bfe
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
2024-02-22 16:58:33 -03:00
riperiperi 57d8afd0c9
OpenGL: Mask out all color outputs with no fragment shader (#6341)
* OpenGL: Mask out all color outputs with no fragment shader

This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state.

* Remove unused member
2024-02-22 18:43:19 +01:00
gdkchan c43fb92bbf
Ensure service init runs after Horizon constructor (#6342) 2024-02-22 13:55:29 -03:00
gdkchan 167f50bbcd
Implement virtual buffer dependencies (#6190)
* Implement virtual buffer copies

* Introduce TranslateAndCreateMultiBuffersPhysicalOnly, use it for copy and clear

* Rename VirtualBufferCache to VirtualRangeCache

* Fix potential issue where virtual range could exist in the cache, without a physical buffer

* Fix bug that could cause copy with negative size on CopyToDependantVirtualBuffer

* Remove virtual copy back for SyncAction

* GetData XML docs

* Make field readonly

* Fix virtual buffer modification tracking

* Remove CopyFromDependantVirtualBuffers from ExternalFlush

* Move things around a little to avoid perf impact

- Inline null check for CopyFromDependantVirtualBuffers
- Remove extra method call for SynchronizeMemoryWithVirtualCopyBack, prefer calling CopyFromDependantVirtualBuffers separately

* Fix up XML doc

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-02-22 11:03:07 -03:00
riperiperi ba91f5d401
Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345)
Forgot to set the end variable here. Should stop it from crashing when this path is taken.
2024-02-22 10:43:22 +01:00
riperiperi 79f6c18a9b
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
Disables push descriptors on older NVIDIA GPUs (10xx and below), since it is clearly broken beyond comprehension. The existing workaround wasn't good enough and a more thorough one will probably cost more performance than the feature gains. The workaround has been removed.

Fixes #6331.
2024-02-21 23:52:13 -03:00
riperiperi 4f63782bac
Vulkan: Fix barrier batching past limit (#6339)
If more than 16 barriers were queued at one time, the _queuedBarrierCount would no longer match the number of remaining barriers, because when breaking out of the loop consuming them it deleted all barriers, not just the 16 that were consumed.

Should fix freezes that started occurring with #6240. Fixes issue #6338.
2024-02-21 23:41:08 -03:00
MetrosexualGarbodor 6f5fcb7970
Avalonia UI: Update English tooltips (#6305)
* update English tooltips

* missed a dot
2024-02-19 23:27:15 +01:00
Mary Guillemard 6ef8946169
Avalonia: Fix gamescope once and for all (#6301)
Enable input focus proxy, makes WM_TAKE_FOCUS capability to be exposed.

This fix menu on gamescope, for real this time....

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-19 21:18:46 +01:00
gdkchan 42340fc743
LightningJit: Add a limit on the number of instructions per function for Arm64 (#6328) 2024-02-17 17:30:54 -03:00
Exhigh 103e7cb021
hid: Stub SetTouchScreenResolution (#6322)
* hid: Implement SetTouchScreenResolution

* Fix Tomb Raider I-III Remastered from crashing without enabling Ignore Missing Services

* PR Feedback: Update Comments
2024-02-17 14:49:50 -03:00
riperiperi 31ed061bea
Vulkan: Improve texture barrier usage, timing and batching (#6240)
* WIP barrier batch

* Add store op to image usage barrier

* Dispose the barrier batch

* Fix encoding?

* Handle read and write on the load op barrier.

Load op consumes read accesses but does not add one, as the only other operation that can read is another load.

* Simplify null check

* Insert barriers on program change in case stale bindings are reintroduced

* Not sure how I messed this one up

* Improve location of bindings barrier update

This is also important for emergency deferred clear

* Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs

Co-authored-by: Mary Guillemard <thog@protonmail.com>

---------

Co-authored-by: Mary Guillemard <thog@protonmail.com>
2024-02-17 00:21:37 -03:00
riperiperi 4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors

* Use push descriptor templates

* Use reserved bindings

* Formatting

* Disable when using MVK

("my heart will go on" starts playing as thousands of mac users shed a tear in unison)

* Introduce limit on push descriptor binding number

The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now.

* Address feedback

* Fix logic for binding rejection

Should only offset limit when reserved bindings are less than the requested one.

* Workaround pascal and older nv bug

* Add GPU number detection for nvidia

* Only do workaround if it's valid to do so.
2024-02-16 21:41:30 -03:00
gdkchan e37735ed26
Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
gdkchan 74a18b7c18
Fix PermissionLocked check on UnmapProcessCodeMemory (#6314) 2024-02-15 16:16:01 -03:00
gdkchan 74fe814329
Remove Vulkan SubgroupSizeControl enablement code (#6317) 2024-02-15 16:04:30 -03:00
gdkchan d1a093e5ca
Stub VSMS related ioctls (#6313)
* Stub VSMS related ioctls

* Clean up usings
2024-02-15 19:48:22 +01:00
Isaac Marovitz dfb14a5607
Updaters: Fix ARM Linux Updater (#6316)
* Remove Arch Checks

* Fix ARM Linux updater
2024-02-15 10:41:43 +01:00
jcm 904a5ffcb4
Handle exceptions when checking user data directory for symlink (#6304)
Co-authored-by: jcm <butt@butts.com>
2024-02-12 00:10:21 +01:00
jcm 946633276b
macOS: Stop storing user data in Documents for some users; fix symlinks (#6241)
* macOS: Stop storing user data in Documents for some users; fix symlinks

* Use SupportedOSPlatform tag, catch exceptions, log warning instead of error

* Provide best path hints to user if symlink fixup fails

---------

Co-authored-by: jcm <butt@butts.com>
2024-02-11 19:04:39 +01:00
Isaac Marovitz 18909195d1
Old buttons (#6237) 2024-02-11 03:12:43 +01:00
Isaac Marovitz f06d22d6f0
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
2024-02-11 03:09:18 +01:00
jcm 84d6e8d121
Standardize logging locations across desktop platforms (#6238)
* Standardize logging locations across desktop platforms

* Return null instead of empty literal on exceptions

* Remove LogDirectoryPath from LoggerModule

* Catch exception when creating DirectoryInfo in FileLogTarget

* Remove redundant log path vars, handle exception better, add null check

* Address styling issues

* Remove extra newline, quote file path in log, move directory check to OpenHelper

* Add GetOrCreateLogsDir to get/create log directory during runtime

* misc format changes

* Update src/Ryujinx.Common/Configuration/AppDataManager.cs

---------

Co-authored-by: jcm <butt@butts.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-11 02:17:19 +01:00
Isaac Marovitz 356a75af0b
Remove ReflectionBinding in Mod Manager (#6280) 2024-02-11 00:52:11 +01:00
sunshineinabox 4ae9921063
Update Avalonia About Window like requested in PR #6267 (#6278)
* Update About Window like requested in PR #6267

* Feedback

* Apply suggestions from code review

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>

* Fix indents

---------

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
2024-02-11 00:45:14 +01:00
gdkchan 6a8ac389e5
Fix mip offset/size for full 3D texture upload on Vulkan (#6294) 2024-02-11 00:41:17 +01:00
Mary Guillemard 8dd1eb333c
Add missing RID exclusions for linux-arm64 (#6298)
* Add missing RID exclusions for linux-arm64

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Remove libsoundio.so from linux-arm64 deployment

This is a x86_64 library.

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-10 22:49:32 +01:00
Mary Guillemard 7dc3a62c14
ci: Enable Linux ARM64 on build and release (#6291)
* ci: Enable Linux ARM64 on build and release

Signed-off-by: Mary <mary@mary.zone>

* Address gdkchan comment

Signed-off-by: Mary <mary@mary.zone>

---------

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 22:05:46 +01:00
Mary Guillemard e59dba42ef
Set PointSize in shader on OpenGL (#6292)
Previously we were only doing it for Vulkan, but it turns out that
not setting it when PROGRAM_POINT_SIZE is set is considered UB
on OpenGL Core.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:27:17 +01:00
Mary Guillemard bd6937ae5c
Make IOpenGLContext.HasContext context dependent (#6290)
This makes IOpenGLContext.HasContext not static and be implementable.

By doing this, we can support more than WGL and WGL.

This also allows the SDL2 headless version to run under Wayland.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:13:10 +01:00
jcm b82e789d4f
Load custom SDL mappings from application data folder (#6295)
Co-authored-by: jcm <butt@butts.com>
2024-02-10 19:41:02 +01:00
gdkchan 4a6724622e
Force CPU copy for non-identity DMA remap (#6293) 2024-02-10 15:38:58 -03:00
Mary Guillemard a082e14ede Revert "Bump Ava (#6271)"
This reverts commit dfc0819e72.

X popup position broke entirely (my fault oops), waiting for next release with a fix
(see https://github.com/AvaloniaUI/Avalonia/pull/14551)
2024-02-08 22:14:56 +01:00
Isaac Marovitz d29da11d5f
Remove SDC (#6275) 2024-02-08 20:36:59 +01:00
gdkchan ea07328aea
LightningJit: Reduce stack usage for Arm32 code (#6245)
* Write/read guest state to context for sync points, stop reserving stack for them

* Fix UsedGprsMask not being updated when allocating with preferencing

* POP should be also considered a return
2024-02-08 20:17:47 +01:00
Isaac Marovitz a0b3d82ee0
Remove Vic Reference to Host1x (#6277) 2024-02-08 20:01:03 +01:00
gdkchan 609de33b0b
Implement BGR10A2 render target format (#6273) 2024-02-08 19:52:38 +01:00
Isaac Marovitz dfc0819e72
Bump Ava (#6271) 2024-02-08 19:45:18 +01:00
sunshineinabox 459efd0db7
Replace Flex Panels in favor of Wrap Panels for Avalonia (#6267)
* Switch from using Flex panel to a Wrap panel for Grid view. This allows keyboard navigation.

* Stop using Flex panel in favor of Avalonia Wrap Panel.
2024-02-08 19:34:48 +01:00
gdkchan 8bb7a3fc97
Clamp vertex buffer size to mapped size if too high (#6272)
* Clamp vertex buffer size to mapped size if too high

* Update comment
2024-02-08 18:27:12 +01:00
SamusAranX 6c90d50c8e
Redact usernames from logs (#6255)
* Redact usernames from logs

* Changed internal vars to private and applied naming rules

* Use Directory.GetParent() instead of DirectoryInfo

* Update src/Ryujinx.Common/Logging/Logger.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-06 23:29:50 +01:00
riperiperi d56bab1e24
AccountService: Cache token data (#6260)
* AccountService: Cache token data

This method appears to indicate that the token returned should be cached. I've made it so that it generates a token that lasts until its expiration time, and reuses it on subsequent calls.

* Private naming convention
2024-02-06 23:11:20 +01:00
sharmander a37e2d6e44
Resolve an issue where changes to the main window's positioning could cause the application to crash if a modal was dismissed beforehand. (#6223) 2024-02-06 18:05:32 +01:00
gdkchan 8927e0669f
Revert change to skip flush when range size is 0 (#6254) 2024-02-04 18:12:12 -03:00
gdkchan bbed3b9926
Fix depth compare value for TLD4S shader instruction with offset (#6253)
* Fix depth compare value for TLD4S shader instruction with offset

* Shader cache version bump
2024-02-04 20:58:17 +01:00
gdkchan 24c8b0edc0
Remove component operand for texture gather with depth compare (#6247) 2024-02-04 11:10:45 +01:00
gdkchan e5066449a5
Limit remote closed session removal to SM service (#6248) 2024-02-03 19:40:09 +01:00
gdkchan d704bcd93b
Ensure SM service won't listen to closed sessions (#6246)
* Ensure SM service won't listen to closed sessions

* PR feedback
2024-02-02 20:56:51 -03:00
riperiperi c94f0fbb83
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
* Vulkan: Add Render Pass / Framebuffer Cache

Cache is owned by each texture view.

- Window's way of getting framebuffer cache for swapchain images is really messy - it creates a TextureView out of just a vk image view, with invalid info and no storage.

* Clear up limited use of alternate TextureView constructor

* Formatting and messages

* More formatting and messages

I apologize for `_colorsCanonical[index]?.Storage?.InsertReadToWriteBarrier`, the compiler made me do it

* Self review, change GetFramebuffer to GetPassAndFramebuffer

* Avoid allocations on Remove for HashTableSlim

* Member can be readonly

* Generate texture create info for swapchain images

* Improve hashcode

* Remove format, samples, size and isDepthStencil when possible

Tested in a number of games, seems fine.

* Removed load op barriers

These can be introduced later.

* Reintroduce UpdateModifications

Technically meant to be replaced by load op stuff.
2024-01-31 23:49:50 +01:00
TSRBerry 4505a7f162
Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
gdkchan ccbbaddbcb
Fix exception when trying to read output pointer buffer size (#6221)
* Fix exception when trying to read output pointer buffer size

* Better name
2024-01-29 21:19:39 -03:00
Ac_K 8bf102d2cd
Cpu: Implement Vpadal and Vrintr instructions (#6185)
* Cpu: Implement Vpadal and Vrintr instructions

This PR superseed last instructions left in #2242.
Since I'm not a CPU guy I've just ported the code and nothing more.
Please be precise during review if there are some changes to be done.

It should fixes #1781

Co-Authored-By: Piyachet Kanda <piyachetk@gmail.com>

* Addresses gdkchan's feedback

* Addresses gdkchan's feedback 2

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* another fix

* Update InstEmitSimdHelper32.cs

* Correct fix

* Addresses gdkchan's feedback

* Update CpuTestSimdCvt32.cs

---------

Co-authored-by: Piyachet Kanda <piyachetk@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-01-30 00:51:05 +01:00
Ac_K 2adf031830
deps: Update Avalonia.Svg (#6218)
Updates `Avalonia.Svg` from 11.0.0.10 to 11.0.0.13
Updates `Avalonia.Svg.Skia` from 11.0.0.10 to 11.0.0.13

And reflect update changes as dependabot can't do it.

Superseed #6209
2024-01-29 23:22:42 +01:00
Isaac Marovitz bb4a28b525
Ava UI: Mod Manager Fixes (Again) (#6187)
* Fix typo + Fix deleting from old dir

* Avoid double enumeration

* Break when parentDir is found

* Fix deleting non subdirectory mods

* Typo
2024-01-29 23:14:19 +01:00
merry a8fbcdae9f
UI: Clarify Create Application Shortcut tooltip text (#6217) 2024-01-29 23:08:24 +01:00
TSRBerry 4e81ab4229
Avalonia: Fix dialog issues caused by 1.1.1105 (#6211)
* Set _contentDialogOverlayWindow to null

* Make CheckLaunchState async
2024-01-29 22:57:20 +01:00