Commit graph

632 commits

Author SHA1 Message Date
sunshineinabox
cee5ae5551 Some missed values 2024-05-27 23:11:39 -07:00
sunshineinabox
398ca7ad82 Revert unrelated changes. 2024-05-27 23:11:39 -07:00
sunshineinabox
eaedc3ec9e Use Viewport and Scissor with count.
Topology Dynamic State is not working as intended. Need to add check to set correct Topology class. Circle back to this later. For now revert it.

Some minor fixes.
2024-05-27 23:11:39 -07:00
sunshineinabox
e7fbc9a1be Use Correct namespace 2024-05-27 23:11:39 -07:00
sunshineinabox
506f25054d LineWidth is not supported on MoltenVK 2024-05-27 23:11:39 -07:00
sunshineinabox
1befb5bd8f Check if widelines is supported. 2024-05-27 23:11:39 -07:00
sunshineinabox
5894ef043b No need to by reference 2024-05-27 23:11:38 -07:00
sunshineinabox
07ac4192cd Resolve MoltenVK (future version) warning.
Flags are not set for deriving pipelines so remove unnecessary basePipelineIndex value.
2024-05-27 23:11:38 -07:00
sunshineinabox
24e6105e6f Primitive Topolgy DynamicState maybe causing performance degredation. 2024-05-27 23:11:38 -07:00
sunshineinabox
5f02e28017 More Dynamic States 2024-05-27 23:11:38 -07:00
sunshineinabox
4933888a9d Make StencilOp, FrontFace and CullMode Dynamic States. Also prevent Vertex Input Binding Stride dynamic state from enabling with MoltenVK. 2024-05-27 23:11:38 -07:00
sunshineinabox
e6e5829abf Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called.
Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices.

Same as above for DepthBias values.
2024-05-27 23:11:38 -07:00
gdkchan
c41fddd25e
Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
* Key textures using set and binding (rather than just binding)

* Extend full bindless to cover cases with phi nodes

* Log error on bindless access failure

* Shader cache version bump

* Remove constant buffer match to reduce the chances of full bindless triggering

* Re-enable it for constant buffers, paper mario does actually need it

* Format whitespace
2024-05-26 15:20:10 -03:00
MutantAura
2ebe929fa5
misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841)
* Prefer `Brotli` compression for disk shader cache.

* Final default case for decompression switch.

* Prefer fastest compression.
2024-05-26 20:06:41 +02:00
gdkchan
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
Piplup
c98b7fc702
Workaround bug on logic op with float framebuffer (#6858)
* intel workaround

built on top of the amd workaround

* forgot to update the note

* Logic Change

Enabled workaround for all vendors that aren't nvidia

* Applied Suggestions
2024-05-23 22:57:26 -03:00
gdkchan
e65effcb05
Workaround AMD bug on logic op with float framebuffer (#6852)
* Workaround AMD bug on logic op with float framebuffer

* Format whitespace

* Update comment
2024-05-23 01:05:32 -03:00
riperiperi
c1ed150949
Kernel: Wake cores from idle directly rather than through a host thread (#6837)
* Kernel: Wake cores from idle directly rather than through a host thread

Right now when a core enters an idle state, leaving that idle state requires us to first signal the core's idle thread, which then signals the correct thread that we want to run on the core. This means that in a lot of cases, we're paying double for a thread to be woken from an idle state.

This PR moves this process to happen on the thread that is waking others out of idle, instead of an idle thread that needs to be woken first.

For compatibility the process has been kept as similar as possible - the process for IdleThreadLoop has been migrated to TryLeaveIdle, and is gated by a condition variable that lets it run only once at a time for each core. A core is only considered for wake from idle if idle is both active and has been signalled - the signal is consumed and the active state is cleared when the core leaves idle.

Dummy threads (just the idle thread at the moment) have been changed to have no host thread, as the work is now done by threads entering idle and signalling out of it.

This could put a bit of extra work on threads that would have triggered `_idleInterruptEvent` before, but I'd expect less work than signalling all those reset events and the OS overhead that follows. Worst case is that other threads performing these signals at the same time will have to wait for each other, but it's still going to be a very short amount of time.

Improvements are best seen in games with heavy (or very misguided) multithreading, such as Pokemon: Legends Arceus. Improvements are expected in Scarlet/Violet and TOTK, but are harder to measure.

Testing on Linux/MacOS still to be done, definitely need to test more games as this affects all of them (obviously) and any issues might be rare to encounter.

* Remove _idleThread entirely

* Use spinwait so we don't completely blast the CPU with cmpxchg

* Didn't I already do this

* Cleanup
2024-05-22 17:47:27 -03:00
Logan Stromberg
c634eb4054
Updating Concentus dependency to speed up Opus decoding (#6757)
* Implementing new features in the latest Concentus library - span-in, span-out Opus decoding (so we don't have to make temporary buffer copies), returning a more precise error code from the decoder, and automatically linking the native opus library with P/invoke if supported on the current system

* Remove stub log messages and commit package upgrade to 2.1.0

* use more correct disposal pattern

* Bump to Concentus 2.1.1

* Bump to Concentus 2.1.2

* Don't bother pulling in native opus binaries from Concentus package (using ExcludeAssets).

* Fix opus MS channel count. Explicitly disable native lib probe in OpusCodecFactory.

* Bump to package 2.2.0 which has split out the native libs, as suggested.

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-05-20 18:38:38 -03:00
riperiperi
eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
* GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings

Essentially retreading #4540, but it's on the GPU project now instead of the backend. This allows us to have a lot more control + knowledge of where the buffer backing has been changed and allows us to pre-emptively flush pages to host memory for quicker readback. It will allow us to do other stuff in the future, but we'll get there when we get there.

Performance greatly improved in Hyrule Warriors: Age of Calamity. Performance notably improved in TOTK (average). Performance for BOTW restored to how it was before #4911, perhaps a bit better.

- Rewrites a bunch of buffer migration stuff. Might want to tighten up how dispose stuff works.
- Fixed an issue where the copy for texture pre-flush would happen _after_ the syncpoint.

TODO: remove a page from pre-flush if it isn't flushed after a certain number of copies.

* Add copy deactivation

* Fix dependent virtual buffers

* Remove logging

* Fix format issues (maybe)

* Vulkan: Remove backing swap

* Add explicit memory access types for most buffers

* Fix typo

* Add device local force expiry, change buffer inheritance behaviour

* General cleanup, OGL fix

* BufferPreFlush comments

* BufferBackingState comments

* Add an extra precaution to BufferMigration

This is very unlikely, but it's important to cover loose ends like this.

* Address some feedback

* Docs
2024-05-19 16:53:37 -03:00
TSRBerry
2f427deb67
Fix another NullReferenceException (#6826) 2024-05-17 20:11:30 -03:00
TSRBerry
8f51938e2b
Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute

* Clear the driver state only if the GamepadDriver isn't null
2024-05-17 16:58:03 -03:00
gdkchan
4d84df9487
Update audio renderer to REV12: Add support for splitter biquad filter (#6813)
* Update audio renderer to REV12: Add support for splitter biquad filter

* Formatting

* Official names

* Update BiquadFilterState size + other fixes

* Update tests

* Update comment for version 2

* Size test for SplitterDestinationVersion2

* Should use Volume1 if no ramp
2024-05-17 16:46:43 -03:00
MutantAura
9ec8b2c01a
Change Deflate compression level to Fastest. (#6812) 2024-05-16 14:19:37 -03:00
SamusAranX
091230af22
Improves some log messages and fixes a typo (#6773)
* Improves some log messages and fixes a typo

* oops

* Update src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log config file path

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-05-15 18:10:47 +02:00
gdkchan
cdccf89e10
Revert "Disable keyboard controller input while swkbd is open (foreground) (#…" (#6805)
This reverts commit a3dc295c5f.
2024-05-15 02:20:24 -03:00
Ac_K
2ca0b17339
New Crowdin updates (#6590)
* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (French)

* New translations en_us.json (Russian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Korean)

* New translations en_us.json (Russian)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Polish)

* New translations en_us.json (Turkish)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Russian)

* New translations en_us.json (French)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Russian)

* New translations en_us.json (Russian)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (German)
2024-05-14 17:47:03 +02:00
Isaac Marovitz
47639e6eeb
Bump Avalonia.Svg (#6603)
* Bump Avalonia.Svg

* Remove using

* Bump Version

* Remove other reload
2024-05-14 17:36:11 +02:00
gdkchan
cd78adf07f
Add missing lock on texture cache UpdateMapping method (#6657) 2024-05-14 17:23:13 +02:00
TSRBerry
a3dc295c5f
Disable keyboard controller input while swkbd is open (foreground) (#6646)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute
2024-05-14 17:14:39 +02:00
gdkchan
2ef4f92b07
Make TextureGroup.ClearModified thread safe (#6686) 2024-05-14 17:06:36 +02:00
yell0wsuit
2b6cc4b353
Add the "Auto" theme option in setting (#6611)
* Add "Follow OS theme" option

* Update App.axaml.cs

* Add "Follow OS theme" option

* Update App.axaml.cs

* Remove `this`

* Remove annotation for nullable reference

* Change into switch expression to make it concise

* Change comments to XML docs

* Update en_US.json

* Fix icons in About dialog do not response to "auto" theme

The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow

* Newline at the end

* newline moment

* Update ThemeManager.cs

* bait to switch to lf

* change to lf

* temp. revert

* Add back ThemeManager.cs common, pls pass the format check

* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block

Finally solve the formatting check

* test formatting

* Update App.axaml.cs

* Ok i seem to forget to add version lol

* Fix info CA1816
2024-05-14 17:00:03 +02:00
gdkchan
3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles

* Shader cache version bump

* Add support for bindless textures from storage buffer on Vulkan
2024-05-14 16:47:16 +02:00
MutantAura
44dbab3848
discordRPC: Truncate game title and details if they exceed discord byte limit. (#6581)
* Truncate game title and details if they exceed DiscordRPC limit.

* Update implementation to a byte total check.

* Track if the string has actually been modified correctly.

* Allow an early function return and simplify logic.

* Better handling of large input strings and minimise loop opportunities.

* Remove unused using.

* Update to `applicationName` over `titleName`.
2024-05-14 16:36:44 +02:00
Tsubasa0504
cada4d04ef
HID: Stub IHidServer: 134 (SetNpadAnalogStickUseCenterClamp) (#6664)
* Add files via upload

* Update IHidServer.cs

mistakes...

* format

how do i do it

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* bruh

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use readuint32 instead

* second thought

* i hope it works

thanks someone higher up with the same thing

* pid

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* styles i think

* Apply suggestions from code review

Co-authored-by: makigumo <makigumo@users.noreply.github.com>

---------

Co-authored-by: Agatem <agaatem@outlook.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: makigumo <makigumo@users.noreply.github.com>
2024-05-14 16:26:49 +02:00
Luke Warner
e9edf0ab7f
Update outdated Windows version warning (#6481)
* Change text

* clarify version number

* update gtk
2024-05-14 16:19:43 +02:00
TSRBerry
6e40b64554
Add linux specific files to local builds (#6762) 2024-05-14 16:06:40 +02:00
Marco Carvalho
a23d8cb92f
Replace "List.ForEach" for "foreach" (#6783)
* Replace "List.ForEach" for "foreach"

* dotnet format

* Update Ptc.cs

* Update GpuContext.cs
2024-05-08 13:53:25 +02:00
Nicolas Abram
ab12fbe963
Fix system dateTime loading in avalonia LoadCurrentConfiguration (#6676)
* Fix system dateTime loading in avalonia LoadCurrentConfiguration

* Rename local var to not use upper camel case
2024-05-02 13:33:28 +02:00
MutantAura
d0cc13ce0b
UI: Fix some MainWindow bugs and implement menubar items to change window size. (#6750)
* Do not save window dimensions when maximized.

* Implement option to disable window size/position memory.

* Remove logging statements

* Implement menubar items for common window sizes.

* formatting fixes

* Set 720p window as a composite value.

* Remove unused using

* Fix exception paramter.

* Force restore window when a size change is requested

* Fix some resizing bugs.
2024-05-01 18:21:24 +02:00
Andrew Glaze
65c035cdf8
Fix alt key appearing as control in settings menus (#6742) 2024-04-29 18:18:27 +01:00
Exhigh
56c5dbe557
Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2024-04-28 20:21:08 -03:00
MaxLastBreath
5976a5161b
Fix direct keyboard not working when using a Controller. (#6716)
* Fix direct keyboard not working when connected with a controller

- Pass KeyboardDriver to NpadController.GetHLEKeyboardInput().
- Always fetch all keyboards if Direct Keyboard is turned on.
- Remove unnecessary return null.

* Get Keyboard Inputs outside of the controller loop.

- Moved GetHLEKeyboardInput outside of the controller loop.
- Made GetHLEKeyboardInput public static from public

* Removed extra newline

* Update src/Ryujinx.Input/HLE/NpadManager.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Input/HLE/NpadController.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-04-28 19:02:29 +02:00
riperiperi
3d4dea624d
HID: Correct direct mouse deltas (#6736)
The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.

Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
2024-04-28 18:55:37 +02:00
gdkchan
c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00
jhorv
9b94662b4b
implement MemoryManagerHostTracked.GetReadOnlySequence() (#6695)
* implement `MemoryManagerHostTracked.GetReadOnlySequence()`, fixes crashes on game starts on MacOS

* whitespace fixes

* whitespace fixes

* add missing call to `SignalMemoryTracking()`

* adjust call to `SignalMemoryTracking()``

* don't use GetPhysicalAddressMemory()

* add newline for consistency
2024-04-21 16:34:04 -03:00
jhorv
216026c096
Use pooled memory and avoid memory copies (#6691)
* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
2024-04-21 12:57:35 +02:00
gdkchan
7070cf6ae5
End render target lifetime on syncpoint increment (#6687) 2024-04-20 22:35:20 -03:00
toofooboo
9839cd56fb
chore: remove repetitive words (#6690)
Signed-off-by: toofooboo <cmaker@foxmail.com>
2024-04-19 09:45:51 -03:00
Marco Carvalho
99f46e22e2
Do not compare Span<T> to 'null' or 'default' (#6683) 2024-04-19 09:21:21 -03:00
Marco Carvalho
22fb8c9d4f
Update to new standard for volatility operations (#6682) 2024-04-19 09:03:52 -03:00
gdkchan
2f93ae9a19
Fix unmapped address check when reading texture handles (#6679) 2024-04-18 19:28:16 -03:00
Isaac Marovitz
446f2854a5
Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00
Luke
8884d1fd73
Fix crash when changing controller config (#6654)
* fix needsMotionInputUpdate conditions

* Fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-04-15 18:02:09 -03:00
jhorv
268c9aecf8
Texture loading: reduce memory allocations (#6623)
* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
2024-04-14 17:06:14 -03:00
gdkchan
e916662b0f
Account for swapchain image count change after re-creation (#6652) 2024-04-11 17:24:19 -03:00
gdkchan
2ddd3dd4a7
Allow BSD sockets Poll to exit when emulation ends (#6650) 2024-04-11 14:56:21 +02:00
gdkchan
a8f7ababb5
Revert "Update StoreConstantToMemory to match StoreConstantToAddress on value…" (#6649)
This reverts commit 22e3ff06b5.
2024-04-10 21:50:06 -03:00
WilliamWsyHK
22e3ff06b5
Update StoreConstantToMemory to match StoreConstantToAddress on value read (#6642) 2024-04-11 00:03:37 +02:00
Isaac Marovitz
9480e5c5ce
Ava UI: Prevent Status Bar Backend Update (#6506)
* Prevent Status Bar Backend Update

* Make it a switch
2024-04-10 23:40:17 +02:00
gdkchan
e7f2342eba
Fix input consumed by audio renderer SplitterState.Update (#6640)
* Fix input consumed by audio renderer SplitterState.Update

* Use sizeof(int) to make clear what the value is
2024-04-10 12:07:31 -03:00
gdkchan
543d75a587
CPU: Produce non-inf results for RSQRTE instruction with subnormal inputs (#6634)
* CPU: Produce non-inf results for RSQRTE instruction with subnormal inputs

* PPTC version bump
2024-04-09 14:34:14 -03:00
gdkchan
338ff79e1e
Use ResScaleUnsupported flag for texture arrays (#6626) 2024-04-09 14:24:46 -03:00
gdkchan
80201466ae
Fast D32S8 2D depth texture copy (#6636) 2024-04-09 14:03:55 -03:00
gdkchan
7a971edb57
Pin audio renderer update output buffers (#6633) 2024-04-08 20:26:47 -03:00
MutantAura
c1b0ab805a
Disable CLI setting persistence for HW-accelerated GUI. (#6620) 2024-04-07 20:58:05 -03:00
gdkchan
3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
gdkchan
808803d97a
CPU: Fix PC alignment for ADR thumb instruction (#6613)
* Fix PC alignment for ADR thumb instruction

* PPTC version bump
2024-04-07 18:17:49 -03:00
jhorv
ead9a25141
Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments

* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation.

* new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments

* make some struct properties readonly

* put braces around `foreach` bodies

* encourage inlining of some PagedMemoryRange*Enumerator members

* DynamicRingBuffer:
 - use ByteMemoryPool
 - make some methods return without locking when size/count argument = 0
 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte
 - change Read(byte[]...) to Read(Span<byte>...)
 - change Write(byte[]...) to Write(Span<byte>...)

* change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering

* HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter

* change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte>

* MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()`

* rebase cleanup

* dotnet format fixes

* format and comment fixes

* format long parameter list - take 2

* - add support to HipcGenerator for buffers of type `Memory<byte>`
- change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy

* SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid

* DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
2024-04-07 18:07:32 -03:00
Marco Carvalho
3e0d67533f
Enhance Error Handling with Try-Pattern Refactoring (#6610)
* Enhance Error Handling with Try-Pattern Refactoring

* refactoring

* refactoring

* Update src/Ryujinx.HLE/FileSystem/ContentPath.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-04-07 17:55:34 -03:00
Marco Carvalho
0b55914864
Replacing the try-catch block with null-conditional and null-coalescing operators (#6612)
* Replacing the try-catch block with null-conditional and null-coalescing operators

* repeating
2024-04-07 16:49:14 -03:00
MutantAura
451a28afb8
misc: Add ANGLE configuration option to JSON and CLI (#6520)
* Add hardware-acceleration toggle to ConfigurationState.

* Add command line override for easier RenderDoc use.

* Adjust CLI arguments.

* fix whitespace format check

* fix copypasta in comment

* Add X11 rendering mode toggle

* Remove ANGLE specific comments.
2024-04-06 14:58:02 -03:00
gdkchan
12b235700c
Delete old 16KB page workarounds (#6584)
* Delete old 16KB page workarounds

* Rename Supports4KBPage to UsesPrivateAllocations

* Format whitespace

* This one should be false too

* Update XML doc
2024-04-06 13:51:44 -03:00
gdkchan
3be616207d
Vulkan: Fix swapchain image view leak (#6509) 2024-04-06 13:38:52 -03:00
gdkchan
791bf22109
Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508) 2024-04-06 13:25:51 -03:00
WilliamWsyHK
c8bb05633e
Add mod enablement status in the log message (#6571) 2024-04-06 13:47:01 +02:00
Marco Carvalho
22c0aa9c90
"Task.Wait()" synchronously blocks, use "await" instead (#6598) 2024-04-06 13:36:18 +02:00
Ac_K
6d28b64312
ts: Migrate service to Horizon project (#6514)
* ts: Migrate service to Horizon project

This PR migrate the `ts` service (stored in `ptm`) to the Horizon project:
- It stubs all known IPCs.
- IpcServer consts are checked by RE.

Closes #6480

* Fix args
2024-04-05 15:45:43 -03:00
gdkchan
05c041feeb
Ignore diacritics on game search (#6602) 2024-04-05 15:26:45 -03:00
gdkchan
8c2da1aa04
Add missing ModWindowTitle locale key (#6601)
* Add missing ModWindowTitle locale key

* Fix this while I'm at it
2024-04-05 12:54:08 -03:00
jhorv
5def0429f8
Add support to IVirtualMemoryManager for zero-copy reads (#6251)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments

* make HvMemoryManager class sealed

* remove unused method

* adjust MemoryManagerHostTracked

* let MemoryManagerHostTracked override WriteImpl()
2024-04-04 22:23:03 -03:00
gdkchan
8e74fa3456
Stop clearing Modified flag on DiscardData (#6591) 2024-04-03 21:30:46 -03:00
Ac_K
6208c3e6f0
New Crowdin updates (#6550)
* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Italian)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (French)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Polish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Italian)

* New translations en_us.json (German)

* New translations en_us.json (Korean)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)
2024-04-02 13:21:14 -03:00
MutantAura
7124d679fd
UI: Friendly driver name reporting. (#6530)
* Implement friendly VkDriverID names for UI.

* Capitalise NVIDIA

* Prefer vendor name on macOS

* Typo fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-03-27 14:55:34 -03:00
gdkchan
b323a01738
Implement host tracked memory manager mode (#6356)
* Add host tracked memory manager mode

* Skipping flush is no longer needed

* Formatting + revert unrelated change

* LightningJit: Ensure that dest register is saved for load ops that do partial updates

* avoid allocations when doing address space lookup

Add missing improvement

* IsRmwMemory -> IsPartialRegisterUpdateMemory

* Ensure we iterate all private allocations in range

* PR feedback and potential fixes

* Simplified bridges a lot

* Skip calling SignalMappingChanged if Guest is true

* Late map bridge too

* Force address masking for prefetch instructions

* Reprotection for bridges

* Move partition list validation to separate debug method

* Move host tracked related classes to HostTracked folder

* New HostTracked namespace

* Move host tracked modes to the end of enum to avoid PPTC invalidation

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-26 23:33:24 -03:00
jcm
f6d24449b6
Recreate swapchain correctly when toggling VSync (#6521)
Co-authored-by: jcm <butt@butts.com>
2024-03-26 22:54:13 -03:00
gdkchan
72bdc24db8
Disable push descriptors for Intel ARC GPUs on Windows (#6551)
* Move some init logic out of PrintGpuInformation, then delete it

* Disable push descriptors for Intel ARC on Windows

* Re-add PrintGpuInformation just to show it in the log
2024-03-26 22:27:48 -03:00
SamusAranX
43514771bf
New gamecard icons (#6557)
* Replaced all gamecard images and added a blank variant

* File optimization
2024-03-23 21:33:27 +01:00
gdkchan
dbfe859ed7
Add a few missing locale strings on Avalonia (#6556)
* Add a few missing locale strings on Avalonia

* Rename LDN MitM to ldn_mitm
2024-03-23 16:31:54 -03:00
Matt Heins
c94a73ec60
Updates the default value for BufferedQuery (#6351)
AMD GPUs (possibly just RDNA 3) could hang with the previous value
until the MaxQueryRetries was hit.

Fix #6056

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-21 21:44:11 -03:00
WilliamWsyHK
20a280525f
[UI] Fix Display Name Translations & Update some Chinese Translations (#6388)
* Remove incorrect additional back-slash

* Touch-up on TChinese translations

* Little touch-up on SChinese translations
2024-03-21 20:08:25 +01:00
Ac_K
75a4ea3370
New Crowdin updates (#6541)
* New translations en_us.json (French)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* Add missing Thai language name

* Add new languages

* Enable RTL for Arabic

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-03-20 21:07:27 -03:00
Isaac Marovitz
a0552fd78b
Ava UI: Fix locale crash (#6385)
* Fix locale crash

* Apply suggestions from code review

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-03-17 02:27:14 +01:00
Isaac Marovitz
bb8c5ebae1
Ava UI: Content Dialog Fixes (#6482)
* Don’t use ContentDialogHelper when not necessary

* Remove `ExtendClientAreaToDecorationsHint`
2024-03-16 20:34:26 +01:00
standstaff
e19e7622a3
chore: remove repetitive words (#6500)
Signed-off-by: standstaff <zhengxingru@yeah.net>
2024-03-16 19:49:54 +01:00
Isaac Marovitz
26026d1357
Fix Title Update Manager not refreshing app list (#6507) 2024-03-16 19:46:03 +01:00
TSRBerry
24068b023c
discord: Update ApplicationID (#6513) 2024-03-16 19:41:38 +01:00
riperiperi
1217a8e69b
GPU: Rebind RTs if scale changes when binding textures (#6493)
This fixes a longstanding issue with resolution scale that could result in flickering graphics, typically the first frame something is drawn, or on camera cuts in cutscenes.

The root cause of the issue is that texture scale can be changed when binding textures or images. This typically happens because a texture becomes a view of a larger texture, such as a 400x225 texture becoming a view of a 800x450 texture with two levels. If the 400x225 texture is bound as a render target and has state [1x Undesired], but the storage texture is [2x Scaled], the render target texture's scale is changed to [2x Scaled] to match its new storage. This means the scale changed after the render target state was processed...

This can cause a number of issues. When render target state is processed, texture scales are examined and potentially changed so that they are all the same value. If one texture is scaled, all textures must be. If one texture is blacklisted from scaling, all of them must be. This results in a single resolution scale value being assigned to the TextureManager, which also scales the scissor and viewport values.

If the scale is chosen as 1x, and a later texture binding changes one of the textures to be 2x, the scale in TextureManager no longer matches all of the bound textures. What's worse, the scales in these textures could mismatch entirely. This typically results in the support buffer scale, viewport and scissor being wrong for at least one of the bound render targets.

This PR fixes the issue by re-evaluating render target state if any scale mismatches the expected scale after texture bindings happen. This can actually cause scale to change again, so it must loop back to perform texture bindings again. This can happen as many times as it needs to, but I don't expect it to happen more than once. Problematic bindings will just result in a blacklist, which will propagate to other bound targets.
2024-03-14 19:59:09 -03:00
gdkchan
732db7581f
Consider Polygon as unsupported is triangle fans are unsupported on Vulkan (#6490) 2024-03-14 19:46:57 -03:00
riperiperi
fdd3263e31
Separate guest/host tracking + unaligned protection (#6486)
* WIP: Separate guest/host tracking + unaligned protection

Allow memory manager to define support for single byte guest tracking

* Formatting

* Improve docs

* Properly handle cases where the address space bits are too low

* Address feedback
2024-03-14 19:38:27 -03:00
Isaac Marovitz
ce607db944
Ava UI: Update Ava (#6430)
* Update Ava

* Newline
2024-03-14 02:29:13 +01:00
TSRBerry
6b4ee82e5d
infra: Fix updater for old Ava users (#6441)
* Add binaries with both names to release archives

* Add migration code for the new filename

* Add Ryujinx.Ava to all win/linux releases for a while
2024-03-13 23:26:35 +01:00
Keaton
e2a655f1a4
Update AutoDeleteCache.cs (#6471)
Increase the texture cache limit from 512 MB to 1 GB.
2024-03-13 17:39:39 -03:00
Nicolas Abram
d9a18919b0
Fix geometry shader passthrough issue (#6462)
* Fix geometry shader passthrough issue (Diagnosed by gdkchan)

* Fix whitespace formatting

* Fix whitespace formatting

* Bump shader cache version

* Don't apply PassthroughNV decorations to output geometry shader variables
2024-03-13 17:26:19 -03:00
Emmanuel Hansen
8354434a37
Passthrough mouse for win32 (#6450)
* passthrough mouse for win32

* remove unused enums
2024-03-11 21:21:39 -03:00
gdkchan
5a900f38c5
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
* Fix lost copy on shader SSA deconstruction

* Shader cache version bump
2024-03-10 21:16:40 -03:00
jhorv
a3a63d4394
Refactor memory managers to a common base class, consolidate Read() method logic (#6360)
* - add new abstract class `VirtualMemoryManagerBase`
- rename `MemoryManagerBase` to `VirtualMemoryManagerRefCountedBase` and derive from `VirtualMemoryManagerBase`
- change `AddressSpaceManager`, `HvMemoryManager`, `MemoryManager`, and `MemoryManagerHostMapped` to implement abstract members and use the inherited `void VirtualMemoryManagerBase.Read(TVirtual va, Span<byte> data)` implementation.

* move property `AddressSpaceSize` up by the other properties
2024-03-09 21:01:51 -03:00
TSRBerry
3924bd1a43
Update dependencies from SixLabors to the latest version before the license change (#6440)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)

* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update for 2.x changes

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>

* Update SixLabors.ImageSharp to 2.1.7

This is the latest version we can update to without the license change.

* Update SixLabors.ImageSharp.Drawing to v1.0.0

This is the latest version we can update to without the license change.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
2024-03-08 13:16:32 -03:00
gdkchan
50458b2472
LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm (#6326)
* LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm

* Format whitespace

* Delete unused code

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-07 20:55:54 -03:00
MutantAura
dda0f26067
UI: Update minimum window size to 800x500 (#6425) 2024-03-07 20:38:56 -03:00
Kyle
4e1a60328e
Add title of game to screenshot text (#6266)
* Add sanitize method

* Add app name to screenshot text output

* Add app name to screenshot text
2024-03-07 22:49:57 +00:00
Mary Guillemard
ec6cb0abb4
infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 12:51:05 +01:00
Mary Guillemard
53b5985da6
Avalonia: only enable gamescope workaround under it (#6374)
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 11:16:46 +01:00
gdkchan
87f238be60
Change packed aliasing formats to UInt (#6358) 2024-02-24 19:02:20 -03:00
jhorv
08384ee5a8
IPC code gen improvements (#6352)
* HipcGenerator: skip do-nothing call to MemoryMarshal.Cast<byte, byte>() in generated code

* HipcGenerator: fix method name typos

* HipcGenerator: make generated methods use stackalloc for `isBufferMapAlias` bool array

* HipcGenerator: make generated GetCommandHandlers() method return a FrozenDictionary<int, CommandHandler>

* HipcGenerator: return `FrozenDictionary<,>.Empty` when there are no command implementations, otherwise create `FrozenDictionary` from a `IEnumerable<KeyValuePair<,>>`` instead of a `Dictionary<,>``
2024-02-23 21:12:24 -03:00
gdkchan
d4d0a48bfe
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
2024-02-22 16:58:33 -03:00
riperiperi
57d8afd0c9
OpenGL: Mask out all color outputs with no fragment shader (#6341)
* OpenGL: Mask out all color outputs with no fragment shader

This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state.

* Remove unused member
2024-02-22 18:43:19 +01:00
gdkchan
c43fb92bbf
Ensure service init runs after Horizon constructor (#6342) 2024-02-22 13:55:29 -03:00
gdkchan
167f50bbcd
Implement virtual buffer dependencies (#6190)
* Implement virtual buffer copies

* Introduce TranslateAndCreateMultiBuffersPhysicalOnly, use it for copy and clear

* Rename VirtualBufferCache to VirtualRangeCache

* Fix potential issue where virtual range could exist in the cache, without a physical buffer

* Fix bug that could cause copy with negative size on CopyToDependantVirtualBuffer

* Remove virtual copy back for SyncAction

* GetData XML docs

* Make field readonly

* Fix virtual buffer modification tracking

* Remove CopyFromDependantVirtualBuffers from ExternalFlush

* Move things around a little to avoid perf impact

- Inline null check for CopyFromDependantVirtualBuffers
- Remove extra method call for SynchronizeMemoryWithVirtualCopyBack, prefer calling CopyFromDependantVirtualBuffers separately

* Fix up XML doc

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-02-22 11:03:07 -03:00
riperiperi
ba91f5d401
Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345)
Forgot to set the end variable here. Should stop it from crashing when this path is taken.
2024-02-22 10:43:22 +01:00
riperiperi
79f6c18a9b
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
Disables push descriptors on older NVIDIA GPUs (10xx and below), since it is clearly broken beyond comprehension. The existing workaround wasn't good enough and a more thorough one will probably cost more performance than the feature gains. The workaround has been removed.

Fixes #6331.
2024-02-21 23:52:13 -03:00
riperiperi
4f63782bac
Vulkan: Fix barrier batching past limit (#6339)
If more than 16 barriers were queued at one time, the _queuedBarrierCount would no longer match the number of remaining barriers, because when breaking out of the loop consuming them it deleted all barriers, not just the 16 that were consumed.

Should fix freezes that started occurring with #6240. Fixes issue #6338.
2024-02-21 23:41:08 -03:00
MetrosexualGarbodor
6f5fcb7970
Avalonia UI: Update English tooltips (#6305)
* update English tooltips

* missed a dot
2024-02-19 23:27:15 +01:00
Mary Guillemard
6ef8946169
Avalonia: Fix gamescope once and for all (#6301)
Enable input focus proxy, makes WM_TAKE_FOCUS capability to be exposed.

This fix menu on gamescope, for real this time....

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-19 21:18:46 +01:00
gdkchan
42340fc743
LightningJit: Add a limit on the number of instructions per function for Arm64 (#6328) 2024-02-17 17:30:54 -03:00
Exhigh
103e7cb021
hid: Stub SetTouchScreenResolution (#6322)
* hid: Implement SetTouchScreenResolution

* Fix Tomb Raider I-III Remastered from crashing without enabling Ignore Missing Services

* PR Feedback: Update Comments
2024-02-17 14:49:50 -03:00
riperiperi
31ed061bea
Vulkan: Improve texture barrier usage, timing and batching (#6240)
* WIP barrier batch

* Add store op to image usage barrier

* Dispose the barrier batch

* Fix encoding?

* Handle read and write on the load op barrier.

Load op consumes read accesses but does not add one, as the only other operation that can read is another load.

* Simplify null check

* Insert barriers on program change in case stale bindings are reintroduced

* Not sure how I messed this one up

* Improve location of bindings barrier update

This is also important for emergency deferred clear

* Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs

Co-authored-by: Mary Guillemard <thog@protonmail.com>

---------

Co-authored-by: Mary Guillemard <thog@protonmail.com>
2024-02-17 00:21:37 -03:00
riperiperi
4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors

* Use push descriptor templates

* Use reserved bindings

* Formatting

* Disable when using MVK

("my heart will go on" starts playing as thousands of mac users shed a tear in unison)

* Introduce limit on push descriptor binding number

The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now.

* Address feedback

* Fix logic for binding rejection

Should only offset limit when reserved bindings are less than the requested one.

* Workaround pascal and older nv bug

* Add GPU number detection for nvidia

* Only do workaround if it's valid to do so.
2024-02-16 21:41:30 -03:00
gdkchan
e37735ed26
Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
gdkchan
74a18b7c18
Fix PermissionLocked check on UnmapProcessCodeMemory (#6314) 2024-02-15 16:16:01 -03:00
gdkchan
74fe814329
Remove Vulkan SubgroupSizeControl enablement code (#6317) 2024-02-15 16:04:30 -03:00
gdkchan
d1a093e5ca
Stub VSMS related ioctls (#6313)
* Stub VSMS related ioctls

* Clean up usings
2024-02-15 19:48:22 +01:00
Isaac Marovitz
dfb14a5607
Updaters: Fix ARM Linux Updater (#6316)
* Remove Arch Checks

* Fix ARM Linux updater
2024-02-15 10:41:43 +01:00
jcm
904a5ffcb4
Handle exceptions when checking user data directory for symlink (#6304)
Co-authored-by: jcm <butt@butts.com>
2024-02-12 00:10:21 +01:00
jcm
946633276b
macOS: Stop storing user data in Documents for some users; fix symlinks (#6241)
* macOS: Stop storing user data in Documents for some users; fix symlinks

* Use SupportedOSPlatform tag, catch exceptions, log warning instead of error

* Provide best path hints to user if symlink fixup fails

---------

Co-authored-by: jcm <butt@butts.com>
2024-02-11 19:04:39 +01:00
Isaac Marovitz
18909195d1
Old buttons (#6237) 2024-02-11 03:12:43 +01:00
Isaac Marovitz
f06d22d6f0
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
2024-02-11 03:09:18 +01:00
jcm
84d6e8d121
Standardize logging locations across desktop platforms (#6238)
* Standardize logging locations across desktop platforms

* Return null instead of empty literal on exceptions

* Remove LogDirectoryPath from LoggerModule

* Catch exception when creating DirectoryInfo in FileLogTarget

* Remove redundant log path vars, handle exception better, add null check

* Address styling issues

* Remove extra newline, quote file path in log, move directory check to OpenHelper

* Add GetOrCreateLogsDir to get/create log directory during runtime

* misc format changes

* Update src/Ryujinx.Common/Configuration/AppDataManager.cs

---------

Co-authored-by: jcm <butt@butts.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-11 02:17:19 +01:00
Isaac Marovitz
356a75af0b
Remove ReflectionBinding in Mod Manager (#6280) 2024-02-11 00:52:11 +01:00
sunshineinabox
4ae9921063
Update Avalonia About Window like requested in PR #6267 (#6278)
* Update About Window like requested in PR #6267

* Feedback

* Apply suggestions from code review

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>

* Fix indents

---------

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
2024-02-11 00:45:14 +01:00
gdkchan
6a8ac389e5
Fix mip offset/size for full 3D texture upload on Vulkan (#6294) 2024-02-11 00:41:17 +01:00
Mary Guillemard
8dd1eb333c
Add missing RID exclusions for linux-arm64 (#6298)
* Add missing RID exclusions for linux-arm64

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Remove libsoundio.so from linux-arm64 deployment

This is a x86_64 library.

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-10 22:49:32 +01:00
Mary Guillemard
7dc3a62c14
ci: Enable Linux ARM64 on build and release (#6291)
* ci: Enable Linux ARM64 on build and release

Signed-off-by: Mary <mary@mary.zone>

* Address gdkchan comment

Signed-off-by: Mary <mary@mary.zone>

---------

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 22:05:46 +01:00
Mary Guillemard
e59dba42ef
Set PointSize in shader on OpenGL (#6292)
Previously we were only doing it for Vulkan, but it turns out that
not setting it when PROGRAM_POINT_SIZE is set is considered UB
on OpenGL Core.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:27:17 +01:00
Mary Guillemard
bd6937ae5c
Make IOpenGLContext.HasContext context dependent (#6290)
This makes IOpenGLContext.HasContext not static and be implementable.

By doing this, we can support more than WGL and WGL.

This also allows the SDL2 headless version to run under Wayland.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:13:10 +01:00
jcm
b82e789d4f
Load custom SDL mappings from application data folder (#6295)
Co-authored-by: jcm <butt@butts.com>
2024-02-10 19:41:02 +01:00
gdkchan
4a6724622e
Force CPU copy for non-identity DMA remap (#6293) 2024-02-10 15:38:58 -03:00
Mary Guillemard
a082e14ede Revert "Bump Ava (#6271)"
This reverts commit dfc0819e72.

X popup position broke entirely (my fault oops), waiting for next release with a fix
(see https://github.com/AvaloniaUI/Avalonia/pull/14551)
2024-02-08 22:14:56 +01:00
Isaac Marovitz
d29da11d5f
Remove SDC (#6275) 2024-02-08 20:36:59 +01:00
gdkchan
ea07328aea
LightningJit: Reduce stack usage for Arm32 code (#6245)
* Write/read guest state to context for sync points, stop reserving stack for them

* Fix UsedGprsMask not being updated when allocating with preferencing

* POP should be also considered a return
2024-02-08 20:17:47 +01:00