Commit graph

616 commits

Author SHA1 Message Date
Ac_K 472119c8da
sfdnsres; Fix deserializer of AddrInfoSerialized when addresses are empty (#3924) 2022-11-28 02:53:57 +01:00
Mary-nyan 1865ea87e5
bsd: Fix eventfd broken logic (#3647)
* bsd: Fix eventfd broken logic

This commit fix eventfd logic being broken.

The following changes were made:
- EventFd IPC definition had argument inverted
- EventFd events weren't fired correctly
- Poll logic was wrong and unfinished for eventfd
- Reintroduce workaround from #3385 but in a safer way, and spawn 4
  threads.

* ipc: Rework a bit for multithreads

* Clean up debug logs

* Make server thread yield when managed lock isn't availaible

* Fix replyTargetHandle not being added in the proper locking scope

* Simplify some scopes

* Address gdkchan's comments

* Revert IPC workaround for now

* Reintroduce the EventFileDescriptor workaround
2022-11-27 20:18:05 +00:00
Luminoso-256 cb22629ac1
HLE: fix small issue in IPsmSession (#3909) 2022-11-27 01:10:42 +00:00
Mary-nyan f4e879a1e6
Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
* common: Make BinaryReaderExtensions Read & Write take unamanged types

This allows us to not rely on Marshal.PtrToStructure and Marshal.StructureToPtr for those.

* common: Make MemoryHelper Read & Write takes unamanged types

* Update Marshal.SizeOf => Unsafe.SizeOf when appropriate and start moving software applet to unmanaged types
2022-11-24 15:26:29 +01:00
Ac_K a1ddaa2736
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
* ui: Only wait on _exitEvent when MainLoop is active under GTK

This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze.

Everything works fine in GTK now.

Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873

As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze.

* TSRBerry's change

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Fix Avalonia crashing/freezing

* Add Avalonia OpenGL fixes

* Fix firmware popup on windows

* Fixes everything

* Add _initialized bool to VulkanRenderer and OpenGL Window

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-11-24 15:08:27 +01:00
Alex Barney 36f00985d3
Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00
WilliamWsyHK 748d87adcc
Stub IFriendService: 1 (Cancel) (#3841)
* Add friend/Cancel. Closes #3824

* Update according to review comments.

* Add comment base on request

* Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-23 16:25:49 +01:00
TSRBerry 022d495335
am: Stub GetSaveDataSizeMax (#3857)
* am: Stub GetSaveDataSizeMax()

* am: Remove todo comment for GetSaveDataSizeMax()

* am: saveDataSize & journalDataSize should be of type long

* am: Add explanation for returning default values in GetSaveDataSizeMax()
2022-11-18 03:29:01 +00:00
Logan Stromberg 2c9ab5e45f
Prevent raw Unicode control codes from showing on software keyboard applet. (#3845)
* Revert "Add support for releasing a semaphore to DmaClass (#2926)"

This reverts commit 521a07e612.

* Revert "Revert "Add support for releasing a semaphore to DmaClass (#2926)""

This reverts commit ec8a5fd053.

* Strip non-visible control codes from strings before they are sent to the software keyboard to prevent ugly unicode blocks from being shown on the UI.

* remove debugging junk

* Initialize stringbuilder capacity at the start to prevent resizing (a tiny tiny microoptimization)

* Update remarks documentation. Remove unneeded imports.

* Removing a test that's actually just redundant

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2022-11-16 23:53:17 +01:00
Wunk d536cc8ae6
Update units of memory from decimal to binary prefixes (#3716)
`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
2022-11-16 23:27:42 +01:00
Berkan Diler d751da84f9
Use new C# 11 u8 string literals (#3854) 2022-11-16 16:30:12 -03:00
Berkan Diler 11aae9cfbc
Make use of Random.Shared (#3852) 2022-11-16 15:34:18 -03:00
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
Luke Warner d540af5dc0
AppletAE: stub SetRecordVolumeMuted (#3804)
* Update IIrSensorServer.cs

* Update IIrSensorServer.cs

* Apply suggestions from code review

Addressed formatting feedback

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update IIrSensorServer.cs

* Update ISelfController.cs

* Update ISelfController.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27 23:15:57 +00:00
Luke Warner f7c7b66fc0
hid/irs: Stub StopImageProcessorAsync (#3799)
* Update IIrSensorServer.cs

* Update IIrSensorServer.cs

* Apply suggestions from code review

Addressed formatting feedback

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update IIrSensorServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27 21:36:37 +00:00
WilliamWsyHK 56621615b1
Implement the GetSessionCacheMode in SSL servuce (#3735) 2022-10-19 01:27:11 +00:00
Carl Ouellette 2099a3e84b
Manage state of NfcManager (#3678)
* Manage state of NfcManager

Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122

* Fixes changes from review
2022-10-19 01:14:31 +00:00
Berkan Diler c40c3905e2
Avoid allocations in .Parse methods (#3760)
* Avoid allocations in .Parse methods

Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation

* Avoid another string allocation
2022-10-18 23:31:34 +00:00
gdkchan f5a1de6ac5
Fix kernel VA allocation when random allocation fails (#3755)
* Fix kernel VA allocation when random allocation fails

* This was off by one
2022-10-17 22:12:49 +00:00
gdkchan 7c1d2bbb98
Implement OpenDataStorageWithProgramIndex partially (#3765)
* Implement OpenDataStorageWithProgramIndex partially

* Was not supposed to change this
2022-10-17 13:37:05 +00:00
mageven beacf8c1c8
TamperMachine: Fix input mask check (#3764) 2022-10-16 19:51:52 -03:00
TSRBerry e43390c723
bsd: Check if socket is bound before calling RecvFrom() (#3761) 2022-10-15 20:52:49 +00:00
gdkchan 599d485bff
Change NvMap ID allocation to match nvservices (#3741)
* Change NvMap ID allocation to match nvservices

* Move NvMapIdDictionary to Types
2022-10-05 17:49:18 -03:00
gdkchan 60e16c15b6
Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)
* Fix memory corruption in FS Read methods when buffer is larger than needed

* PR feedback

* nit: Don't move this around
2022-10-04 20:12:54 -03:00
gdkchan 81f848e54f
Allow Surface Flinger frame enqueue after process has exited (#3733) 2022-10-02 21:50:03 +00:00
Ac_K 33e673ceb8
fatal: Implement Service (#3573)
* fatal: Implement Service

This PR adds a basic implementation of fatal service, guest processes call it when there is something wrong. But since we can already have all informations by debugging it's not really useful.
In any case, that's avoid an unimplemented service exception. Structs/Enum are based on Atmosphère source code.

After logs the error report, I call SvcBreak. Feedbacks are welcome on this, since some guests calls it right after fatal service so I can remove it if needed.

* Addresses gdkchan feedback
2022-10-02 10:30:46 +02:00
gdkchan dbe43c1719
Fix SSL GetCertificates with certificate ID set to All (#3727)
* Fix SSL GetCertificates with certificate ID set to All

* Fix last entry status value
2022-09-29 12:45:25 -03:00
gdkchan 1fd5cf2b4a
Fix ListOpenContextStoredUsers and stub LoadOpenContext (#3718)
* Fix ListOpenContextStoredUsers and stub LoadOpenContext

* Remove nonsensical comment
2022-09-27 21:24:52 -03:00
gdkchan 81f1a4dc31
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
Mary df99257d7f bsd: improve socket poll
We should report errors even when not requested.

This also ensure we only clear the bits that were requested on the output.

Finally, this fix when input events is 0.
2022-09-07 22:58:41 +02:00
Mary-nyan f3835dc78b
bsd: implement SendMMsg and RecvMMsg (#3660)
* bsd: implement sendmmsg and recvmmsg

* Fix wrong increment of vlen
2022-09-07 22:37:15 +02:00
TSRBerry 5ff5fe47ba
Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint() (#3652)
* Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint()

Allows "Victor Vran Overkill Edition" to boot with guest internet access enabled.
Thanks to EmulationFanatic for testing this for me!

* Bsd: Return proper error code if RemoteEndPoint is null

* Remove whitespace from empty line

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 22:04:01 +00:00
riperiperi 38275f9056
Change vsync signal to happen at 60hz, regardless of swap interval (#3642)
* Change vsync signal to happen at 60hz, regardless of swap interval

* Update Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix softlock when toggling vsync

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 17:57:50 -03:00
Mary 67cbdc3a6a bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
This was an oversight of the implementation.
2022-09-01 21:46:11 +02:00
Mary 131b43170e sfdsnres: fix endianess issue for port serialisation 2022-09-01 21:31:20 +02:00
Mary 730d2f4b9b Address gdkchan's comment 2022-08-31 21:33:03 +02:00
Mary f6a7309b14 account: Implement LoadNetworkServiceLicenseKindAsync
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled.

The game still get stuck at loading screen.
2022-08-31 21:33:03 +02:00
TSRBerry 472a621589
Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption

* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
gdkchan 6922862db8
Optimize kernel memory block lookup and consolidate RBTree implementations (#3410)
* Implement intrusive red-black tree, use it for HLE kernel block manager

* Implement TreeDictionary using IntrusiveRedBlackTree

* Implement IntervalTree using IntrusiveRedBlackTree

* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree

* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself

* Allocation free tree node lookup
2022-08-26 18:21:48 +00:00
Mary-nyan 9bad71afbf
bsd: Fix Poll writting in input buffer (#3630)
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
Ac_K d9aa15eb24 pctl: Implement EndFreeCommunication
This PR Implement `EndFreeCommunication` (checked by RE). Nothing more.

Closes #2420
2022-08-25 23:18:37 +02:00
Nicholas Rodine 951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
Ac_K 2135b6a51a
am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
mageven 00e35d9bf6
ControllerApplet: Override player counts when SingleMode is set (#3571) 2022-08-15 09:46:08 +02:00
gdkchan a5ff0024fb
Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Ac_K 842cb26ba5
Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
Ac_K 46c8129bf5
Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
Fruityloops 70ec5def9c
BSD: Allow use of DontWait flag in Receive (#3462) 2022-07-14 11:47:25 +02:00
riperiperi b7fb474bfe
Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
gdkchan 55e97959b9
Fix Vi managed and stray layers open/close/destroy (#3438)
* Fix Vi managed and stray layers open/close/destroy

* OpenLayer should set the state to ManagedOpened
2022-07-06 13:37:36 -03:00