riperiperi
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e27ade5aee
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Add constrained border colours to samplers (#26)
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c8308d27f1
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Argument Buffers (#24)
* Stuff
* More arg buffer stuff
* Fixes
* Rebase
* Pass storage buffers to inline functions
* Fix binding
* Fix typo + Fix a couple shaders
* Enforce ids
* Dispose
* Mark used buffers as resident
* Update depth clear shader
* Fix non-contiguous struct defs
* Update ChangeBufferStride
* Fix StorageBuffer assignments
* Fix odyssey crash
* Retain buffer bindings
* Pad Std140
* Set texture data with safe buffers
* Clone buffers
* Always declare vert in
* Stop clears from breaking OpenGL games
* Fix depth clear
* Use invariant position
* Horribly inefficient texture & sampler arg buffers
* Fix missing struct access
* Minimise rebinds as much as possible
* Build arg buffers on staging buffer
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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937d84018e
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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738227519d
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Break everything :D
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2d609ad57b
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Rebase + Format
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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64005ba9ee
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don't hardcode render pipeline attachments
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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80340c98d3
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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1cb2ec7ebc
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Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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1e36815713
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Texture, Pipeline, Sample, Renderer Improvements
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2024-09-28 19:03:01 -04:00 |
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