Commit graph

1625 commits

Author SHA1 Message Date
FICTURE7 5f5abaa247 POH approach, but the sequel 2021-04-17 15:49:57 +04:00
FICTURE7 bcab67f823 Remove useless return 2021-04-17 13:25:30 +04:00
FICTURE7 08d13355ee
Apply suggestions from code review
Address LDj3SNuD's feedback

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-04-16 18:30:46 +04:00
FICTURE7 9c0dbb9c07 Make EntryTable<T> expandable
* EntryTable is now expandable instead of being a fixed slab.
* Remove EntryTable<T>.TryAllocate
* Remove Counter<T>.TryCreate

Address LDj3SNuD's feedback
2021-04-16 18:20:05 +04:00
FICTURE7 5b4543e62c Re-trigger CI
Just for good measure...
2021-04-14 12:35:41 +04:00
FICTURE7 28f43f5622 Dispose Counters before they hit the finalizer queue 2021-04-14 11:56:10 +04:00
FICTURE7 11130f7826 Re-trigger CI 2021-04-13 22:52:01 +04:00
FICTURE7 a9e56d0a89 Make EntryTable<T>.TryAllocate set entry to default 2021-04-13 21:34:58 +04:00
FICTURE7 adb1dac60b Make Counter<T> finalizable
Most certainly quite an odd use case.
2021-04-13 21:34:53 +04:00
FICTURE7 60e56f3efe Remove rejit requests queue logging 2021-04-13 11:41:48 +04:00
FICTURE7 b65480cdf5 Fix more stale docs 2021-04-13 11:35:22 +04:00
FICTURE7 f443167da8 Apply suggestions from code review
Address gdkchan's feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-04-13 11:22:30 +04:00
FICTURE7 68bff558db Remove Block.TailCall since it is not used anymore 2021-04-13 11:12:59 +04:00
FICTURE7 6f4cb3c0ad Make Counter<T> disposable 2021-04-13 11:12:59 +04:00
FICTURE7 883faaff01 Print more information about the rejit queue 2021-04-13 11:12:58 +04:00
FICTURE7 ac7006218d Set PPTC version 2021-04-13 11:12:55 +04:00
FICTURE7 311f1fbba5 Return false on overflow 2021-04-13 11:12:35 +04:00
FICTURE7 6c28be13a8 Make Counter a generic & use a 32-bit counter instead 2021-04-13 11:12:31 +04:00
FICTURE7 4478a32114 Add PPTC support 2021-04-13 11:11:01 +04:00
FICTURE7 1803b9fef9 Add Counter 2021-04-13 10:50:09 +04:00
FICTURE7 98ac020097 Add on translation call counting 2021-04-13 10:50:08 +04:00
FICTURE7 82582497a7 Add EntryTable<TEntry> 2021-04-13 10:50:07 +04:00
LDj3SNuD 90163087a0
PPTC vs. giant ExeFS. (#2168)
* PPTC vs. giant ExeFS.

* InternalVersion = 2168

* Add new heuristic algorithm for calculating the number of threads for parallel translations that also takes into account the user's free physical memory and not just the number of CPU cores.

* Nit.

* Add an outer Header structure and add the hashes for both this new structure and the existing "inner" Header structure.

* InternalVersion = 2169
2021-04-13 03:24:36 +02:00
Ac_K 7344dee475
account: Adds AccountManager (#2184)
* account: Adds Account Manager

In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made:
- Adds a "default profile values" which were the old hardcoded ones.
- The image profile is moved to the Account service folder.
- The hardcoded UserId for the savedata is now using the `AccountManager` last opened one.
- The DeviceId in Mii service is changed to the right value (checked by REd sys:set call).

* Fix csproj

* Addresses gdkchan's comments

* Fix UserProfile fields

* Fix mii GetDeviceId()

* Update Ryujinx.HLE.csproj
2021-04-13 03:16:43 +02:00
gdkchan 001005b3d5
Fix sub-image copies on intel GPUs (#2198) 2021-04-13 03:09:42 +02:00
Ac_K b662a26c7e
nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service (#2186)
* nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service

* remove InterfaceVersion
2021-04-13 03:04:18 +02:00
Mary 73881fad19
Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-13 02:56:16 +02:00
jms-c 5cb83293bc
Enable updates in portable mode. (related to #1885) (#2181)
* Enable updates in portable mode.

* Added update test!

* Enable update test again!

* Triggering CI

* Made this PR mergeable.
2021-04-09 01:19:21 +02:00
Ac_K 58660c8536
friend: Fixes PermissionLevel names (#2185)
This PR fixes the permission level names, nothing more.
2021-04-08 00:42:06 +02:00
gdkchan d43a56726c
(CPU) Fix CRC32 instruction when constant values are used as input (#2183) 2021-04-07 23:43:08 +02:00
Mary fe452ac784 CI: Add option to manually trigger github actions 2021-04-07 21:20:15 +02:00
Mary 2b308bb36e CI: Add temporary fix for Windows nuget issues and fix git hashes for PRs 2021-04-07 21:17:16 +02:00
gdkchan 874540bb5c
Allow DRAM size to be increased from 4GB to 6GB (#2174)
* Allow DRAM size to be increased from 4GB to 6GB

* Add option on the UI
2021-04-04 14:06:59 +02:00
Itamai 3bc107d491
Hide debug artifacts (#2171) 2021-04-03 20:18:13 +02:00
riperiperi 0d27802902
Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
FICTURE7 98ed81e4cd
Improve StoreToContext emission (#2155)
* Improve StoreToContext emission

Hoist StoreToContext in dynamic branch fast & slow paths out into
their predecessor.

Reduces register pressure, code size and compile time because we're
throwing less stuff down the pipeline.

* Set PTC internal version

* Turn EmitDynamicTableCall private

* Re-trigger CI
2021-04-02 19:54:23 +02:00
EmulationFanatic d394c7ee98
Update README.MD to reflect new OpenGL requirements, gamedb statistics, mods support (#2167) 2021-04-02 19:45:01 +02:00
FICTURE7 8b3eba7e13
Reduce allocation during SSA construction (#2162)
* Reduce allocation during SSA construction

* Re-trigger CI
2021-04-02 19:26:16 +02:00
Ayato (Shahil) 529df341f1
Update Pro Controller Image + Trigger view (#2128)
* Update Pro Controller Image

This Updates the Pro controller Images.

* fix some nits
2021-04-02 17:09:15 +02:00
gdkchan f665e1b409
Hold reference for render targets in use (#2156) 2021-04-02 16:33:39 +02:00
Caian Benedicto 9ae60207c4
Fix Tamper Machine crash and timings (#2159)
* Add missing return

* Change TamperMachine sleep to 83ms

* Change constant name to PascalCase
2021-04-02 15:42:25 +02:00
gdkchan 524fe3bea4
Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV

* Bump shader cache version

* Use gl_HelperInvocation since its supported across all vendors

* Nit
2021-04-02 21:50:35 +11:00
riperiperi f2cdceb846
Force command flush after creating a syncpoint (#2056)
* Force command flush after creating GL sync

* This is not required, as the commands were flushed on creation.

* Move comment.
2021-03-30 01:10:43 +02:00
mageven 4443e18909
Patch up DNS Blacklist (#2153)
Make the regex patterns case insensitive for robustness
2021-03-30 00:55:53 +02:00
mageven 0ee314fb3b
Optimize PrintRoSectionInfo (#2151) 2021-03-29 18:31:16 +02:00
Ac_K 0d984f61b2
am: Stub ILibraryAppletAccessor RequestExit (#2142)
This PR stub ILibraryAppletAccessor (20) RequestExit call which is needed by Monster Hunter Rise when you press "Private Policy" at the beginning.
The game try to run the `WebApplet` which is already partially stubbed, then call `RequestExit` to know when the applet exits. If the call does nothing, the game just hang forever. If you signals the event, you can interracts with the menu again.
2021-03-28 01:13:01 +01:00
gdkchan a0b4799f19
Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
* Fix ZN flags set for shader instructions using RZ.CC dest

* Shader cache version bump and nits
2021-03-27 22:59:05 +01:00
Ac_K e60bae1a94
misc: Add credit to AmiiboAPI properly and fix a wrong warning code (#2150)
* misc: Add credit to AmiiboAPI properly and fix a warning disable

This PR adds a properly credit to AmiiboAPI which is used in our Amiibo emulation in the Readme and in the about window.
I've changed a wrong warning code added in a recent PR too.

* Update README.md

* Fix aligment
2021-03-27 15:41:09 +01:00
Caian Benedicto 0c1ea1212a
Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine

* Implement Atmosphere opcodes 0, 4 and 9

* Add missing TamperCompilationException class

* Implement Atmosphere conditional and loop opcodes 1, 2 and 3

* Inplement input conditional opcode 8

* Add register store opcode A

* Implement extended pause/resume opcodes FF0 and FF1

* Implement extended log opcode FFF

* Implement extended register conditional opcode C0

* Refactor TamperProgram to an interface

* Moved Atmosphere classes to a separate subdirectory

* Fix OpProcCtrl class not setting process

* Implement extended register save/restore opcodes C1, C2 and C3

* Refactor code emitters to separate classes

* Supress memory access errors from the Tamper Machine

* Add debug information to tamper register and memory writes

* Add block stack check to Atmosphere Cheat compiler

* Add handheld input support to Tamper Machine

* Fix code styling

* Fix build id and cheat case mismatch

* Fix invalid immediate size selection

* Print build ids of the title

* Prevent Tamper Machine from change code regions

* Remove Atmosphere namespace

* Remove empty cheats from the list

* Prevent code modification without disabling the tampering

* Fix missing addressing mode in LoadRegisterWithMemory

* Fix wrong addressing in RegisterConditional

* Add name to the tamper machine thread

* Fix code styling
2021-03-27 15:12:05 +01:00
mageven a5d5ca0635
Shader Cache: Move bindless checking from translation to decode (#2145) 2021-03-27 00:50:26 +01:00