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2 commits

Author SHA1 Message Date
riperiperi
d941f4c070
Remember bound framebuffer to avoid glGetInteger use. ()
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-24 15:44:12 +02:00
gdkchan
5011640b30
Spanify Graphics Abstraction Layer ()
* Spanify Graphics Abstraction Layer

* Be explicit about BufferHandle size
2020-05-23 11:46:09 +02:00