Commit graph

773 commits

Author SHA1 Message Date
Isaac Marovitz
de86f20b94 Clamp ScissorRect 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fcc7cb55df Set DepthAttachmentPixelFormat 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e6abb0191 Set Depth Attachment Texture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
35b0436a2b Clamp Viewport ZNear & ZFar 2024-09-28 19:03:01 -04:00
Samuliak
e99f9e2af0 format 2024-09-28 19:03:01 -04:00
Samuliak
bc3fd22f05 use 0 instead of undef 2024-09-28 19:03:01 -04:00
Samuliak
fefdabf257 fix: pass array index as an additional argument to sample 2024-09-28 19:03:01 -04:00
Samuliak
73bb0712a8 don't declare samplers for separate textures 2024-09-28 19:03:01 -04:00
Samuliak
75781ba698 don't hardcode texture type 2024-09-28 19:03:01 -04:00
Samuliak
262452f586 offset storage buffer bindings by 15 2024-09-28 19:03:01 -04:00
Samuliak
f56117a5c7 fix: incorrect abs instruction 2024-09-28 19:03:01 -04:00
Samuliak
aff8fdb2f8 add: vertex and instance id arguments 2024-09-28 19:03:01 -04:00
Samuliak
3651e8ea32 determine type of buffer by its field types 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2d609ad57b Rebase + Format 2024-09-28 19:03:01 -04:00
Samuliak
559122f591 use unknown texture usage 2024-09-28 19:03:01 -04:00
Samuliak
64005ba9ee don't hardcode render pipeline attachments 2024-09-28 19:03:01 -04:00
Samuliak
a11247b72d create GetSwizzle helper function 2024-09-28 19:03:01 -04:00
Samuliak
320c317113 add: textures and samplers as shader arguments & fix: issue with casting 2024-09-28 19:03:01 -04:00
Samuliak
6295153a28 support fragment coord as an input to a shader 2024-09-28 19:03:01 -04:00
Samuliak
e638172753 support texture views 2024-09-28 19:03:01 -04:00
Isaac Marovitz
32db6cc281 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
722aa4e45d Rebase + GAL Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
00b99770a2 Remove TODOs 2024-09-28 19:03:01 -04:00
Isaac Marovitz
df6821d023 Fix Scissor/Viewport state & Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
17aa3c6d0f Require Argument Buffers Tier 2 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5a320cca19 Buffer bindings in shader…
Will need to be reworked
2024-09-28 19:03:01 -04:00
Isaac Marovitz
192a84aa2d Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ebc53d7961 Fix buffer access syntax 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4d063f80b8 Dispose pipeline before window 2024-09-28 19:03:01 -04:00
Isaac Marovitz
316fea1fa9 Set scissors & viewports 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9db9f5b27 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
009f791879 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c0bb55cf5e Fix some crashes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
54c8dabadc Fix Cubemap & Array Texture Creation 2024-09-28 19:03:01 -04:00
Isaac Marovitz
04ca284e14 Properly check for 3D 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d58f79ae0f Fix swizzle for certain formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz
cd7d62542a Blit at the end of the render 2024-09-28 19:03:01 -04:00
Isaac Marovitz
72209ba2a6 Load attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
70ba3506b0 Cleanup Shader I/O 2024-09-28 19:03:01 -04:00
Isaac Marovitz
35cc208435 Fix fragment shader bindings 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8dca53685a Fix VertexBuffers
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e517cfeb8f Fix some shader gen problems… 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4a30b58e0b Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdd9ede4fd Make TypeConversion failure an error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
84a8edf675 Fix MSL Reinterpret Casts 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8a2637d46 Dont set Vertex Attributes for now 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a Remove capture code 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260 Bind Textures & Samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3 Revise ISampler 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b8c60e993a Try again 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d88314424b Resolve warning 2024-09-28 19:03:01 -04:00
Isaac Marovitz
df8fca012f Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a FIx build 2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970 Fix some rebase errors 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6 End Pass on Dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651 Don’t change Render State if Vertex Function is Invalid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb5fa2b546 “Report” Driver 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e99199e19 Adjust function signature 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b439a52ac7 Get it building again 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22 Render Targets 2024-09-28 19:03:01 -04:00
Isaac Marovitz
64c95bd8d8 format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
64d12e8d23 smh 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9e9819b33 Dont specify [[stage_in]] on fragment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a58d1cffe4 If one shader fails, whole program fails 2024-09-28 19:03:01 -04:00
Isaac Marovitz
511db833db Fix fragment shaders (and fuck everything up) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069 Vertex buffer data 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4 Dont be stupid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c58cc76b39 Dont set 0 attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8232ce7d72 Reset Descriptor instead of making a new object 2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437 Set Vertex Descriptor properly 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da Start vertex descriptor work 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fb5402ce81 Implement CreateProgram 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ed11cdda8d Fix fragment output color 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6017c225b2 Set TargetLanguage for Metal to MSL 2024-09-28 19:03:01 -04:00
Isaac Marovitz
98e2ab5a49 Fix IoMap variable names
Output struct

Lazy Vertex IO

Output fixes

Fix output struct definition

MSL Binding Model description

Might need tweaks/adjustments

Cleanup

Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5758cb310 Fix ETC2 PTA formats
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
81b1ae4bcf Partial TextureQuerySamples 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f383f5d Fix instructions 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d2ec22a01b LDR ASTC 2024-09-28 19:03:01 -04:00
Isaac Marovitz
53b886d893 Get build working again (values likely wrong) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
29ef76f153 dotnet format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a1b314acd2 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5198fcb881 Boot TOTK 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b37c109673 Boot Sonic Mania 2024-09-28 19:03:01 -04:00
Isaac Marovitz
163be0a159 Update for new Shader IR format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f8ae7e5b1 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbc2ac2e9b Vertex Input Attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f07327166c More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1790050a14 Fix Metal Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2c090fe55 SDL2 Headless Metal Backend support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fd0eaaafc1 Easier capture stuff 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0233a0d35a Define MaxFramesPerCapture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
61910fe342 Cleanup encoder getting + Fix capture overflow 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1cb2ec7ebc Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4ec37d1798 Start of MSL instructions
Remaining functions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
27effab989 Warn when generating unsupported shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d0d5c76f06 Pass sampler to Blit shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a03471a8ab Shader comments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
93c71110e1 HelperShaders class 2024-09-28 19:03:01 -04:00