Commit graph

120 commits

Author SHA1 Message Date
Samuliak
295845e6e3 revert deferred clears 2024-09-28 19:03:01 -04:00
Samuliak
79acae3709 prepare for deferred clears 2024-09-28 19:03:01 -04:00
Samuliak
d423a53595 resolve merge conflicts 2024-09-28 19:03:01 -04:00
Isaac Marovitz
997393bc65 Cleanup + Format 2024-09-28 19:03:01 -04:00
Samuliak
4bbf7b67d4 do texture barrier tiled 2024-09-28 19:03:01 -04:00
Samuliak
b1549be8c3 do texture barrier 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bd3df5f26a Depth Clear 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8feee9c005 Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2490347af Use return value of BeginRenderPass 2024-09-28 19:03:01 -04:00
Samuliak
918e1c16b7 don't end render pass when not neccessary 2024-09-28 19:03:01 -04:00
Isaac Marovitz
20e1d1cd33 Implement SetDepthClamp 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f98d9bae24 Implement SetBlendState 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1db8decd12 Be consistent with things that lack support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
71ccb7eaef Ignore SetDepthMode 2024-09-28 19:03:01 -04:00
Isaac Marovitz
45b533b23b Fix present 2024-09-28 19:03:01 -04:00
Isaac Marovitz
738227519d Break everything :D 2024-09-28 19:03:01 -04:00
Isaac Marovitz
de86f20b94 Clamp ScissorRect 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e6abb0191 Set Depth Attachment Texture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
35b0436a2b Clamp Viewport ZNear & ZFar 2024-09-28 19:03:01 -04:00
Samuliak
262452f586 offset storage buffer bindings by 15 2024-09-28 19:03:01 -04:00
Samuliak
64005ba9ee don't hardcode render pipeline attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
32db6cc281 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
722aa4e45d Rebase + GAL Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
00b99770a2 Remove TODOs 2024-09-28 19:03:01 -04:00
Isaac Marovitz
df6821d023 Fix Scissor/Viewport state & Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
192a84aa2d Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
316fea1fa9 Set scissors & viewports 2024-09-28 19:03:01 -04:00
Isaac Marovitz
009f791879 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c0bb55cf5e Fix some crashes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
cd7d62542a Blit at the end of the render 2024-09-28 19:03:01 -04:00
Isaac Marovitz
72209ba2a6 Load attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8dca53685a Fix VertexBuffers
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4a30b58e0b Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8a2637d46 Dont set Vertex Attributes for now 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a Remove capture code 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260 Bind Textures & Samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3 Revise ISampler 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a FIx build 2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970 Fix some rebase errors 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6 End Pass on Dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651 Don’t change Render State if Vertex Function is Invalid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22 Render Targets 2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069 Vertex buffer data 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4 Dont be stupid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437 Set Vertex Descriptor properly 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da Start vertex descriptor work 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f8ae7e5b1 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1790050a14 Fix Metal Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fd0eaaafc1 Easier capture stuff 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0233a0d35a Define MaxFramesPerCapture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
61910fe342 Cleanup encoder getting + Fix capture overflow 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1cb2ec7ebc Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d0d5c76f06 Pass sampler to Blit shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz
93c71110e1 HelperShaders class 2024-09-28 19:03:01 -04:00
Isaac Marovitz
541cdfebb7 Fix RGB Seizure 2024-09-28 19:03:01 -04:00
Isaac Marovitz
07be20c369 Barry is here mashallah 2024-09-28 19:03:01 -04:00
Isaac Marovitz
aaa140e510 Seizure my beloved is working 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6c3435aaac Look ma no crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e3da359acf TODO 2024-09-28 19:03:01 -04:00
Isaac Marovitz
96bbc86331 BeginComputePass 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d42543f03 SetDepthTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0f52165e86 SetStencilTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz
33a986317b CopyBuffer to Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d076a70816 Clear Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
28da4248ae Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f4aea9b7ec One encoder at a time 2024-09-28 19:03:01 -04:00
Isaac Marovitz
70f54f23c9 Texture Copys 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1e36815713 Texture, Pipeline, Sample, Renderer Improvements 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ebaf1d8258 Start Metal Backend
Revert build yml changes
2024-09-28 19:03:01 -04:00