Commit graph

  • aca4093562
    Delete CpuTestSimdMove.cs LDj3SNuD 2018-07-14 21:57:57 +0200
  • 3a0778711e
    Update Fork John Clemis 2018-07-14 14:33:25 -0500
  • b658334485 Add mapping per Axis John Clemis 2018-07-14 14:32:04 -0500
  • 1dc40992c8
    Update AInstEmitSimdMove.cs LDj3SNuD 2018-07-14 21:07:01 +0200
  • c5d76ee79a
    Update AInstEmitSimdHelper.cs LDj3SNuD 2018-07-14 21:05:58 +0200
  • 157965b9de
    Update AInstEmitSimdArithmetic.cs LDj3SNuD 2018-07-14 21:04:43 +0200
  • f87133d2e3
    Update Instructions.cs LDj3SNuD 2018-07-14 21:03:29 +0200
  • eda3ef302a Address feedback ReinUsesLisp 2018-07-14 15:35:58 -0300
  • 561fab56ac Add config key to dump shaders in local directory ReinUsesLisp 2018-07-14 01:34:04 -0300
  • 9fccaf954d
    Update CpuTestSimdReg.cs LDj3SNuD 2018-07-14 21:01:55 +0200
  • 9a0aafe233
    Update CpuTestSimd.cs LDj3SNuD 2018-07-14 21:01:12 +0200
  • 87f3d2a785
    Update CpuTestSimdArithmetic.cs LDj3SNuD 2018-07-14 21:00:17 +0200
  • e4ea5a2027 Address feedback ReinUsesLisp 2018-07-14 15:52:13 -0300
  • be31f5b46d Improve CountLeadingZeros() algorithm, nits. (#219) LDj3SNuD 2018-07-14 20:07:44 +0200
  • eac0682899
    Merge branch 'master' into master LDj3SNuD 2018-07-14 19:45:05 +0200
  • fc12fca962
    Allow using ulong max value as yield (#263) gdkchan 2018-07-14 13:53:44 -0300
  • afae5265fe Add IADD3 shader instruction ReinUsesLisp 2018-07-12 01:10:18 -0300
  • f75c3091fe Add ISET shader instruction ReinUsesLisp 2018-07-12 00:20:48 -0300
  • 30a2d56ea2 Add LOP shader instruction and fix LOP32I pass_b ReinUsesLisp 2018-07-11 19:31:43 -0300
  • 5eed749649 Add IADDI32, IADD and SEL shader instructions ReinUsesLisp 2018-07-04 22:17:51 -0300
  • 514218ab98
    Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225) gdkchan 2018-07-14 13:13:02 -0300
  • ce1b3400fa
    Merge branch 'master' into cpush gdkchan 2018-07-14 13:10:41 -0300
  • 2f37583ab3
    Some small shader related fixes (#258) gdkchan 2018-07-14 13:08:39 -0300
  • e502650787 Implement FCVTNS_V Unknown 2018-07-14 14:25:11 +0200
  • c2620241a8
    Update Fork John Clemis 2018-07-14 03:09:57 -0500
  • 49a84334d2 Address PR feedback gdkchan 2018-07-14 00:59:45 -0300
  • 47e6eeaf94 Allow using ulong max value as yield gdkchan 2018-07-13 23:35:48 -0300
  • 7248f45524 Other things... Starlet 2018-07-13 22:14:26 -0400
  • 5d3ccf21ee Merge branch 'master' of https://github.com/Ryujinx/Ryujinx into minecraft-bedrock Starlet 2018-07-13 21:38:51 -0400
  • b57193fff9 Initial stubs Starlet 2018-07-13 21:37:59 -0400
  • 8c134ea274 Call UnloadProcess on NvHostChannelIoctl aswell gdkchan 2018-07-13 21:30:51 -0300
  • 0b5c1647ba Add support for ioctl2, SetTimeout and KickoffPbWithAttr gdkchan 2018-07-13 21:15:27 -0300
  • f29300a3c6 Link ISslContext Unknown 2018-07-14 00:52:32 +0200
  • 1a52a0c221 Link BCAT:U & BCAT:A & BCAT:M & BCAT:S Unknown 2018-07-14 00:40:42 +0200
  • ddae814489 Some small shader related fixes gdkchan 2018-07-13 19:39:50 -0300
  • 1707dc3960 Implement UADDLP_V Unknown 2018-07-14 00:14:27 +0200
  • fb85e43ba4 Implement BC6H_SF16 & BC6H_UF16 Unknown 2018-07-13 23:22:48 +0200
  • 494f8f0248 Implement CSRNG (Cryptographically Secure Random Bytes) (#216) Starlet 2018-07-13 16:36:57 -0500
  • 37bf02f057 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250) Thomas Guillemard 2018-07-13 23:35:19 +0200
  • 9e534d6339
    TimeZone implements cmd 0, 1, 2, 3, 4 and 100 Thog 2018-07-12 01:17:32 +0200
  • d3cc4a0a35
    Update OGLEnumConverter.cs greggameplayer 2018-07-13 23:07:00 +0200
  • ec58fd8baf
    delete unneeded space greggameplayer 2018-07-13 23:06:33 +0200
  • e24a66967f
    Merge branch 'master' into patch-3 greggameplayer 2018-07-13 23:05:33 +0200
  • 1c70ec57c1
    Merge branch 'master' into patch-5 greggameplayer 2018-07-13 23:02:16 +0200
  • 7fe114331f
    Merge branch 'master' into patch-6 greggameplayer 2018-07-13 23:00:37 +0200
  • 3907a50d3b
    Merge branch 'master' into patch-7 greggameplayer 2018-07-13 22:58:12 +0200
  • c32082961a Make Discord RPC configurable Starlet 2018-07-13 10:30:34 -0400
  • e1ef8f3286 Add Discord RPC & NPDM parsing into Ryujinx Starlet 2018-07-13 10:14:02 -0400
  • 3b00333b0c Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249) greggameplayer 2018-07-13 02:27:59 +0200
  • 9886a1c033 Use AudioRendererParameter on GetWorkBufferSize aswell gdkchan 2018-07-12 21:17:53 -0300
  • a9fb9379fc Split audren/audout files into separate folders, some minor cleanup gdkchan 2018-07-12 20:25:29 -0300
  • be4ac28aa0 Pause audio playback on last stream buffer gdkchan 2018-07-12 19:09:26 -0300
  • 07ac67a623 Fix BiquadFilter struct gdkchan 2018-07-03 14:50:51 -0300
  • 6a6aa21ec9 Implemented audren resampler (based on original impl) gdkchan 2018-07-02 21:40:04 -0300
  • d77c77f3b9 Partial voice implementation on audio renderer gdkchan 2018-07-01 17:33:35 -0300
  • f2a293b8fe
    add a new import greggameplayer 2018-07-12 21:50:29 +0200
  • 41a6ea5bdf
    Use the EmitVectorPairwiseFloat for Faddp_V & Fminp_V & Fmaxp_V greggameplayer 2018-07-12 21:17:46 +0200
  • 337602797d
    Add EmitVectorPairwiseFloat function greggameplayer 2018-07-12 21:14:30 +0200
  • b233ae964f AInstEmitSimdCvt: Half-precision to single-precision conversion (#235) Merry 2018-07-12 19:51:02 +0100
  • a85791b758 Fix encodings and move flag bit test out of the loop gdkchan 2018-07-12 15:47:38 -0300
  • b7f51ef9d0
    Merge 3e09f45834 into cd18ab29df gdkchan 2018-07-12 18:40:56 +0000
  • cd18ab29df Loop GLScreen with custom method (#244) ReinUsesLisp 2018-07-12 14:03:52 -0300
  • 604311c665 Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount() gdkchan 2018-07-12 13:57:54 -0300
  • c86d7b070d nit: Alignment gdkchan 2018-07-12 13:12:56 -0300
  • e2a46bcc2e Remove another useless temp var gdkchan 2018-07-12 13:10:06 -0300
  • d48ed1ce46 Address PR feedback gdkchan 2018-07-12 13:03:02 -0300
  • 37071285bc NvGetConfig with production/non production swapping (#243) David 2018-07-12 11:41:35 +1000
  • 3b5298c09e style changes David Marcec 2018-07-12 11:25:47 +1000
  • 0de2fe8998
    Merge ada2690044 into 09c53fe06f Starlet 2018-07-12 01:14:26 +0000
  • 08e98b212a
    Merge a463cc9970 into 09c53fe06f Lordmau5 2018-07-12 01:05:36 +0000
  • 6b83cdde19
    Merge bfd1331214 into 09c53fe06f Lordmau5 2018-07-12 01:04:58 +0000
  • 01a82974bd
    Merge 02f4da1b4f into 09c53fe06f Lordmau5 2018-07-12 00:58:17 +0000
  • 46e31fa42e Queue max 1 vsync, fix high FPS after a slowdown ReinUsesLisp 2018-07-11 20:15:49 -0300
  • b44ad9feba Set title from main thread ReinUsesLisp 2018-07-11 20:05:17 -0300
  • 5859a134a8 Try to fix quitting error ReinUsesLisp 2018-07-11 19:38:12 -0300
  • 09c53fe06f
    Update README.md Ac_K 2018-07-12 00:08:20 +0200
  • 30fc7ac1c6
    add Bpb integer argument greggameplayer 2018-07-11 17:28:46 +0200
  • 1f988c6dc3
    Update AInstEmitSimdArithmetic.cs LDj3SNuD 2018-07-11 15:30:01 +0200
  • bd80fc0437
    Add Read16BptCompressedTexture method greggameplayer 2018-07-11 01:50:59 +0200
  • faed1aaf8f
    Use method in order to get CompressedTextureSize greggameplayer 2018-07-11 01:45:25 +0200
  • 1f8206c12b
    Merge branch 'master' into patch-3 greggameplayer 2018-07-10 23:24:11 +0200
  • 2c32610260 Change event to bool ReinUsesLisp 2018-07-10 14:28:41 -0300
  • a38d73e279 Fix screen resizing ReinUsesLisp 2018-07-10 03:47:05 -0300
  • 9415b2862f Fix deadlocks ReinUsesLisp 2018-07-10 03:34:11 -0300
  • 59a5fb397f Loop GLScreen with custom method ReinUsesLisp 2018-06-25 23:48:28 -0300
  • c88f8dd7b1
    return correct Bytes Per Pixel greggameplayer 2018-07-10 19:34:50 +0200
  • 215ba68259
    return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12 greggameplayer 2018-07-10 19:29:59 +0200
  • c9216a2f6b
    return correct Bytes Per Pixel greggameplayer 2018-07-10 19:21:52 +0200
  • 1e6b8ef2be
    return correct texture size greggameplayer 2018-07-10 19:21:07 +0200
  • e493f8fa68
    return correct PixelFormat & PixelType greggameplayer 2018-07-10 19:20:01 +0200
  • 2de9a1f503
    add A2B10G10R10 TextureFormat greggameplayer 2018-07-10 19:18:49 +0200
  • 7669ad6c20
    return correct Bytes Per Pixel greggameplayer 2018-07-10 19:11:40 +0200
  • 9f97ce3786
    return correct texture size greggameplayer 2018-07-10 19:10:50 +0200
  • 873e02e419
    return correct PixelFormat & PixelType greggameplayer 2018-07-10 19:09:58 +0200
  • e55ed2b200
    add Z24S8 TextureFormat greggameplayer 2018-07-10 19:07:28 +0200
  • 5c5fbaede2
    return correct Bytes Per Pixel greggameplayer 2018-07-10 18:59:27 +0200
  • d69e650c48
    return correct texture size greggameplayer 2018-07-10 18:58:33 +0200
  • 9f1c043094
    return correct PixelFormat & PixelType greggameplayer 2018-07-10 18:57:34 +0200
  • 6a896741ba
    add BF10GF11RF11 TextureFormat greggameplayer 2018-07-10 18:53:52 +0200
  • 364f2c710d
    add Fmaxp_V & Fminp_V functions greggameplayer 2018-07-10 18:48:05 +0200