Ryujinx/Ryujinx.Graphics.Gpu/Engine
2021-12-30 16:12:22 -08:00
..
Compute Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Dma merge from master 2021-12-30 16:12:22 -08:00
GPFifo Pooling the FIFO command buffers reduces heap allocations by another 10%, from 80MB/sec to 65MB/sec in Mario 2021-11-30 21:25:53 -08:00
InlineToMemory Fix I2M texture copies when line length is not a multiple of 4 (#2938) 2021-12-26 12:39:07 -03:00
MME Handle indirect draw counts with non-zero draw starts properly (#2593) 2021-08-29 16:52:38 -03:00
Threed Flip scissor box when the YNegate bit is set (#2941) 2021-12-28 08:37:23 -03:00
Twod Don't force scaling on 2D copy sources (#2701) 2021-10-12 23:12:17 +02:00
Types Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00