Ryujinx/Ryujinx.Graphics.Gpu
2021-12-30 16:12:22 -08:00
..
Engine merge from master 2021-12-30 16:12:22 -08:00
Image merge from master 2021-12-30 16:12:22 -08:00
Memory Avoid potential race 2021-10-07 01:13:51 +01:00
Shader Fix SUATOM and other texture shader instructions with RZ dest (#2885) 2021-12-08 18:36:09 -03:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Pooling the FIFO command buffers reduces heap allocations by another 10%, from 80MB/sec to 65MB/sec in Mario 2021-11-30 21:25:53 -08:00
GpuContext.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
GraphicsConfig.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00