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117e32a6ff
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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GraphicsDriver | ||
Logging | ||
Memory | ||
Pools | ||
System | ||
SystemInfo | ||
Utilities | ||
AsyncWorkQueue.cs | ||
Hash128.cs | ||
PerformanceCounter.cs | ||
ReactiveObject.cs | ||
ReferenceEqualityComparer.cs | ||
Ryujinx.Common.csproj | ||
XXHash128.cs |