Ryujinx/src/Ryujinx.Graphics.Metal
2024-09-28 19:03:01 -04:00
..
Effects Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
Shaders Buffer Conversions (#23) 2024-09-28 19:03:01 -04:00
Auto.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
BackgroundResources.cs PersistentFlushBuffer + BackgroundResources 2024-09-28 19:03:01 -04:00
BitMap.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
BufferHolder.cs Clear cached converted buffers on signaled write 2024-09-28 19:03:01 -04:00
BufferManager.cs Buffer Conversions (#23) 2024-09-28 19:03:01 -04:00
BufferUsageBitmap.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
CacheByRange.cs Buffer Conversions (#23) 2024-09-28 19:03:01 -04:00
CommandBufferPool.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
CommandBufferScoped.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
ComputePipelineCache.cs Metal: Compute Shaders (#19) 2024-09-28 19:03:01 -04:00
Constants.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
CounterEvent.cs Revise ISampler 2024-09-28 19:03:01 -04:00
DepthStencilCache.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
DisposableBuffer.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
EncoderState.cs Fix FEZ not showing anything 2024-09-28 19:03:01 -04:00
EncoderStateManager.cs Fix FEZ not showing anything 2024-09-28 19:03:01 -04:00
EnumConversion.cs Clone the state & flip viewport vertically (#16) 2024-09-28 19:03:01 -04:00
FenceHolder.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
FormatTable.cs Match S8UintD24Unorm to Depth24UnormStencil8 2024-09-28 19:03:01 -04:00
HardwareInfo.cs Formatting 2024-09-28 19:03:01 -04:00
HelperShader.cs Fix FEZ not showing anything 2024-09-28 19:03:01 -04:00
IdList.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
MetalRenderer.cs PersistentFlushBuffer + BackgroundResources 2024-09-28 19:03:01 -04:00
MultiFenceHolder.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
PersistentFlushBuffer.cs PersistentFlushBuffer + BackgroundResources 2024-09-28 19:03:01 -04:00
Pipeline.cs Buffer Conversions (#23) 2024-09-28 19:03:01 -04:00
Program.cs Print shader code involved in failed linking 2024-09-28 19:03:01 -04:00
RenderPipelineCache.cs override Equals for render pipeline hash 2024-09-28 19:03:01 -04:00
Ryujinx.Graphics.Metal.csproj Buffer Conversions (#23) 2024-09-28 19:03:01 -04:00
Sampler.cs Start Proper Dispose 2024-09-28 19:03:01 -04:00
StagingBuffer.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
StateCache.cs Suppress GC Finalize on StateCache 2024-09-28 19:03:01 -04:00
StringHelper.cs Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
SyncManager.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
Texture.cs don't recreate render pipeline unless we're about to draw, pass view depth properly (#22) 2024-09-28 19:03:01 -04:00
TextureBase.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
TextureBuffer.cs Metal: Buffers Take 2 (#21) 2024-09-28 19:03:01 -04:00
Window.cs Make dotnet format happy 2024-09-28 19:03:01 -04:00