Ryujinx/Ryujinx.Graphics.Gpu
2021-11-28 17:52:51 -08:00
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Engine Implementing a new BufferPool<T> wrapper for ArrayPool<T> which can be used to pass around large pooled buffers. Replacing all Texture.SetData(Span) signatures with equivalents which use these pooled buffers. Returning pooled buffers from texture format conversions and DMA copies. 2021-11-28 09:41:57 -08:00
Image making pooled buffer access internal so it can only be fetched as a span - this prevents references to the pooled buffer from escaping. Requires some refactor to the ASTC decoder to support it. 2021-11-28 17:52:51 -08:00
Memory Avoid potential race 2021-10-07 01:13:51 +01:00
Shader Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
GraphicsConfig.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00