..
Native/shaderc /libs
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
Queries
Remove unnecessary lines
2022-06-17 22:42:51 +01:00
Auto.cs
Device local mapping for all buffers
2022-06-17 22:42:36 +01:00
BackgroundResources.cs
Add single queue support
2022-06-17 22:42:37 +01:00
BitMap.cs
Use a bitmap to do granular tracking for buffer uploads.
2022-06-17 22:42:51 +01:00
BufferHolder.cs
Remove unnecessary lines
2022-06-17 22:42:51 +01:00
BufferManager.cs
Better workaround for AMD vertex buffer size alignment issue
2022-06-17 22:42:39 +01:00
BufferRangeList.cs
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
BufferState.cs
Fix triangle overlay on SMO, Captain Toad, maybe others?
2022-06-17 22:42:34 +01:00
BufferUsageBitmap.cs
Use a bitmap to do granular tracking for buffer uploads.
2022-06-17 22:42:51 +01:00
CacheByRange.cs
WIP Vulkan implementation
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CommandBufferPool.cs
Use circular queue for checking consumption on command buffers
2022-06-17 22:42:38 +01:00
CommandBufferScoped.cs
Cleanup, disable device local buffers for now.
2022-06-17 22:42:36 +01:00
Constants.cs
WIP Vulkan implementation
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DescriptorSetCollection.cs
WIP Vulkan implementation
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DescriptorSetManager.cs
WIP Vulkan implementation
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DescriptorSetUpdater.cs
Allow null samplers (samplers are not required when only using texelFetch to access the texture)
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DisposableBuffer.cs
WIP Vulkan implementation
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DisposableBufferView.cs
WIP Vulkan implementation
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DisposableFramebuffer.cs
WIP Vulkan implementation
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DisposableImage.cs
WIP Vulkan implementation
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DisposableImageView.cs
WIP Vulkan implementation
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DisposableMemory.cs
WIP Vulkan implementation
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DisposablePipeline.cs
WIP Vulkan implementation
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DisposableRenderPass.cs
WIP Vulkan implementation
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DisposableSampler.cs
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
EnumConversion.cs
Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)
2022-06-17 22:42:59 +01:00
FenceHelper.cs
WIP Vulkan implementation
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FenceHolder.cs
WIP Vulkan implementation
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FormatCapabilities.cs
New depth-stencil blit method for AMD
2022-06-17 22:42:31 +01:00
FormatConverter.cs
WIP Vulkan implementation
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FormatTable.cs
WIP Vulkan implementation
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FramebufferParams.cs
Take componentMask and scissor into account when clearing framebuffer attachments
2022-06-17 22:42:58 +01:00
HardwareCapabilities.cs
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
HashTableSlim.cs
Multithreaded Pipeline Compilation
2022-06-17 22:42:49 +01:00
HelperShader.cs
Take componentMask and scissor into account when clearing framebuffer attachments
2022-06-17 22:42:58 +01:00
MemoryAllocation.cs
WIP Vulkan implementation
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MemoryAllocator.cs
WIP Vulkan implementation
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MemoryAllocatorBlockList.cs
WIP Vulkan implementation
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MultiFenceHolder.cs
Use a bitmap to do granular tracking for buffer uploads.
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NativeArray.cs
WIP Vulkan implementation
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PersistentFlushBuffer.cs
Use SupportBufferUpdater, add single layer flush
2022-06-17 22:42:38 +01:00
PipelineBase.cs
Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)
2022-06-17 22:42:58 +01:00
PipelineConverter.cs
Fix Multisampling
2022-06-17 22:42:50 +01:00
PipelineDynamicState.cs
DrawTexture support
2022-06-17 22:42:32 +01:00
PipelineFull.cs
Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)
2022-06-17 22:42:58 +01:00
PipelineHelperShader.cs
Take componentMask and scissor into account when clearing framebuffer attachments
2022-06-17 22:42:58 +01:00
PipelineLayoutCache.cs
WIP Vulkan implementation
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PipelineLayoutCacheEntry.cs
WIP Vulkan implementation
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PipelineLayoutFactory.cs
Use SupportBufferUpdater, add single layer flush
2022-06-17 22:42:38 +01:00
PipelineState.cs
Take componentMask and scissor into account when clearing framebuffer attachments
2022-06-17 22:42:58 +01:00
PipelineUid.cs
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
Ryujinx.Graphics.Vulkan.csproj
Update Silk.NET to version 2.10.1
2022-06-17 22:42:33 +01:00
SamplerHolder.cs
Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)
2022-06-17 22:42:34 +01:00
SemaphoreHolder.cs
WIP Vulkan implementation
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Shader.cs
Multithreaded Pipeline Compilation
2022-06-17 22:42:49 +01:00
ShaderCollection.cs
Use explicit subgroup size if we can (might fix some block flickering on AMD)
2022-06-17 22:42:57 +01:00
StagingBuffer.cs
Remove Intel bug workaround, it was fixed on the latest driver
2022-06-17 22:42:37 +01:00
SyncManager.cs
WIP Vulkan implementation
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TextureBuffer.cs
Support format aliasing on SetImage
2022-06-17 22:42:32 +01:00
TextureCopy.cs
Fix some validation errors related to texel block view usage flag and invalid image barrier base level
2022-06-17 22:42:57 +01:00
TextureStorage.cs
Fix some validation errors related to texel block view usage flag and invalid image barrier base level
2022-06-17 22:42:57 +01:00
TextureView.cs
Multisampling: We can only resolve for unscaled copies
2022-06-17 22:42:47 +01:00
Vendor.cs
WIP Vulkan implementation
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VulkanConfiguration.cs
Use a bitmap to do granular tracking for buffer uploads.
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VulkanException.cs
WIP Vulkan implementation
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VulkanGraphicsDevice.cs
Use explicit subgroup size if we can (might fix some block flickering on AMD)
2022-06-17 22:42:57 +01:00
VulkanInitialization.cs
Use explicit subgroup size if we can (might fix some block flickering on AMD)
2022-06-17 22:42:57 +01:00
Window.cs
Allow custom aspect ratio on Vulkan
2022-06-17 22:42:40 +01:00