Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Msl/DefaultNames.cs
Isaac Marovitz f07327166c More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-09-28 19:03:01 -04:00

15 lines
438 B
C#

namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class DefaultNames
{
public const string LocalNamePrefix = "temp";
public const string PerPatchAttributePrefix = "patchAttr";
public const string IAttributePrefix = "inAttr";
public const string OAttributePrefix = "outAttr";
public const string ArgumentNamePrefix = "a";
public const string UndefinedName = "undef";
}
}