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Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking… Isn’t that conveniant? “Do the simd_shuffle” atomics Remaining instructions Remove removed special instructions Getting somewhere…
15 lines
438 B
C#
15 lines
438 B
C#
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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static class DefaultNames
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{
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public const string LocalNamePrefix = "temp";
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public const string PerPatchAttributePrefix = "patchAttr";
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public const string IAttributePrefix = "inAttr";
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public const string OAttributePrefix = "outAttr";
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public const string ArgumentNamePrefix = "a";
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public const string UndefinedName = "undef";
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}
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}
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