Ryujinx/Ryujinx.Graphics.OpenGL
2022-06-17 22:47:02 +01:00
..
Helper Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Image Copy dependency for multisample and non-multisample textures (#3382) 2022-06-05 14:06:47 -03:00
Queries WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BackgroundContextWorker.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Buffer.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
EnumConversion.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Framebuffer.cs Support Array/3D depth-stencil render target, and single layer clears (#3400) 2022-06-14 13:30:39 -03:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host 2022-06-17 22:47:02 +01:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Pipeline.cs Add barrier before use of some modified images 2022-06-17 22:46:56 +01:00
Program.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Renderer.cs Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host 2022-06-17 22:47:02 +01:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj misc: Clean up of CS project after Avalonia merge (#3340) 2022-05-15 16:02:15 +02:00
Sync.cs Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
VertexArray.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL 2022-06-17 22:46:05 +01:00