Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
riperiperi c3951877f7 Geometry Shader index count from ThreadsPerInputPrimitive
Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL
2022-06-17 22:46:59 +01:00
..
HelperFunctions Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Instructions SPIRV/GLSL: More scaling related fixes 2022-06-17 22:42:56 +01:00
CodeGenContext.cs SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug 2022-06-17 22:42:55 +01:00
Declarations.cs Geometry Shader index count from ThreadsPerInputPrimitive 2022-06-17 22:46:59 +01:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
NumberFormatter.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
OperandManager.cs Improvements to -1 to 1 depth mode. 2022-06-17 22:46:59 +01:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00