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CodeGen
Improvements to -1 to 1 depth mode.
2022-06-17 22:46:59 +01:00
Decoders
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
Instructions
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
IntermediateRepresentation
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
StructuredIr
SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug
2022-06-17 22:42:55 +01:00
Translation
Improvements to -1 to 1 depth mode.
2022-06-17 22:46:59 +01:00
AlphaTestOp.cs
Add alpha test emulation on shader (but no shader specialisation yet...)
2022-06-17 22:42:35 +01:00
AttributeType.cs
Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)
2022-06-17 22:45:00 +01:00
BufferDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Geometry shader passthrough emulation
2022-06-17 22:46:05 +01:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Update Spv.Generator
2022-06-17 22:42:35 +01:00
SamplerType.cs
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
ShaderProgram.cs
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00
ShaderProgramInfo.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderStage.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Raise textures limit to 64 on Vulkan
2022-06-17 22:46:05 +01:00
TessPatchType.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureHandle.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00