Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen
Isaac Marovitz a1b314acd2 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-09-28 19:03:01 -04:00
..
Glsl Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
Msl Back to where we were 2024-09-28 19:03:01 -04:00
Spirv Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
CodeGenParameters.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00