Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
..
HelperFunctions Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2023-08-16 21:31:07 -03:00
Instructions Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
CodeGenContext.cs Strings should not be concatenated using '+' in a loop (#5664) 2023-10-05 12:41:00 +02:00
Declarations.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
DefaultNames.cs Stop identifying shader textures with handle and cbuf, use binding instead (#5266) 2023-07-03 14:29:27 -03:00
GlslGenerator.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
NumberFormatter.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
OperandManager.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
TypeConversion.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00