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* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
178 lines
8.2 KiB
C#
178 lines
8.2 KiB
C#
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class OperandManager
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{
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private readonly Dictionary<AstOperand, string> _locals;
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public OperandManager()
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{
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_locals = new Dictionary<AstOperand, string>();
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}
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public string DeclareLocal(AstOperand operand)
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{
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string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
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_locals.Add(operand, name);
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return name;
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}
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public string GetExpression(CodeGenContext context, AstOperand operand)
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{
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return operand.Type switch
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{
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OperandType.Argument => GetArgumentName(operand.Value),
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OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
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OperandType.LocalVariable => _locals[operand],
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OperandType.Undefined => DefaultNames.UndefinedName,
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_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."),
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};
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}
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public static string GetArgumentName(int argIndex)
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{
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return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
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}
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public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
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{
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// TODO: Get rid of that function entirely and return the type from the operation generation
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// functions directly, like SPIR-V does.
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if (node is AstOperation operation)
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{
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if (operation.Inst == Instruction.Load || operation.Inst.IsAtomic())
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{
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switch (operation.StorageKind)
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{
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case StorageKind.ConstantBuffer:
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case StorageKind.StorageBuffer:
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if (operation.GetSource(0) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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if (operation.GetSource(1) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
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? context.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Properties.StorageBuffers[bindingIndex.Value];
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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return field.Type & AggregateType.ElementTypeMask;
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case StorageKind.LocalMemory:
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case StorageKind.SharedMemory:
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if (operation.GetSource(0) is not AstOperand { Type: OperandType.Constant } bindingId)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
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? context.Properties.LocalMemories[bindingId.Value]
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: context.Properties.SharedMemories[bindingId.Value];
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return memory.Type & AggregateType.ElementTypeMask;
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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case StorageKind.OutputPerPatch:
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if (operation.GetSource(0) is not AstOperand varId || varId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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IoVariable ioVariable = (IoVariable)varId.Value;
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bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
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bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
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int location = 0;
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int component = 0;
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if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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location = vecIndex.Value;
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if (operation.SourcesCount > 2 &&
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operation.GetSource(2) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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{
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component = elemIndex.Value;
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}
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}
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(_, AggregateType varType) = IoMap.GetGlslVariable(
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context.Definitions,
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context.HostCapabilities,
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ioVariable,
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location,
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component,
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isOutput,
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isPerPatch);
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return varType & AggregateType.ElementTypeMask;
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}
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}
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else if (operation.Inst == Instruction.Call)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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Debug.Assert(funcId.Type == OperandType.Constant);
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return context.GetFunction(funcId.Value).ReturnType;
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}
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else if (operation.Inst == Instruction.VectorExtract)
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{
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return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask;
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}
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else if (operation is AstTextureOperation texOp)
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{
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if (texOp.Inst.IsImage())
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{
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return texOp.GetVectorType(texOp.Format.GetComponentType());
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}
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else if (texOp.Inst == Instruction.TextureSample)
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{
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return texOp.GetVectorType(GetDestVarType(operation.Inst));
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}
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}
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return GetDestVarType(operation.Inst);
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}
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else if (node is AstOperand operand)
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{
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if (operand.Type == OperandType.Argument)
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{
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int argIndex = operand.Value;
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return context.CurrentFunction.GetArgumentType(argIndex);
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}
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return OperandInfo.GetVarType(operand);
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}
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else
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{
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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}
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}
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}
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}
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