Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv
riperiperi c1517e5ee3 SPIR-V: Use ConstantComposite for Texture Offset Vector
Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are.
2022-06-17 22:42:48 +01:00
..
CodeGenContext.cs SPIR-V: Transform feedback support 2022-06-17 22:42:44 +01:00
Declarations.cs SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta 2022-06-17 22:42:44 +01:00
EnumConversion.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Instructions.cs SPIR-V: Use ConstantComposite for Texture Offset Vector 2022-06-17 22:42:48 +01:00
OperationResult.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
SpirvDelegates.cs Pool Spv.Generator resources, cache delegates, spv opts 2022-06-17 22:42:43 +01:00
SpirvGenerator.cs SPIR-V: Only add FSI exec mode if used. 2022-06-17 22:42:47 +01:00
TextureMeta.cs SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta 2022-06-17 22:42:44 +01:00