mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
117e32a6ff
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
254 lines
7.7 KiB
C#
254 lines
7.7 KiB
C#
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Integration;
|
|
using Ryujinx.Memory;
|
|
using SoundIOSharp;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
|
|
|
namespace Ryujinx.Audio.Backends.SoundIo
|
|
{
|
|
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
|
|
{
|
|
private readonly SoundIO _audioContext;
|
|
private readonly SoundIODevice _audioDevice;
|
|
private readonly ManualResetEvent _updateRequiredEvent;
|
|
private readonly ManualResetEvent _pauseEvent;
|
|
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
|
|
private int _disposeState;
|
|
|
|
public SoundIoHardwareDeviceDriver()
|
|
{
|
|
_audioContext = new SoundIO();
|
|
_updateRequiredEvent = new ManualResetEvent(false);
|
|
_pauseEvent = new ManualResetEvent(true);
|
|
_sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>();
|
|
|
|
_audioContext.Connect();
|
|
_audioContext.FlushEvents();
|
|
|
|
_audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true);
|
|
}
|
|
|
|
public static bool IsSupported => IsSupportedInternal();
|
|
|
|
private static bool IsSupportedInternal()
|
|
{
|
|
SoundIO context = null;
|
|
SoundIODevice device = null;
|
|
SoundIOOutStream stream = null;
|
|
|
|
bool backendDisconnected = false;
|
|
|
|
try
|
|
{
|
|
context = new SoundIO();
|
|
|
|
context.OnBackendDisconnect = (i) =>
|
|
{
|
|
backendDisconnected = true;
|
|
};
|
|
|
|
context.Connect();
|
|
context.FlushEvents();
|
|
|
|
if (backendDisconnected)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (context.OutputDeviceCount == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
device = FindNonRawDefaultAudioDevice(context);
|
|
|
|
if (device == null || backendDisconnected)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
stream = device.CreateOutStream();
|
|
|
|
if (stream == null || backendDisconnected)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
finally
|
|
{
|
|
if (stream != null)
|
|
{
|
|
stream.Dispose();
|
|
}
|
|
|
|
if (context != null)
|
|
{
|
|
context.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false)
|
|
{
|
|
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
|
|
|
|
if (!defaultAudioDevice.IsRaw)
|
|
{
|
|
return defaultAudioDevice;
|
|
}
|
|
|
|
for (int i = 0; i < audioContext.BackendCount; i++)
|
|
{
|
|
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
|
|
|
|
if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw)
|
|
{
|
|
return audioDevice;
|
|
}
|
|
}
|
|
|
|
return fallback ? defaultAudioDevice : null;
|
|
}
|
|
|
|
public ManualResetEvent GetUpdateRequiredEvent()
|
|
{
|
|
return _updateRequiredEvent;
|
|
}
|
|
|
|
public ManualResetEvent GetPauseEvent()
|
|
{
|
|
return _pauseEvent;
|
|
}
|
|
|
|
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
|
{
|
|
if (channelCount == 0)
|
|
{
|
|
channelCount = 2;
|
|
}
|
|
|
|
if (sampleRate == 0)
|
|
{
|
|
sampleRate = Constants.TargetSampleRate;
|
|
}
|
|
|
|
if (direction != Direction.Output)
|
|
{
|
|
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
|
|
}
|
|
|
|
SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
|
|
|
_sessions.TryAdd(session, 0);
|
|
|
|
return session;
|
|
}
|
|
|
|
internal bool Unregister(SoundIoHardwareDeviceSession session)
|
|
{
|
|
return _sessions.TryRemove(session, out _);
|
|
}
|
|
|
|
public static SoundIOFormat GetSoundIoFormat(SampleFormat format)
|
|
{
|
|
return format switch
|
|
{
|
|
SampleFormat.PcmInt8 => SoundIOFormat.S8,
|
|
SampleFormat.PcmInt16 => SoundIOFormat.S16LE,
|
|
SampleFormat.PcmInt24 => SoundIOFormat.S24LE,
|
|
SampleFormat.PcmInt32 => SoundIOFormat.S32LE,
|
|
SampleFormat.PcmFloat => SoundIOFormat.Float32LE,
|
|
_ => throw new ArgumentException ($"Unsupported sample format {format}"),
|
|
};
|
|
}
|
|
|
|
internal SoundIOOutStream OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
|
|
{
|
|
SoundIOFormat driverSampleFormat = GetSoundIoFormat(requestedSampleFormat);
|
|
|
|
if (!_audioDevice.SupportsSampleRate((int)requestedSampleRate))
|
|
{
|
|
throw new ArgumentException($"This sound device does not support a sample rate of {requestedSampleRate}Hz");
|
|
}
|
|
|
|
if (!_audioDevice.SupportsFormat(driverSampleFormat))
|
|
{
|
|
throw new ArgumentException($"This sound device does not support {requestedSampleFormat}");
|
|
}
|
|
|
|
if (!_audioDevice.SupportsChannelCount((int)requestedChannelCount))
|
|
{
|
|
throw new ArgumentException($"This sound device does not support channel count {requestedChannelCount}");
|
|
}
|
|
|
|
SoundIOOutStream result = _audioDevice.CreateOutStream();
|
|
|
|
result.Name = "Ryujinx";
|
|
result.Layout = SoundIOChannelLayout.GetDefault((int)requestedChannelCount);
|
|
result.Format = driverSampleFormat;
|
|
result.SampleRate = (int)requestedSampleRate;
|
|
|
|
return result;
|
|
}
|
|
|
|
internal void FlushContextEvents()
|
|
{
|
|
_audioContext.FlushEvents();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
|
|
{
|
|
session.Dispose();
|
|
}
|
|
|
|
_audioContext.Disconnect();
|
|
_audioContext.Dispose();
|
|
_pauseEvent.Dispose();
|
|
}
|
|
}
|
|
|
|
public bool SupportsSampleRate(uint sampleRate)
|
|
{
|
|
return _audioDevice.SupportsSampleRate((int)sampleRate);
|
|
}
|
|
|
|
public bool SupportsSampleFormat(SampleFormat sampleFormat)
|
|
{
|
|
return _audioDevice.SupportsFormat(GetSoundIoFormat(sampleFormat));
|
|
}
|
|
|
|
public bool SupportsChannelCount(uint channelCount)
|
|
{
|
|
return _audioDevice.SupportsChannelCount((int)channelCount);
|
|
}
|
|
|
|
public bool SupportsDirection(Direction direction)
|
|
{
|
|
// TODO: add direction input when supported.
|
|
return direction == Direction.Output;
|
|
}
|
|
}
|
|
}
|