Ryujinx/Ryujinx.Graphics.Gpu
riperiperi 52050e4d48 Fix gl_FragCoord.z transformation
FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.

Fixes Pokemon Sword/Shield, possibly others.
2022-06-17 22:47:01 +01:00
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Engine Consolidate UpdateDepthMode and GetDepthMode implementation 2022-06-17 22:46:05 +01:00
Image Add texture recompression support (disabled for now) 2022-06-17 22:46:59 +01:00
Memory Add barrier before use of some modified images 2022-06-17 22:46:56 +01:00
Shader Fix gl_FragCoord.z transformation 2022-06-17 22:47:01 +01:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs SPIR-V: Geometry shader support 2022-06-17 22:42:42 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Prefetch capabilities before spawning translation threads. (#3338) 2022-05-14 11:58:33 -03:00
GraphicsConfig.cs Add texture recompression support (disabled for now) 2022-06-17 22:46:59 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00