Ryujinx/Ryujinx.Graphics.Gpu
riperiperi dc0a00f93c Fix pipeline state saving before it is updated.
This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.
2022-06-17 22:46:04 +01:00
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Engine Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc) 2022-06-17 22:45:00 +01:00
Image Only update fragment scale count if a vertex texture needs a scale. 2022-06-17 22:42:51 +01:00
Memory WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Shader Fix pipeline state saving before it is updated. 2022-06-17 22:46:04 +01:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs SPIR-V: Geometry shader support 2022-06-17 22:42:42 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Prefetch capabilities before spawning translation threads. (#3338) 2022-05-14 11:58:33 -03:00
GraphicsConfig.cs Enable SPIR-V backend by default 2022-06-17 22:42:57 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00