Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/DiskCache
gdkchan eb0bb36bbf
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00
..
BackgroundDiskCacheWriter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BinarySerializer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
CompressionAlgorithm.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheCommon.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheGpuAccessor.cs Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
DiskCacheGuestStorage.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheHostStorage.cs Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
DiskCacheLoadException.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheLoadResult.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheOutputStreams.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
GuestCodeAndCbData.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ParallelDiskCacheLoader.cs Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
ShaderBinarySerializer.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00