Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheOutputStreams.cs
2023-04-27 23:51:14 +02:00

57 lines
1.9 KiB
C#

using System;
using System.IO;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Output streams for the disk shader cache.
/// </summary>
class DiskCacheOutputStreams : IDisposable
{
/// <summary>
/// Shared table of contents (TOC) file stream.
/// </summary>
public readonly FileStream TocFileStream;
/// <summary>
/// Shared data file stream.
/// </summary>
public readonly FileStream DataFileStream;
/// <summary>
/// Host table of contents (TOC) file stream.
/// </summary>
public readonly FileStream HostTocFileStream;
/// <summary>
/// Host data file stream.
/// </summary>
public readonly FileStream HostDataFileStream;
/// <summary>
/// Creates a new instance of a disk cache output stream container.
/// </summary>
/// <param name="tocFileStream">Stream for the shared table of contents file</param>
/// <param name="dataFileStream">Stream for the shared data file</param>
/// <param name="hostTocFileStream">Stream for the host table of contents file</param>
/// <param name="hostDataFileStream">Stream for the host data file</param>
public DiskCacheOutputStreams(FileStream tocFileStream, FileStream dataFileStream, FileStream hostTocFileStream, FileStream hostDataFileStream)
{
TocFileStream = tocFileStream;
DataFileStream = dataFileStream;
HostTocFileStream = hostTocFileStream;
HostDataFileStream = hostDataFileStream;
}
/// <summary>
/// Disposes the output file streams.
/// </summary>
public void Dispose()
{
TocFileStream.Dispose();
DataFileStream.Dispose();
HostTocFileStream.Dispose();
HostDataFileStream.Dispose();
}
}
}