Ryujinx/Ryujinx.Graphics.Gpu/Image
gdkchan 0a24aa6af2
Allow textures to have their data partially mapped ()
* Allow textures to have their data partially mapped

* Explicitly check for invalid memory ranges on the MultiRangeList

* Update GetWritableRegion to also support unmapped ranges
2022-02-22 13:34:16 -03:00
..
AutoDeleteCache.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00
FormatInfo.cs Allow swizzles to match with "undefined" components () 2020-09-11 09:48:48 +10:00
FormatTable.cs Add support for the R4G4 texture format () 2021-12-30 17:10:54 +01:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up () 2020-11-17 22:20:17 +01:00
Pool.cs Replace CacheResourceWrite with more general "precise" write () 2021-09-29 02:27:03 +02:00
ReductionFilter.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Sampler.cs Move texture anisotropy check to SetInfo () 2021-12-08 18:09:36 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. () 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerPool.cs Limit Custom Anisotropic Filtering to mipmapped textures with many levels () 2021-11-13 16:04:21 -03:00
Texture.cs Add support for BC1/2/3 decompression (for 3D textures) () 2022-01-22 19:23:00 +01:00
TextureBindingInfo.cs Simplify logic for bindless texture handling () 2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs Fix res scale parameters not being updated in vertex shader () 2022-01-27 14:17:13 -03:00
TextureCache.cs Allow textures to have their data partially mapped () 2022-02-22 13:34:16 -03:00
TextureCompatibility.cs Add support for BC1/2/3 decompression (for 3D textures) () 2022-01-22 19:23:00 +01:00
TextureComponent.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" () 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Improve Buffer Textures and flush Image Stores () 2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureGroup.cs Allow textures to have their data partially mapped () 2022-02-22 13:34:16 -03:00
TextureGroupHandle.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00
TextureInfo.cs Texture Cache: "Texture Groups" and "Texture Dependencies" () 2021-03-02 19:30:54 -03:00
TextureManager.cs Fix bug that could cause depth buffer to be missing after clear () 2022-01-31 00:11:43 -03:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones () 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TexturePool.cs Fix sampled multisample image size () 2022-01-10 08:45:25 +01:00
TexturePoolCache.cs Initial support for separate GPU address spaces () 2021-06-29 19:32:02 +02:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting () 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. () 2022-02-22 11:21:29 -03:00
TextureTarget.cs Fix TXQ for 3D textures. () 2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00