Ryujinx/src/Ryujinx.Graphics.Gpu
cstamford dc0dbc50ab
Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
..
Engine Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
Image GPU: Remove swizzle undefined matching and rework depth aliasing (#4896) 2023-05-11 21:30:47 -03:00
Memory GPU: Avoid using garbage size for non-cb0 storage buffers (#4999) 2023-05-18 08:56:34 +02:00
Shader Add support for VK_EXT_depth_clip_control. (#5027) 2023-05-28 23:31:56 +02:00
Synchronization GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
ClassId.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Constants.cs Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
GpuChannel.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
GpuContext.cs Start GPU performance counter at 0 instead of host GPU value (#4992) 2023-05-17 15:38:59 -03:00
GraphicsConfig.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.Gpu.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00