zhaw-fup/Exercises/exercise-1/Code/D_Control.hs

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2024-03-14 13:59:07 +00:00
-----------------------------------------------------------
-- If Else and Guards
-----------------------------------------------------------
{- IfElse
* If-else expressions denote "normal" values
-}
three :: Integer
three = if True then 3 else 4
four :: Integer
four = if False then 0 else 4
collatzNext :: Integer -> Integer
collatzNext x =
if x `mod` 2 == 0 then
x `div` 2
else
3*x+1
{- Nesting
If-else expressions with multiple cases are possible
with nesting.
-}
describe :: Integer -> String
describe x =
if x < 3 then
"small"
else if x < 5 then
"medium"
else
"large"
{- Guards
An alternative way to declare functions by case analysis
are guards.
-}
describe' :: Integer -> String
describe' x -- First match wins
| x < 3 = "small"
| x < 4 = "medium"
| otherwise = "large"
sign :: Integer -> Integer
sign x
| x < 0 = -1
| x > 0 = 1
| otherwise = 0
{- Exercise
rewrite the function 'fIfElse' using guards.
-}
fIfElse :: Integer -> String
fIfElse n =
if n `mod` 2 == 1 then
if n `mod` 3 /= 0 then
"Oddity"
else
"Odd"
else
"Even"
fGuard :: Integer -> String
fGuard n
| n `mod` 2 == 0 = "Even"
| n `mod` 3 == 0 = "Odd"
| otherwise = "Oddity"
-----------------------------------------------------------
-- Cases and pattern matching
-----------------------------------------------------------
{- Cases 1
Aside from if-else and guards, Haskell also allows for
functions to be declared in separate clauses.
-}
count :: Integer -> String
count 0 = "zero"
count 1 = "one"
count 2 = "two"
count _ = "I don't know"
{- Cases 2
There is also an alternative syntax for cases (that make
declarations a bit easier to maintain in some cases).
-}
count' :: Integer -> String
count' n = case n of
0 -> "zero"
1 -> "one"
2 -> "two"
_ -> "I don't know"
{- Cases Importance
The true "power" of cases is in conjunction with custom
types and pattern matching. We will learn how this works
later.
-}
data Shape
= Rectangle Float Float
| Circle Float
circumference :: Shape -> Float
circumference shape = case shape of
Rectangle length width ->
2*length + 2*width
Circle radius ->
2*radius*pi
{- Exercise
Define a function
'area :: Shape -> Float'
to compute the area of any given shape. Use spearate
cases such as in 'Case 1' above.
-}
area :: Shape -> Float
area (Rectangle l w) = l*w
area (Circle r) = r*r*pi
-----------------------------------------------------------
-- Let and where
-----------------------------------------------------------
{- Let Bindings
It is possible to name one or more values in a
"let-block" and these abbreviations in the subsequent
expression.
-}
five :: Integer
five =
let
x = 2
y = x + 1
in
x + y
myFunc :: Integer -> Integer
myFunc x =
let
complicated =
x `mod` 2 == 0 && x `mod` 4 /= 0
in
if complicated then
x `div` 2
else
x + 1
{- Where
Where is the same as let, but it does not preceed but
follow a "main" declaration.
-}
six :: Integer
six =
x + y
where
x = 2
y = x + 2
myFunc' :: Integer -> Integer
myFunc' x =
(magicNumber * x) + 1
where
magicNumber = x + 42