riperiperi
2000070330
Flush queries on attachment change rather than program change
...
Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending.
Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets.
2022-06-17 22:47:03 +01:00
riperiperi
d4b9a6378f
Bounds check on bitmap add.
2022-06-17 22:47:02 +01:00
gdk
1fac9dc29b
If MultiViewport is not supported, do not try to set more than one viewport/scissor
2022-06-17 22:47:02 +01:00
gdk
74a8f37f8d
Do not require null descriptors support
2022-06-17 22:47:02 +01:00
gdk
c832f55618
Fix inverse viewport transform vector type on SPIR-V
2022-06-17 22:47:02 +01:00
riperiperi
281f16aa36
Fix dependency
2022-06-17 22:47:02 +01:00
riperiperi
6ba93addf7
Fix BCn 4/5 conversion, GetTextureTarget
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BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect.
GetTextureTarget was not creating a view with the replacement format.
2022-06-17 22:47:02 +01:00
gdk
782a0c4e93
Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host
2022-06-17 22:47:02 +01:00
riperiperi
65cecb0c2f
Fix headless build
2022-06-17 22:47:01 +01:00
riperiperi
d2cef41c5b
Fix Avalonia Rebase
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Vulkan is currently not available on Avalonia, but the build does work and you can use opengl.
2022-06-17 22:47:01 +01:00
riperiperi
52050e4d48
Fix gl_FragCoord.z transformation
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FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.
Fixes Pokemon Sword/Shield, possibly others.
2022-06-17 22:47:01 +01:00
riperiperi
f636810c6c
Check for transform feedback query support
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Sometimes transform feedback is supported without the query type.
2022-06-17 22:47:01 +01:00
riperiperi
d4ccb6b895
Return of the Vector Indexing Bug
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One day, everyone will get this right.
2022-06-17 22:47:00 +01:00
riperiperi
9f0feb8879
Don't create query pools for unsupported query types
2022-06-17 22:47:00 +01:00
riperiperi
5a6a70e3d5
Fix typo
2022-06-17 22:47:00 +01:00
riperiperi
182c95a588
Vulkan/SPIR-V support for viewport inverse
2022-06-17 22:47:00 +01:00
riperiperi
884ee76d7c
Update guest cache to v1.1 (due to specialization state changes)
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This will explode your shader cache from earlier vulkan build, but it must be done. 😔
2022-06-17 22:47:00 +01:00
riperiperi
f21761555c
Add Gl StencilOp enum values to Vulkan
2022-06-17 22:47:00 +01:00
riperiperi
a34efcd398
Remove gl_FragDepth scaling
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This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade.
2022-06-17 22:47:00 +01:00
riperiperi
c3951877f7
Geometry Shader index count from ThreadsPerInputPrimitive
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Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL
2022-06-17 22:46:59 +01:00
riperiperi
8097480b02
Improvements to -1 to 1 depth mode.
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- Transformation is only applied on the last stage in the vertex pipeline.
- Should fix some issues with geometry and tessellation (hopefully)
- Reading back FragCoord Z on fragment will transform back to -1 to 1.
2022-06-17 22:46:59 +01:00
gdk
daaa7fda11
Do not report R4G4 format as supported on Vulkan
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It was causing mario head to become white on Super Mario 64 (???)
2022-06-17 22:46:59 +01:00
gdk
2e53b2e0e8
Add texture recompression support (disabled for now)
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It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures
2022-06-17 22:46:59 +01:00
riperiperi
646be812ed
Report 32 bit query result on AMD windows (smo issue)
2022-06-17 22:46:59 +01:00
gdk
7838a45772
Add barrier before use of some modified images
2022-06-17 22:46:56 +01:00
gdk
2852ddf510
Fix A1B5G5R5 texture format and support R4G4 on Vulkan
2022-06-17 22:46:06 +01:00
gdk
39467f7062
Consolidate UpdateDepthMode and GetDepthMode implementation
2022-06-17 22:46:05 +01:00
gdk
dd54eb4be1
Geometry shader passthrough emulation
2022-06-17 22:46:05 +01:00
gdk
2713703d45
Do not clear unbound framebuffer color attachments
2022-06-17 22:46:05 +01:00
gdk
de87ed3edc
Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL
2022-06-17 22:46:05 +01:00
gdk
6543531db8
No need to pack the shader binaries if shader cache is disabled
2022-06-17 22:46:05 +01:00
gdk
fd2e53fdc6
Raise textures limit to 64 on Vulkan
2022-06-17 22:46:05 +01:00
gdk
efa2868825
Remove unused PipelineConverter format variable (was causing IOR)
2022-06-17 22:46:04 +01:00
gdk
d6b1ba09bc
_unit0Sampler should be set only for binding 0
2022-06-17 22:46:04 +01:00
gdk
dd915ae67b
Allow null samplers on OpenGL backend
2022-06-17 22:46:04 +01:00
riperiperi
dc0a00f93c
Fix pipeline state saving before it is updated.
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This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.
2022-06-17 22:46:04 +01:00
gdk
c95cdc853e
Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)
2022-06-17 22:45:57 +01:00
gdk
2121f69b1c
We don't need to recompile shaders if alpha test state changed but alpha test is disabled
2022-06-17 22:45:03 +01:00
gdk
5670022e27
Only enable ShaderFloat64 if the GPU supports it
2022-06-17 22:45:03 +01:00
gdk
1edc85c26e
Check if the subgroup size is supported before passing a explicit size
2022-06-17 22:45:03 +01:00
gdk
4f086b0ec9
Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)
2022-06-17 22:45:00 +01:00
gdk
4648e37a31
Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)
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Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different
2022-06-17 22:42:59 +01:00
gdk
7c32e4a3fe
Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)
2022-06-17 22:42:58 +01:00
gdk
80d72504d4
Take componentMask and scissor into account when clearing framebuffer attachments
2022-06-17 22:42:58 +01:00
gdk
746eded2cf
Use explicit subgroup size if we can (might fix some block flickering on AMD)
2022-06-17 22:42:57 +01:00
gdk
3767cf4ce5
Fix some validation errors related to texel block view usage flag and invalid image barrier base level
2022-06-17 22:42:57 +01:00
gdk
03955d6b04
Allow null samplers (samplers are not required when only using texelFetch to access the texture)
2022-06-17 22:42:57 +01:00
gdk
3bac0b872c
Enable SPIR-V backend by default
2022-06-17 22:42:57 +01:00
gdk
f16b47114c
SPIR-V: Workaround for Intel FrontFacing bug
2022-06-17 22:42:56 +01:00
gdk
ad081de56b
SPIR-V: Fix ImageLoad CompositeExtract component type
2022-06-17 22:42:56 +01:00