gdk
5fbfa9a9bd
DrawTexture support
2022-06-17 22:42:32 +01:00
riperiperi
e9222a426a
Submit command buffer before Texture GetData. (UE4 fix)
2022-06-17 22:42:32 +01:00
gdk
fa24c41d32
Fix some tessellation related issues (still doesn't work?)
2022-06-17 22:42:32 +01:00
gdkchan
b7bf95c754
Workaround for AMD driver bug
2022-06-17 22:42:31 +01:00
gdkchan
c109410ccd
New depth-stencil blit method for AMD
2022-06-17 22:42:31 +01:00
gdkchan
ceeb70a996
TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use
2022-06-17 22:42:31 +01:00
riperiperi
c31dda3c1b
Support multiple levels/layers for blit.
...
Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now.
2022-06-17 22:42:31 +01:00
riperiperi
e0edaa177e
Allow multithreading shaderc and vkCreateShaderModule
...
You'll only really see the benefit here with threaded-gal or parallel shader cache compile.
Fix shaderc multithreaded changes
Thread safety for shaderc Options constructor
Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.
2022-06-17 22:42:31 +01:00
gdkchan
4513e8b226
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00