* HipcGenerator: skip do-nothing call to MemoryMarshal.Cast<byte, byte>() in generated code
* HipcGenerator: fix method name typos
* HipcGenerator: make generated methods use stackalloc for `isBufferMapAlias` bool array
* HipcGenerator: make generated GetCommandHandlers() method return a FrozenDictionary<int, CommandHandler>
* HipcGenerator: return `FrozenDictionary<,>.Empty` when there are no command implementations, otherwise create `FrozenDictionary` from a `IEnumerable<KeyValuePair<,>>`` instead of a `Dictionary<,>``
* OpenGL: Mask out all color outputs with no fragment shader
This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state.
* Remove unused member
* Implement virtual buffer copies
* Introduce TranslateAndCreateMultiBuffersPhysicalOnly, use it for copy and clear
* Rename VirtualBufferCache to VirtualRangeCache
* Fix potential issue where virtual range could exist in the cache, without a physical buffer
* Fix bug that could cause copy with negative size on CopyToDependantVirtualBuffer
* Remove virtual copy back for SyncAction
* GetData XML docs
* Make field readonly
* Fix virtual buffer modification tracking
* Remove CopyFromDependantVirtualBuffers from ExternalFlush
* Move things around a little to avoid perf impact
- Inline null check for CopyFromDependantVirtualBuffers
- Remove extra method call for SynchronizeMemoryWithVirtualCopyBack, prefer calling CopyFromDependantVirtualBuffers separately
* Fix up XML doc
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Co-authored-by: riperiperi <rhy3756547@hotmail.com>