Commit graph

568 commits

Author SHA1 Message Date
Mary 929a97d432
kernel: Fix deadlock when pinning in interrupt handler (#2999)
* kernel: Fix deadlock when pinning in interrupt handler

This fix a deadlock on DoDonPachi Resurrection when starting a new game

* Address gdkchan's comment
2022-01-16 13:21:44 +01:00
Mary 3fa7ef21b4
ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions

* ssl: Implement more of SSL connection and abstract it

This adds support to non blocking SSL operations and unlink the SSL
implementation from the IPC logic.

* Rename SslDefaultSocketConnection to SslManagedSocketConnection

* Fix regression on Pokemon TV

* Address gdkchan's comment

* Simplify value read from previous commit

* ssl: some changes

- Implement builtin certificates parsing and retrieving
- Fix issues with SSL version handling
- Improve managed SSL socket error handling
- Ensure to only return a certificate on DoHandshake when actually requested

* Add missing BuiltInCertificateManager initialization call

* Address gdkchan's comment

* Address Ack's comment

Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
2022-01-13 23:29:04 +01:00
Mary 366fe2dbb2
bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00
Mary d300a5a45b
sfdnsres: Fix serialization issues (#2992)
* sfdnsres: Fix serialization issues

Fix a crash on Monster Hunter Rise

* Address gdkchan's comments

* Address gdkchan's comments
2022-01-12 17:43:00 +01:00
Alex Barney f4bbc019b9
Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
Mary 275275f7ac
account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991)
This improve correctness of that call while possibly spoofing possible recognizable patterns.
2022-01-11 09:22:20 +01:00
Mary e32a19520b
sfdnsres: Block communication attempt with NPLN servers (#2990)
Seen on Monster Hunter Rise.
2022-01-11 08:58:57 +01:00
gdkchan 4864648e72
Return error on DNS resolution when guest internet access is disabled (#2983)
* Return error on DNS resolution when guest internet access is disabled

* Log DNS lookup calls
2022-01-08 20:18:09 -03:00
Mary 60f03cb78a
sfdnsres: Implement NSD resolution (#2962)
This fix a missing implementation usage of NSD on IResolver when
requested on GetAddrInfoRequest* and GetHostByNameRequest*.
2022-01-03 22:12:50 +01:00
Emmanuel Hansen e98abf1820
Add Cheat Manager (#2964)
* add cheatmanager

* use modloader to load cheats for manager

* addressed nits
2022-01-03 09:39:43 +01:00
Mary dc8a1d5cba
misc: Improve DNS blacklist for Nintendo servers (#2963)
This blocks more that have been seen in the wild
2022-01-03 08:57:03 +01:00
Ac_K b4f8ae7a75
friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable (#2949)
* friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable

This PR stubs IsFriendListCacheAvailable and EnsureFriendListAvailable call of friend service which close #2896.

Sadly, Super Bomberman R Online is still stuck on the loading screen and keep calling `TryPopFromFriendInvitationStorageChannel`, probably because another issue somewhere.

* Add FW version

* Apply suggestions from gdkchan

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update IFriendService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-12-30 11:42:22 +01:00
Ac_K 512cce6ed3
am: Stub SetMediaPlaybackStateForApplication (#2952)
This PR stub `SetMediaPlaybackStateForApplication` of the am service. Accordingly to gdkchan it's needed by the Youtube app. This is checked by RE aswell.
2021-12-30 11:25:46 +01:00
Mary e96ef6d532
kernel: Implement thread pinning support (#2840)
* kernel: Implement Thread pinning support

This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall.

Based on kernel 13.x reverse.

* Address gdkchan's comment

* kernel: fix missing critical section leave in SetActivity

Fix Unity games

* Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic

* Fix some bugs in SetActivity and SetCoreAndAffinityMask

* Address gdkchan's comments
2021-12-30 10:55:06 +01:00
gdkchan 8544b1445b
Improve SocketOption handling (#2946) 2021-12-29 15:04:38 +01:00
Ac_K 322c14ee31
hid: A little cleanup (#2950)
While I'm looking to the code, I've found some syntax issue, and a little inconsistencie between `ActivateNpad` and `ActivateNpadWithRevision`. Nothing more.
2021-12-29 14:49:10 +01:00
gdkchan 6dacc4c577
Fix GetHostByNameRequestWithOptions and GetHostByAddrRequestWithOptions (#2943) 2021-12-28 08:22:58 -03:00
gdkchan 0b1185284c
Fix GetAddrInfoWithOptions and some sockets issues (#2936)
* Fix GetAddrInfoWithOptions and some sockets issues

* Was not supposed to remove this log
2021-12-26 15:17:13 +01:00
gdkchan a438a4bc16
Remove PortRemoteClosed warning (#2928) 2021-12-23 14:43:30 -03:00
Alex Barney aa932a6df1
Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00
Mary 2ab777885b
kernel: Improve GetInfo readability and update to 13.0.0 (#2900)
* kernel: Define InfoTYpe and make it less obscure when reading GetInfo

Also map ThreadTickCount to 25 instead of 0xF0000002 like 13.x kernel.

* kernel: Implement GetInfo IsApplication

* kernel: Implement GetInfo FreeThreadCount
2021-12-04 20:23:26 -03:00
Mary 7c9360d393
Fix Amiibo hanging since .NET 6 changes (#2890)
The .NET 6 changes ended up causing a difference in the way we deserialise and would end up deserializing wrongly.

This commit fixes it by resoring previous behaviour while still fixing the illink warning that caused that change in the first place
2021-11-30 11:09:32 +01:00
Logan Stromberg 560ed5eebd
Don't blow up everything if a DLC file is moved or renamed. (#2867)
* Don't blow up everything if a DLC file is missing

* change comment

* More correctly setting the "enabled" check box on dlc dialog for the add-on NSP based on the enabled state of all NCAs in the package.

* Update Ryujinx.HLE/HOS/ApplicationLoader.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-11-29 15:21:27 -03:00
Mary 57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
Mary 7b040e51b0
kernel: Fix sleep timing accuracy (#2828)
* kernel: Fix sleep timing accuracy

This commit corrects some mistake while comparing reversing of kernel
13.x with our own.

WaitAndCheckScheduledObjects timing accuracy was also improved.

* Make KTimeManager.WaitAndCheckScheduledObjects spin wait for sub milliseconds

Fix performance regression on Pokemon Let's Go games and possibly
others.

* Address rip's comment

* kernel: Fix issues with timeout of -1 (0xFFFFFFFF)

Fixes possible hang on Pokemon DP and possibly others
2021-11-28 13:15:26 +01:00
Mary 786fb04d20
kernel: Add support for CFI (#2839)
Add basic support for the CFI value being passed in X18 since 11.0.0 by the official kernel.
We do not implement any random generator atm in the kernel and as such the KSystemControl.GenerateRandom function is stubbed
2021-11-28 13:01:17 +01:00
Ac_K 3dcee8c437
account/ns: Implement 13.0.0+ service calls (#2820)
This PR implements/stubs some missing calls introduced in recent firmware (13.0.0).

- `acc:u0 InitializeApplicationInfoV2` needed by ACNH.
- `aoc:u NotifyMountAddOnContent/NotifyUnmountAddOnContent/CheckAddOnContentMountStatus` checked by RE. Needed by ACNH.
- `IPurchaseEventManager PopPurchasedProductInfo` needed by Dying Light.

Now ACNH 2.0 update is fully playable, and Dying Light can boot further:
2021-11-24 18:11:50 -03:00
VocalFan 02d786a086
Nickname! - Init Amiibos with Profile's name! (#2804)
* Remove comment from code.

* Added needed RegisterInfo for TODO.

* Forgot to add two words...

* Stop being tired and fixed the one issue.

* Removing suggested line from GDKchan.

* GDK seems to have been incorrect?

* Update Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-11-15 20:03:17 -03:00
gdkchan 81e9b86cdb
Ensure syncpoints are released and event handles closed on channel close (#2812) 2021-11-04 20:27:21 -03:00
Mary f41687f4c1
hle: Make Ryujinx.HLE project entirely safe (#2789)
* Remove a bit of unsafety around

* Regenerate StructArrayHelpers with a max element value of 256

* hle: remove unsafe marker from all struct that had it

* hle: make SoftwareKeyboardRenderer.TryCopyTo safe

* hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj

* Revert "Regenerate StructArrayHelpers with a max element value of 256"

This reverts commit f32a6e5be0.

* Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution

* Use ByteArray more

* Add some missing spaces on Pack = 1 for various structs

* Fix broken logic for TryCopyTo

* Address gdkchan's comment

* Address gdkchan's comment
2021-11-01 19:38:13 -03:00
gdkchan e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
* When waiting on CPU, do not return a time out error from EventWait

* And while I'm at it...
2021-11-01 19:10:02 -03:00
gdkchan a7a40a77f2
Add support for the brazilian portuguese language code (#2792)
* Add support for the brazilian portuguese language code

* Fix error applet message
2021-10-28 23:06:45 +02:00
Mary 5c66a36ed6
kernel: Fix inverted condition on permission check of SetMemoryPermission syscall (#2777)
* kernel: Fix inverted condition on permission check of SetMemoryPermission syscall

* Fix condition for real..
2021-10-24 20:00:31 -03:00
Mary 51fa1b2cb0
hle: Improve safety (#2778)
* timezone: Make timezone implementation safe

* hle: Do not use TrimEnd to parse ASCII strings

This adds an util that handle reading an ASCII string in a safe way.
Previously it was possible to read malformed data that could cause
various undefined behaviours in multiple services.

* hid: Remove an useless unsafe modifier on keyboard update

* Address gdkchan's comment

* Address gdkchan's comment
2021-10-24 19:13:20 -03:00
Mary b4dc33efc2
kernel: Clear pages allocated with SetHeapSize (#2776)
* kernel: Clear pages allocated with SetHeapSize

Before this commit, all new pages allocated by SetHeapSize were not
cleared by the kernel.

This would cause undefined data to be pass to the userland and possibly
resulting in weird memory corruption.

This commit also add support for custom fill heap and ipc value (that is also
supported by the official kernel)

* Remove dots at the end of KPageTableBase.MapPages new documentation

* Remove unused _stackFillValue
2021-10-24 18:52:59 -03:00
Billy Laws 8c4e4ab3b3
Fixup channel submit IOCTL syncpoint parameters (#2774)
* Fixup channel submit IOCTL syncpoint parameters

The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.

* Address feedback
2021-10-24 18:34:44 -03:00
Mary dc837c0042
kernel: Add resource limit related syscalls (#2773)
* kernel: Add resource limit related syscalls

This commit implements all resource limit related syscalls.

* Fix register mapping being wrong for SetResourceLimitLimitValue

* Address gdkchan's comment
2021-10-24 01:40:13 +02:00
Mary c94d47cc40
kernel: Implement SetMemoryPermission syscall (#2772)
* kernel: Implement SetMemoryPermission syscall

This commit implement the SetMemoryPermission syscall accurately.
This also fix KMemoryPermission not being an unsigned 32 bits type and
add the "DontCare" bit (used by shared memory, currently unused in
Ryujinx)

* Update MemoryPermission mask

* Address gdkchan's comments

* Fix a nit

* Address gdkchan's comment
2021-10-24 01:24:49 +02:00
Mary e7e65ccbc9
kernel: Add missing address space check in SetMemoryAttribute syscall (#2771) 2021-10-24 01:07:41 +02:00
gdkchan 0d174cbd45
EventWait should not signal the event when it returns Success (#2739)
* Fix race when EventWait is called and a wait is done on the CPU

* This is useless now

* Fix EventSignal

* Ensure the signal belongs to the current fence, to avoid stale signals
2021-10-19 17:25:32 -03:00
Caian Benedicto 1b81653478
Fix regression with foreground software keyboard (#2732) 2021-10-13 12:20:48 -03:00
riperiperi a2c6cd5132
Enqueue frame before signalling the frame is ready. (#2722)
It seems that certain games (Link's Awakening, Xenoblade DE) had their fences reached already when posting framebuffers, so the signal that a frame was ready would go out _before_ the frame was enqueued, and the render loop would fail to dequeue anything and "skip" a frame.

This was resulting in their performance lowering dramatically after some loading transitions, as a frame signal would be consumed and presentation would be one frame behind.

It's possible this might have eventually caused deadlocks in these games or others, if it happened twice.
2021-10-12 23:29:50 +02:00
Ac_K 0510fde25a
spl: Implement IGeneralInterface GetConfig (#2705)
* spl: Implement IGeneralInterface GetConfig

This PR implement the GetConfig call of the spl service. This is currently needed for some homebrews which currently needs Ignore Missing Service to boot. Now it's fixed.
Implementation was done using Atmosphère code and REing too.

* Addresses gdkchan feedback
2021-10-12 22:15:55 +02:00
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00
gdkchan 11b437eafc
Fix DisplayInfo struct (#2708) 2021-10-05 12:38:44 -03:00
Ac_K 33dc4c9ce4
clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692)
This PR stubs and implements some clkrst call because they are used to overclock the Switch hardware and it's pointless in our case as we emulate the system.
Everything was done checked by RE.

Fixes #2686
2021-09-29 01:03:35 +02:00
gdkchan f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00
Ac_K 79c854dd2e
irs: Stub some service calls (#2665)
This PR stubs some irs service calls which are needed to get some games playable or at least bootable since we don't support IR data throught real JoyCon for now.

- Stubs `IIrSensorServer` `StopImageProcessor`, `RunMomentProcessor`, `RunClusteringProcessor`, `RunImageTransferProcessor`, `GetImageTransferProcessorState`, `RunTeraPluginProcessor`. All calls are a bit checked by RE.

Closes #2267, #2248, #2126

Night Vision and SpyAlarm are now bootable (but still unplayable due to the lack of the IR data):
2021-09-29 00:10:10 +02:00
Mary 32c09af71a amadeus: Fix regression from #2654 on ListAudioDeviceName 2021-09-19 13:42:16 +02:00
Ac_K 40d1acd198
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.

To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.

- `am`  GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.

Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.

* just use _openedDisplayInfo.Remove()

* use context.Memory.Fill()

* fix some casting

* remove unneeded comment

* cleanup

* uses TryAdd

* displayId > ulong

* GetDisplayResolution > ulong

* UL
2021-09-19 12:57:39 +02:00
Mary e17eb7bfaf
amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10

This implements all the changes made with REV10 on 13.0.0.

* Address Ack's comment

* Address gdkchan's comment
2021-09-19 12:29:19 +02:00
mpnico fe9d5a1981
Fix problems added by Pause (#2645)
* Disable Pause/Resume menu instead of trying to hide them

* Fix Resume menu being active before renderer starts

* Fix emulator not being able to close properly
2021-09-18 14:31:44 +02:00
Ac_K 5d08e9b495
hos: Cleanup the project (#2634)
* hos: Cleanup the project

Since a lot of changes has been done on the HOS project, there are some leftover here and there, or class just used in one service, things at wrong places, and more.
This PR fixes that, additionnally to that, I've realigned some vars because I though it make the code more readable.

* Address gdkchan feedback

* addresses Thog feedback

* Revert ElfSymbol
2021-09-15 01:24:49 +02:00
gdkchan 016fc64b3d
Implement GetVaRegions on nvservices (#2621)
* Implement GetVaRegions on nvservices

* This would just result in 0
2021-09-11 22:39:02 +02:00
gdkchan a4089fc878
Report 1080p resolution when in docked mode (#2618) 2021-09-11 22:24:10 +02:00
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
Alex Barney 32cad88cc6
Bugfix LibHac update to 0.13.3 and remove SD card workaround (#2579) 2021-08-26 23:18:49 +02:00
Alex Barney 5e99bff7de
Ignore exceptions when cleaning the SD card saves (#2576) 2021-08-21 01:03:17 +02:00
Alex Barney e0af248e6f
Clean the SD card save directory when opening the emulator (#2564)
Cleans "sdcard:/Nintendo/save" and deletes "sdcard:/save" when opening the emulator.

Works around invalid encryption when keys or the SD card encryption seed are changed.
2021-08-20 13:36:14 -07:00
Alex Barney dadc0e59da
Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00
jduncanator b5b7e23fc4
hle: Tidy-up ServiceNotImplementedException (#2535)
* hle: Simplify ServiceNotImplementedException

This removes the need to pass in whether the command is a Tipc command or a Hipc command to the exception constructor.

* hle: Use the IPC Message type to determine command type

This allows differentiating between Tipc and Hipc commands when invoking a handler that supports handling both Tipc and Hipc commands.
2021-08-11 21:16:42 +02:00
mpnico 70f79e689b
Implement vibrations (#2468)
* First working vibration implementation

* Fix Infinite Rumble in SDL2Mouse

* Stop ignoring one vibValues every 2

* Remove RumbleInfinity as suggested

* Reworked all the vibration handle / calculation

* Revert HidVibrationDevicePosition changes

* Add UI to enable and tune rumble

* Remove some stub logs

* Add PlayerIndex in rumble debug log

* Fix all requested changes

* Implements hid::GetVibrationDeviceInfo

* Better implements HidVibrationValue.Equals/GetHashCode

* Added requested changes from code review

* Last fixes from review

* Update configuration file version for rebase
2021-08-05 00:39:40 +02:00
Caian Benedicto ff8849671a
Update TamperMachine and disable write-to-code prevention (#2506)
* Enable write to memory and improve logging

* Update tamper machine opcodes and improve reporting

* Add Else support

* Add missing private statement
2021-08-04 22:05:17 +02:00
emmauss 8c7986eb58
Ensure right joycon motion data is set (#2488)
* motion fix

* mirror motion data on right joycon in pair mode when using native motion source

* fix

* addressed comments
2021-07-24 01:01:36 +02:00
gdkchan 9d688e37d6
Close transfer memory properly on nvservices (#2477) 2021-07-14 14:09:00 -03:00
Mary 208ba1dde2 Revert LibHac update
Users are facing save destruction on failing extra data update apparently
2021-07-13 16:48:54 +02:00
Alex Barney 19afb3209c
Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as:
- Refactor `FsSrv` to match the official refactoring done in FS.
- Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state.
- Add FS access control to handle permissions for FS service method calls.
- Add FS program registry to keep track of the program ID, location and permissions of each process.
- Add FS program index map info manager to track the program IDs and indexes of multi-application programs.
- Add all FS IPC interfaces.
- Rewrite `Fs.Fsa` code to be more accurate.
- Rewrite a lot of `FsSrv` code to be more accurate.
- Extend directory save data to store `SaveDataExtraData`
- Extend directory save data to lock the save directory to allow only one accessor at a time.
- Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`.
- More `IFileSystemProxy` methods should work now.
- Probably a bunch more stuff.

On the Ryujinx side:
- Forward most `IFileSystemProxy` methods to LibHac.
- Register programs and program index map info when launching an application.
- Remove hacks and workarounds for missing LibHac functionality.
- Recreate missing save data extra data found on emulator startup.
- Create system save data that wasn't indexed correctly on an older LibHac version.

`FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created.
With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 01:19:28 -07:00
gdkchan 40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
gdkchan b5190f1681
Fix virtual memory allocation being out of range (#2464) 2021-07-11 16:24:31 -03:00
Ac_K 0d841c8d51
am: Implement CreateApplicationAndRequestToStart (#2448)
This PR implement `CreateApplicationAndRequestToStart` call, result code is checked by RE.
Now we can restart a guest program by itself. This is needed by SSBU when you changes the game language.

NOTE: This currently don't works using OpenAL backend due to another issue.

Closes #2108
2021-07-10 23:37:29 +02:00
Ac_K 242e51c7f5
nifm: Fixes IsDynamicDnsEnabled not supported (#2443)
For a strange reason `IPInterfaceProperties.IsDynamicDnsEnabled` returns a `PlatformNotSupported` exception in Linux.
This PR fixes this issue with a `try/catch` and set the value to false. Closes #2415.
2021-07-06 20:41:11 +02:00
Ac_K b72f7de405
aoc: Fixes some inconsistencies (#2434)
* aoc: Fixes some inconsistencies

This PR fixes an wrong returned value (introduced in #2414) which cause some DLC not recognized in some games like Super Robot War T.
Additionnally to that, I've removed the EventHandle check too, because it could cause some issues, but sadly it doesn't do the job so I reverted the changes. It should fix Diablo III: Eternal Collection.

* Fix loop

* Revert TitleLanguage change

* write only available ids
2021-07-06 20:17:06 +02:00
Billy Laws ddb8351375
Implement 12.0.0 hwopus functions (#2410)
Based off of my RE of 12.0.2 audio services, the newly added parameter can be safely ignored due to ryu not using fixed-size I/O buffers.
2021-07-06 19:49:51 +02:00
Ac_K f4078ae267
aoc: Fix wrong check (#2427)
This PR fixes a wrong check added in #2414 which made Pokémon crash.
2021-06-29 22:52:17 +02:00
Mary 00ce9eea62
Fix disposing of IPC sessions server at emulation stop (#2334) 2021-06-29 19:37:13 +02:00
gdkchan fbb4019ed5
Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
2021-06-29 19:32:02 +02:00
Ac_K 8cc872fb60
aoc/am: Cleanup aoc service and stub am calls (#2414)
* aoc/am: Cleanup aoc service and stub am calls

This PR implement aoc call `GetAddOnContentListChangedEventWithProcessId` (Closes #2408) and `CreateContentsServiceManager`. Additionnally, a big cleanup (checked by RE on latest firmware) is made on the whole service. I've added `CountAddOnContent`, `ListAddOnContent` and `GetAddonContentBaseId` for games which require version `1.0.0-6.2.0` too.

Am service call `ReportUserIsActive` is stubbed (checked by RE, closes #2413).

Since some logic in the service (aoc) which handle the DLCs has been changed, it could be nice to have some testing to be sure there is no regression.

* Remove wrong check

* Addresses gdkchan feedback

* Fix GetAddOnContentLostErrorCode

* fix null pid in services

* Add missing comment

* remove leftover comment
2021-06-29 18:57:06 +02:00
Ac_K a79b39b913
no name: Mii Editor applet support (#2419)
* no name: Mii Editor applet support

* addresses gdkchan feedback

* Fix comment

* Bypass MountCounter of MiiDatabaseManager

* Fix GetSettingsPlatformRegion

* Disable Applet Menu for unsupported firmwares
2021-06-28 20:54:45 +02:00
Ac_K eac659e37b
caps: Stubs GetAlbumFileList0AafeAruidDeprecated and GetAlbumFileList3AaeAruid (#2403)
This PR stubs caps service call `GetAlbumFileList0AafeAruidDeprecated` and `GetAlbumFileList3AaeAruid` (Closes #2035, Closes #2401), both are checked by RE.
This avoid using "ignore missing services" when you want to play World of Light in Super Smash Bros Ultimate.
2021-06-25 00:37:48 +02:00
emmauss 77aab9aca3
Add Direct Mouse Support (#2374)
* and direct mouse support

* and direct mouse support

* hide cursor if mouse enabled

* add config

* update docs

* sorted usings
2021-06-24 02:09:08 +02:00
gdkchan a10b2c5ff2
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
2021-06-24 01:51:41 +02:00
Ac_K e053663f27
settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
* settings: Implement GetDeviceNickName and SetDeviceNickName

This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE.
I've cleaned up both services a bit and `SystemStateMgr` class too.

Closes #2110

* Addresses gdkchan_s feedback
2021-06-24 01:18:36 +02:00
Ac_K 55e0c71489
nfc/nfp: Implement ISystemManager and ISystem (#2381)
* nfc/nfp: Implement ISystemManager and ISystem

This PR add permission levels for `nfc` and `nfp` services:
- `nfc`: `CreateUserInterface` and `CreateSystemInterface` are implemented.
- `INfc`: `Initialize` and `IsNfcEnabled` calls are stubbed.
- `nfp`: `CreateDebugInterface` and `CreateSystemInterface` are implemented.
- `INfp`: `GetRegisterInfo2` for `IDebug` and `ISystem` are implemented.

* Addresses gdkchan feedback
2021-06-24 01:05:40 +02:00
Ac_K d6b2ac33aa
input: Fixes TouchPoint wrong attribute (#2390) 2021-06-23 23:44:09 +02:00
Ac_K eb23933331
hid: Cleanup and implement some calls (#2380) 2021-06-23 22:52:55 +02:00
Ac_K 7cf3ce7ed2
prepo: Implement SaveSystemReport and SaveSystemReportWithUser (#2379) 2021-06-23 22:41:44 +02:00
Ac_K 0b00473e5d
pl: Implement GetSharedFontInOrderOfPriorityForSystem (#2382) 2021-06-23 22:32:56 +02:00
Mary e334303559
mii: Fix multiple inconsistencies (#2392)
I found multiple inconsistencies while diffing with latest sdb, this PR fixes those findings.
2021-06-23 22:24:16 +02:00
Mary 0644db02ad
kernel: Implement MapTransferMemory and UnmapTransferMemory (#2386)
Based on my reversing of kernel 12.0.0
2021-06-23 21:52:11 +02:00
Ac_K 50ba233ac6
ipc: Remove size checks for buffer type 0x21/0x22 (#2387)
* ipc: Remove size checks for buffer type 0x21/0x22

Since original IPC implementation doesn't check the buffers size, there is no reason to check them so I've removed it. Checking the buffers addresses could prevent to unexpected behaviors.

That's fix a bsd service issue with some homebrew and some games like Knockout City (https://github.com/Ryujinx/Ryujinx-Games-List/issues/3622) which is now bootable:

* addresses gdkchan's review
2021-06-22 19:32:22 +02:00
Ac_K 992ab77f1f
account: Fix wrong condition in TrySelectUserWithoutInteraction (#2384)
* account: Fix wrong condition in TrySelectUserWithoutInteraction

Since the implementation of User Profiles, we can get more than one profile stored. This PR fixes a wrong condition in `TrySelectUserWithoutInteraction`.

Closes #2320

* Some cleanup
2021-06-21 14:20:28 -03:00
Ac_K aca1c37d4b
am: Add all known AppletMessage (#2378)
This PR add all known AppletMessage values for accuracy, nothing more.
`MessageInfo` is renamed to the right `AppletMessage` name.
2021-06-21 13:41:37 -03:00
LukeFZ afd3153ca4
hid/irs: Stub IsFirmwareUpdateAvailableForSixAxisSensor and CheckFirmwareVersion (#2371)
* Stub two services

Stubs IHidServer::IsFirmwareUpdateAvailableForSixAxisSensor and IIrSensorServer::CheckFirmwareVersion

* Apply suggestions from code review

Also changed PackedMcuVersion to be two shorts instead of two bytes, because that's its actual type

* Apply new code review suggestions

Degroup field from previous assignation + Add padding after SixAxisSensorHandle
2021-06-19 13:53:18 +02:00
gdkchan 91fdaea39b
Fix guest stack trace inexistent function names (#2326) 2021-05-30 20:53:02 +02:00
gdkchan f6fcef483f
Fix inverted low/high mask value on GetThreadCoreMask32 syscall (#2325) 2021-05-30 20:44:59 +02:00
FICTURE7 9d7627af64
Add multi-level function table (#2228)
* Add AddressTable<T>

* Use AddressTable<T> for dispatch

* Remove JumpTable & co.

* Add fallback for out of range addresses

* Add PPTC support

* Add documentation to `AddressTable<T>`

* Make AddressTable<T> configurable

* Fix table walk

* Fix IsMapped check

* Remove CountTableCapacity

* Add PPTC support for fast path

* Rename IsMapped to IsValid

* Remove stale comment

* Change format of address in exception message

* Add TranslatorStubs

* Split DispatchStub

Avoids recompilation of stubs during tests.

* Add hint for 64bit or 32bit

* Add documentation to `Symbol`

* Add documentation to `TranslatorStubs`

Make `TranslatorStubs` disposable as well.

* Add documentation to `SymbolType`

* Add `AddressTableEventSource` to monitor function table size

Add an EventSource which measures the amount of unmanaged bytes
allocated by AddressTable<T> instances.

 dotnet-counters monitor -n Ryujinx --counters ARMeilleure

* Add `AllowLcqInFunctionTable` optimization toggle

This is to reduce the impact this change has on the test duration.
Before everytime a test was ran, the FunctionTable would be initialized
and populated so that the newly compiled test would get registered to
it.

* Implement unmanaged dispatcher

Uses the DispatchStub to dispatch into the next translation, which
allows execution to stay in unmanaged for longer and skips a
ConcurrentDictionary look up when the target translation has been
registered to the FunctionTable.

* Remove redundant null check

* Tune levels of FunctionTable

Uses 5 levels instead of 4 and change unit of AddressTableEventSource
from KB to MB.

* Use 64-bit function table

Improves codegen for direct branches:

    mov qword [rax+0x408],0x10603560
 -  mov rcx,sub_10603560_OFFSET
 -  mov ecx,[rcx]
 -  mov ecx,ecx
 -  mov rdx,JIT_CACHE_BASE
 -  add rdx,rcx
 +  mov rcx,sub_10603560
 +  mov rdx,[rcx]
    mov rcx,rax

Improves codegen for dispatch stub:

    and rax,byte +0x1f
 -  mov eax,[rcx+rax*4]
 -  mov eax,eax
 -  mov rcx,JIT_CACHE_BASE
 -  lea rax,[rcx+rax]
 +  mov rax,[rcx+rax*8]
    mov rcx,rbx

* Remove `JitCacheSymbol` & `JitCache.Offset`

* Turn `Translator.Translate` into an instance method

We do not have to add more parameter to this method and related ones as
new structures are added & needed for translation.

* Add symbol only when PTC is enabled

Address LDj3SNuD's feedback

* Change `NativeContext.Running` to a 32-bit integer

* Fix PageTable symbol for host mapped
2021-05-29 18:06:28 -03:00
riperiperi 54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
* Refactoring of KMemoryManager class

* Replace some trivial uses of DRAM address with VA

* Get rid of GetDramAddressFromVa

* Abstracting more operations on derived page table class

* Run auto-format on KPageTableBase

* Managed to make TryConvertVaToPa private, few uses remains now

* Implement guest physical pages ref counting, remove manual freeing

* Make DoMmuOperation private and call new abstract methods only from the base class

* Pass pages count rather than size on Map/UnmapMemory

* Change memory managers to take host pointers

* Fix a guest memory leak and simplify KPageTable

* Expose new methods for host range query and mapping

* Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists

* Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking)

* Add a SharedMemoryStorage class, will be useful for host mapping

* Sayonara AddVaRangeToPageList, you served us well

* Start to implement host memory mapping (WIP)

* Support memory tracking through host exception handling

* Fix some access violations from HLE service guest memory access and CPU

* Fix memory tracking

* Fix mapping list bugs, including a race and a error adding mapping ranges

* Simple page table for memory tracking

* Simple "volatile" region handle mode

* Update UBOs directly (experimental, rough)

* Fix the overlap check

* Only set non-modified buffers as volatile

* Fix some memory tracking issues

* Fix possible race in MapBufferFromClientProcess (block list updates were not locked)

* Write uniform update to memory immediately, only defer the buffer set.

* Fix some memory tracking issues

* Pass correct pages count on shared memory unmap

* Armeilleure Signal Handler v1 + Unix changes

Unix currently behaves like windows, rather than remapping physical

* Actually check if the host platform is unix

* Fix decommit on linux.

* Implement windows 10 placeholder shared memory, fix a buffer issue.

* Make PTC version something that will never match with master

* Remove testing variable for block count

* Add reference count for memory manager, fix dispose

Can still deadlock with OpenAL

* Add address validation, use page table for mapped check, add docs

Might clean up the page table traversing routines.

* Implement batched mapping/tracking.

* Move documentation, fix tests.

* Cleanup uniform buffer update stuff.

* Remove unnecessary assignment.

* Add unsafe host mapped memory switch

On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work.

* Remove C# exception handlers

They have issues due to current .NET limitations, so the meilleure one fully replaces them for now.

* Fix MapPhysicalMemory on the software MemoryManager.

* Null check for GetHostAddress, docs

* Add configuration for setting memory manager mode (not in UI yet)

* Add config to UI

* Fix type mismatch on Unix signal handler code emit

* Fix 6GB DRAM mode.

The size can be greater than `uint.MaxValue` when the DRAM is >4GB.

* Address some feedback.

* More detailed error if backing memory cannot be mapped.

* SetLastError on all OS functions for consistency

* Force pages dirty with UBO update instead of setting them directly.

Seems to be much faster across a few games. Need retesting.

* Rebase, configuration rework, fix mem tracking regression

* Fix race in FreePages

* Set memory managers null after decrementing ref count

* Remove readonly keyword, as this is now modified.

* Use a local variable for the signal handler rather than a register.

* Fix bug with buffer resize, and index/uniform buffer binding.

Should fix flickering in games.

* Add InvalidAccessHandler to MemoryTracking

Doesn't do anything yet

* Call invalid access handler on unmapped read/write.

Same rules as the regular memory manager.

* Make unsafe mapped memory its own MemoryManagerType

* Move FlushUboDirty into UpdateState.

* Buffer dirty cache, rather than ubo cache

Much cleaner, may be reusable for Inline2Memory updates.

* This doesn't return anything anymore.

* Add sigaction remove methods, correct a few function signatures.

* Return empty list of physical regions for size 0.

* Also on AddressSpaceManager

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 22:52:44 +02:00
Somebody Whoisbored 26e5b5acff
Extend info printed when guest crashes/breaks execution (#1845)
* Add CPU register printout when guest crashes/breaks execution

* Print out registers when undefined instruction is hit

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fixes after rebase

* Address gdkchan's comments

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Mary <me@thog.eu>
2021-05-21 01:27:16 +02:00
Mary bec67dbef7
misc: Move configuration management to the Ryujinx project (#2269)
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input

* Move Configuration to the Ryujinx project
2021-05-16 17:12:14 +02:00